Review game: DETROIT: BECOME HUMAN - Best Game Plot

in #gaming8 years ago



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Three human beings - three destinies



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It is ridiculous to call them "human", the machines with intelligence created under our hands, why is it called "human"? Humans create these machines to serve themselves, serve everything they want. And also laughable, when they themselves are gradually replaced by "them" - the "android" transcendent.

So, if one day, Androids suddenly have actions beyond their means. What you will do? Fear, escape, face or deal with violence? Finding a peaceful alternative, hoping to create a future that is not going to make the right answer, and not sure what to do is right or wrong. Well, instead of integrating yourself into the human perspective, we will stand in the view of the other android ... to answer, who is "human", who is wrong?

The three main characters of ours, are android. There are fate and irony, there are many "drama" and drama. The plot of the game also relies on the well-known sci-fi movies from "I, Robot", to "Blade Runner" or even "Ex Machina" (Alicia Vikander, Also actress Lara Croft in the movie Tomb Raider past).



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Besides, Detroit: Become Human also puts us in the near future. There are no flying cars, laser guns, or any sort of tech stuff from Star Wars or Star Trek that does not even exist! Thus, the world in Detroit: Become Human does not go too far to reality, we still see the tram, the LED panels show the ads here. There is something that "User Interface" (UI) now not only in the mobile media but also directly displayed in the green lights, red lights, etc.

From there, the game brings a whole world that can happen, can come at any time when people are gradually developing technological superiority to what we once thought "they are not ", and can only be imagined through CGI images on the big screen. The evidence is that the robots are now able to gradually "identify" and know how to respond, expressing their own behavior then.

In turn, Detroit: Become Human continues to exploit the perspective of the potential dangers that technology can bring? Is it too old? It's also true, but the freshness of the game is also the view of three characters: Markus, Conor and Kara - they are the stories that represent the different classes of society, the lessons The different values ​​of morality and humanity are taking place daily, and above all, bringing about the misery of emotion. They have to fight hard for freedom, not slavery and control. So when the game is over, we feel a little sad and reflect and real life ...


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... If Kara was "involved" in the low-middle class about stories about the life of the people, a view does not need to be important, but a very normal story line. emotionally, emotionally, persistently, and at the same time still brings about the illusion of "good people", as well as to keep hope and progress. Markus expresses a story from the perspective of a person who wants to stand up for Android, revolutionizing the enormous, more intense, darker and grander of the three. object.

*Conor, who was born as a technology product for the criminal investigation, Conor himself will be "the man" witnessed the dark side of society behind the case that he must participate in. , especially when he is joined by investigators Hank - a character that perhaps Conor himself will unexpectedly change his "life". Characters from different, unfamiliar, mutually intertwined, unpredictable and unpredictable how the next evolution will be for them.

Besides, of course, there will always be associated with the common social evils are always condemned that we know. Instead of just introducing the story of social evils at an early stage in order to get teary [always effective] in a "cheap way". Detroit: Become Human continue to create depth for yourself, each cause has a small story, no less complicated.

Another good thing is that Detroit: Become Human is no longer exploiting the issue of color discrimination or LGBT anymore, but aimed at the distinction between "race" between humankind and android. Therefore, our main characters have become indifferent because of the irony of the surrounding characters. And you have to choose how or how to lead them to who is completely in the ability to judge, learn as well as the ability to click your own choice.



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The stories of the "characters" from the main to the side express themselves from a personal perspective, brief and concise, but in the end, everything is so complex, complex and emotional with plenty of emotions. memorable characters, unforgettable segments ... Even Chloe is outside of the menu screen, much to the point of making us all too easily suprised, and sometimes asking ourselves every time she asks us. ...

The storyline in Detroit: Become Human is almost the same as Heavy Rain, which alternately changes the angle between the characters. Essentially, to create complex depth for the main storyline, as well as the superficial and underpinnings of an iceberg for Detroit's own story from appearances on the journey of the three characters of we.

The scenery we see, evokes the sad stories of social reality, not just the location of the city of Detroit. No matter what angle of view it is, in humans or in android, everything will create feelings of pity, rather than blame. And each story will have solutions that many times when I think "to spend" his actions not follow the heart sometimes things will not be as bad as he thought. But, it is not certain that what you edit is absolutely correct.

And from there, this whole "wrong and wrong" selection will affect the entire root of a tree, affecting almost the entire complex plot of the game from beginning to end. late. Sometimes when it comes to the bad ending, you have to play again, sometimes have to play again and again just to get a good ending!
The way to get to that ending is immensely puzzling, from which it raises the value of playing for Detroit: Become Human! Circumcision leads very delicate and rhythmic, when things seem to be somewhat faster, the game slows itself down so that the player can "breathe" and feel around before compelling him to integrate. on other difficult segments. Quantic Dream has really surpassed what they had done with Indigo Prophercy, Heavy Rain and Beyond Two Souls.
Actually, what may have influenced the plot is not just about choosing A, choosing B, choosing C ... but also lying on the floor where you are!


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There will be many choices for you


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Become Human is also more balanced than Beyond Two Souls, and is slightly larger than Heavy Rain, but maintains the "QTEs" specialty (Quick Time Events - but also context-sensitive). This time pushed up a new "high"!

