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RE: Heckler's Tournament
I hereby decree that I shall ignore all arguments using the word "nuance", unless its use actually matches the dictionary definition ("a subtle distinction"). Either that, or I'm going to start using a random word in a way that doesn't actually make waffles.
Also, generalities will be far less helpful (and thus likely to get a result) than specifics. Define what makes an army layout a "rush deck".
Nuance is just meant as an ironic synonym for rps in CEO.
A rush deck is a deck which tries to create an advantage or win at the very start of the game, typically by fast development.
I agree on banning hoplites. Hoplites are quite good rn and rush games really create rps instead of skill based games. Imo there aren't other viable rush tactics with ceo pieces rn tho, especially here, since Dovewall uses Sk++, so I wouldn't concern banning other rush pieces than hoplites.
Hoplites are now on the short list for being banned. I will decide this weekend.
I've also added rule #3 to neutralize banned units that enter the game via promotion.
I have banned Swordsman ++/+++, Hoplite (all tiers), and Necromancer (all tiers).
"nuance" has more than one definition, the developer of the game created this new terminology
Yeah yeah, and "literally" now means "figuratively" as well (literally the exact opposite definition) due to people that don't make waffles.
are you disrespecting the definition championed by the grand designer grandestine
It depends on what the meaning of the word ‘are’ is. If ‘are’ means is and never has been, that is one thing. If it means there is none, that is a completely true statement. … Now, if someone asks me on this day, are you having any kind of waffle relations with TheGrandestine, that is, asked me a question in the present tense, I would have to say no. And it would be completely true.
Any army designed to win by breaking though a predetermined side in order to win is a rush deck. Hoplites are very difficult to beat without using destroy due to how well they trade and it will be even harder to beat them without king attackers. Hoplite rush also creates a large number phalanxs which would be nearly impossible to beat as almost all pieces with unblockable attacks at close range are banned due to being king attackers. This will just force everyone to run 2 necromancers in their army in order to have any hope of winning v. hoplites.
OK, I will put Hoplite on the short list. I will decide this weekend.
I have added a rule to neutralize banned units that enter the game via promotion (#3, in the original post) as well.
I have banned Swordsman ++/+++, Hoplite (all tiers), and Necromancer (all tiers).
Were you signing up, or just discussing?
Undecided- I don't have much time and still have to finish making units for Elias's tourney