Hmmm... Something i can't wrap my mind around... worries and state of my blog...

in #life7 years ago

I understand you guys like process posts and promote them more than anything else... but...

Why does 4 hours long videos of me actually modeling things from A to Z showing in detail every step of what i do, does not count as the same ? Brain cannot compute, it's the quintessence of a detailed process.

I was wondering this, because my posts did lost a lot of traction recently, but you have to understand i also spend tremendous amount of time creating what i do, and it's kind of hard to be all the time writting huge essays about what i do, and you guys really like in-depth self analysis of your own idea process and design thoughts and all, but again, why isn't getting a full live video and then, a full upload of 4/ 5 hours video not just the same or even, way better than posting an article full of pictures and explanations ?

And here i am, sounding like i'm bitching maybe, and i'm sorry but, i spent litterally 12 to 14 hours a day modeling, animating, and trying to get things moving forward and making fast progress if i can on the game, and it will be a free game for you to enjoy.

And to add a liiiittle bit of bitterness to it, and to be open, perfectly frank and 100% honest, this past week i've gone through my own funds to upvote some of my posts, yes, shamefull isn't it ! haha ! But you actually get it back within a week with a little benefit over it so it's not a big deal.

Not to whine only about me actually, I noticed also, with the influx of a lot of newcomers on the platform, the visibility thing does not really, kind of work, even with getting more reputation. I got less and less real upvotes even tho i got more and more subs. wich is worrying as if half of them or more, are just bots or whatever waiting for an opportunity to upvote something, and are not really interested in what you do, the content... There is just more flood, much more flood of new posts and very few people get upvoted as well as newcomers, when i first came to steemit 2 months ago, i got very nice upvotes on my introductory posts from the community, but now, i saw newcomers with good art skills or something really artistically original, or nice, get completely ignored.

From being new and posting, the scability of real upvotes just fell through the floor, it's like, once you got discovered once people just don't care anymore.

Last month i was able to help my mom with bills, investing a little bit in steem power to try to elevate a little bit my account to follow jerry banfield's and other very high people's advices, but doing so didn't bring me more of anything, maybe i am doing something wrong ? Or done something wrong ? I am the kind of guy that allways question himself and i also try a lot of new things and new methods, all the time. I learn everyday, read and while even i am modeling and animating things i keep videos of teaching things running on the side on a tv monitor.

This month it's another story... I didn't get a single post upvoted like i did last month, it's almost all coming from my own steemit wallet, wich is not very good to say the least, it's kind of worrying me too, if people saw some of my youtube video's you know that i am plagued with a bunch of disabilities and health issues, and me and my mom try our best to scrap by every month and steemit was the very first platform that ever provided me some proudness to be able to help my mother financially and we had a "normal" less worrying month out of this.

So... I... don't know what to do... I know that i'll keep on working on the game no matter what, that's not even a question or if or yes or no, this is not going to go away anytime soon. and i am proud to say i have a LOT of ideas for this game, more than i can even speak about in a blog post.

I thought about making DTube videos, but as disabled as i am, i am not very beautyfull, i look washed out, tired most of the time, pale, and does not give a very good feeling because, let's be honest, the winter never do me any good as i can barely go outside because of asthma and FAST asthma bronchitis i get, and my immune system take a huge toll because of low daylight exposure. ( and i don't want to base my relationship on pity only, it's disruptive, bad, is not a thing you can sustain on the long term, and i want a long term relationship with the people that follow me. Because i still have sooo many many many ideas, projects, be it medieval, sci fi, racing games with steem / steampunk cars, flying fight games with Steemdya biplane, and sooo many many many other characters i want to draw, make game about, and even in years and years make a little kind of smash bros game with all these heroes ^^ )

I'm not sure trying to get more exposure through Minnow support and smartsteem bots have done any good for visibility actually, when i see the state of the tag "gamedev" it doesn't look like people are here on the platform to support our kind of indies as it receives very little upvotes. So i am torn, between continuing to try to elevate my account SP, and keep the little i get for groceries / food and bills to help my mother out if this keeps going the way it is.

I am sorry if i sound not the most positive, steemit is still a very very good platform, and i can only be thankfull it exists; as it provides something that i never had before in my whole life. I still strongly believe in it, maybe it's me, maybe i'm not good enough, maybe i'm not taking the right approach or doing the things people want from me ?

But there is very little information, people don't really express themselves, other than "it's actually pretty good ! " so i don't know if there is anyone out there disgruntled or confused , not so happy about what i do, and in wich way i can do better...

Sorry for the long rambling, that was me and some of my thoughts...

Oh and i work so much in 3D and animation that i tried to make a little St Valentine's day post but got burried under everything else, so there is the beginning of the sketches i wanted to make about it :

I wanted Steemdya to offer a flower to a strong ennemy / boss in the game ^^ (her design was not finished completely yet and subject to change, she's half cyborg and kind of huge ):

toosmall.jpg

She would say something like "that's cute and all, but you're too small of a guy for me..."

And then :

Come here.jpg

Come here... xD

That's about all !