For example, one segment of Conor's pursuit, he can "temporarily stop the time" [actually stopped by the button R1] to be able to make a lot of different road options! And those segments will affect the consequences later on. This is somewhat similar to the Until Dawn, as there are several segments that require such a choice!

Or use this pause to find clues, find items and hints in the game to find the path, etc. And because of these factors, get Detroit: Become Human is a game with breath of the body. classic adventure game, successfully combined with the current interactive adventure. It was not so bad that I had to find item A and map B to map C, to open D and get E and finally just to open a door. But in some cases, the player must use puzzles, and think in certain situations the game brings.

So when playing and watching, the writer feels that the game is well balanced, detailed in every detail to create a sense of curiosity about things as well as situations, and especially keep the interest of players from head to end. And thanks to the curious exploration that can open up more options that I did not expect in the story of the game!

This is also the specialty that Detroit: Become Human really bring value to yourself: Gameplay not only serves as the basis for interactive adventure games that can completely affect the world, to the plot, to the fate of the protagonists and even the smallest!


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Possessing a very good plot background, building on a soul city, with varied and exciting gameplay. And to create the perfect feeling possible, the game's soundtrack has really made the chicken look stunned!
Directing the image of Detroit: Become Human is really cool, from clothing to architectural styles, street signs, to actor choices. The Android is a perfect fit, impressive and impressive! In addition to the visual effects such as detailed lighting effects with volumetric lights sparkling through the curtain, window rays or sunlight through the trees.

Including shader effects, fake shadow effects, combined with integrated antialiasing capabilities that make each scene look like dazzling! Did not say, according to Digital Foundry, Detroit: Become Human possesses other awful effects as detailed material that describes the surface of the object from woolen clothing to other complex materials, as well as effects. Modern: Clustered forward rendering, and physically-based rendering.

Not to mention, if you've ever been impressed by the rain effects of such titles as Heavy Rain, Beyond the Two Souls, Batman Arkham Knights, or Uncharted 4: A Thief's End, then surely you will be even more impressed with Detroit. : Become Human. The city of Detroit is not only beautiful in terms of its effects, but the way Quantic Dream puts it, such as the marginals, the beggars, and the mobile-phone-makers. Very real life scenes in a detailed illusion context.


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However, it is the 3D models of the main characters [especially the eyes] that are the bright spot of the whole game, such as the complexity of complex sunscreen, to the detailed face muscles. The texture of the muscle, or facial wrinkles are almost always making us think like .... is watching a CGI cartoon!

And with a movie, when an actor is badly built, whether it's a storyline or an elaborate montage of graphic art, any sizeable circumstance can not be rescued! So the creation of human figures, and especially Android is very important. They are the catalyst for the emotions of the players most. As well as having to express the soul of the characters that the player interacts for more than 10 hours is a commendable "praise" for the development team. And you can figure out who and who is android through their eyes.

There is a commendable part of the development team, which is exactly how the three main characters are changing the storyline, as well as the people's choices! As they become more human, their eyes speak for themselves! In addition, to create the best possible movie feel, the cinematic angles, the arrangement of shadowy light, the object and the scene must be very carefully, rigidly for each frame. And that's what you do not need to worry about Detroit: Become Human. Game will not disappoint you.


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One of the dense visual effects, not only help in the beauty but also help bring soul to every scene in Detroit: Become Human

The rest is sound, background music and voiceover. Exactly, for all AAA games today, investing in orchestral arrangements is normal. And Detroit: Become Human is no exception.

The three characters have three different background music, and the three story lines for the three characters have their own theme tracks, each situation and their status. As soon as the scene, listening to a short piece of music or sound only know what character then! And, in real-life adventure games, there's hardly a game like Detroit: Become Human. All thanks to three composers: Philip Sheppard, Nima Fakhrara, and John Paesano.

And another very important part is the voiceover, which is played by young and talented actors, and well-managed director David Cage - also director of Heavy Rain and Beyond Two Souls. So the expressions of the voices in the actors' voices are extremely good, even though it may have been the first time they have been exposed to this advanced gaming technology.

Then, thanks to the investment, who will forget the cover "Hold on just a little while longer" or the voice of Chloe, Kara's, Markus's or Conor himself - chicken house to see this strange voice or vl ~. Of course, not only the dialogue and the charisma of the main characters, but even the supporting characters like Luther, North.v.v. .. is no less a bit at all! Make a complete movie, edit and excel!


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...** and when to say goodbye **...
Detroit: Become Human has left too many emotions with chickens in particular, even beyond what Beyond Two Souls has done before. The choices are made by the chickens, the fate of the push or the pity, sad and deep views are making chickens pause and look at the life around themselves ... And it has been a long time, The new cock has the feeling to burst into tears, must broach, have to worry about respiration and sigh of relief but the word "pay" haunts when realizing that he was wrong and the end that he is In the first turn becomes a backward end ... And when the end, say goodbye, how come empty and full of reflection with the words "freedom" and "find yourself" .

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bài viết tâm huyết nhỉ

An awesome game, I will certainly get to it soon.

Hey there @lienminh247. My friend @baa.steemit is a hardcore gamer, he played a lot of games already both online and offline. He loves to play MOBA games.

yes.thank you
@baa.steemit .You can play about the game that I mentioned. It's really great

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