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Well, you asked so:

I don't watch videos unless there is an extremely captivating narrator that explains what they are doing. I much rather skim a written article and read in depth the sections that interest me.

I have no interest in learning animation, specifically, so what would be the point of me watching a 4 hour video on animation? I much rather have a text block with some screenshots and gifs that show progress.
Make your content accessible to more people by going over general points, and not going into details.
Even if someone was interested in learning animation, I think they would rather watch tutorials than someone work for 4 hours, silently.

I have no idea what you're making, besides animating a character. I've seen numerous posts on your game, and I still have no idea what it is about. Tell us a bit about your design process, if you want game designers (me) to follow along.

You come off as spam when you post multiple posts the same day. I use ginabot to get notifications on #gamedev and seeing your name pop very often makes me not want to click it.

I'm not french and don't understand french, writing in french alienates me. I'm sure it's easier for you, but I just skip anything that has french in it.

Good luck!

Ok, i need advice on how to compartimentalize, at least, my french posts from my gamedev ones in english so they don't end up, the two of the same on the gamedev thing that would be a start, thank you very much for your honest, down to earth analysis even tho some points kind of saddens me, but it's the part of taking criticism.

I'll try to write down some of these things and keep it as a memo before doing videos, i didn't thought what i do was "spammy" until now, just trying to show progress as much as i can, but if it ends up hurting what i do, i might as well try to lessen the rate of my blog posts and make more condensed ones once a day or once every 2 / 3 days.

I didn't knew my name popping up that much on gamedev, it also means there isn't much people doing that kind of thing on the platform too, but i'll keep in mind to try to explain what the game is about, spam less this particular tag and diversify.

This has been a nice reading thank you for taking the time.

Unfortunately, it takes a LOT of time to build up an audience. In fact, look at me. 20 days in, I have achieved 50 followers, of which I'm seeing an average of 6 to 10 upvotes on posts now. That's not a lot, but it is growing. It ONLY grows when I post quality posts through Utopian. That bot gives credit to the articles and people are starting to take note. My issue is that Godot Engine is such a small % of the community here, however, I'm giving it a lot of love to build. It will take a lot of time. Try to make your posts interesting to the reader, NOT to your excitement of producing something. It is a very hard skill to learn, but one that I'm sure you could harness!

Another thought, try to explain in bullet points or headers what progress you've made. In bold letters so it pops.

For example:

  • Added walking animation.
  • Smoothed out transitions between shooting and standing.
  • Increased responsiveness of jump animation.

Now I have a feel of what you've done. If I'm interested in how you did it, I might have a look at the video. I could also have a feel for what kind of progress you've made, without spending a lot of time.

@poet has some real practical points. what seems valuable to you might mean nothing to others. sometimes your least expected posts get the highest votes (and vice versa, which can be painful).

building an audience takes time. that i'm certain. you shouldn't be expecting too much when you started 40 days ago. i only have 2 months of experience myself so i always try to keep my expectations low.

all i can say is be yourself and keep posting (but not spam). watch others who are doing well and try to figure out what makes them successful. often times i realize it's the subtle differences but they're hard to achieve. i know you're observant, so over time, experience should pay out for you. don't be too focused on the daily votes. have patience. try to enjoy the learning process.

Unfortunately, this is just one Bad Ass technology that getting yourself out there is EXTREMELY difficult. Yes, the Bots do seem to rule this place, hence why I found Utopian.io and using them to help me post my Open Source development tutorials. I recommend the same to you. There MUST be a bot out there just waiting for you. Then you can use it to help you promote your material. One recommendation, that you can take or leave it, is to try a medium ground of posting. I.E. Take snapshots mid way through the day and then simply post snapshots from the start of the process and end, with just a few pictures along the way (the important road map points). This would then be very interesting, especially if you could jot down the thinking at the time. I'm now following and see what you produce. Kind regards

I know the feeling. A lot of what i make I do in one sitting which I show with a video. I'm not that big yet but I did get a bit of a drop when I started posting videos as compared to wips.

On top of that, the feeling of being back in school art class and having to explain the meaning behind your art is ridiculous. I'm back to writing 7 paragraphs on something I just wanted to draw, no meaning or anything behind it, just art. But those still get more upvotes???

I do try to upvote your posts when I see it, I quite like them!

I feel you bro.
Trying hard to promote something and not really achieving the wanted outcome can be frustrating as hell. And I know what I am talking about since I run a website and lead a small gamedev team ... both successful like a giraffe in the ocean to be honest.

But I am still working on it. Why? Because it is one of my hobbies. I like to code games and creating websites. I am doing this for like... 10 years now and still enjoy learning new stuff.

I never expected to be very successfull with it. From a monetary point of view. But if it reaches out to some people and gives them a bit joy, then I have achieved something that makes me glad.

tl;dr : Your first, second and third goal should be to make something you enjoy.

@imaginalex, on en parle en mp sur Discord ou autre ? Je te comprend amplement. Je sais ce que tu ressens, et si tu as 15 minutes, contacte moi pour en parler. J'ai deux trois conseils à te donner :)

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