CONTRA III: THE ALIEN WARS

in #gaming6 years ago

Good day steemians from all over the world , near and far, home and away, its your humble gamer again on another game review and today we will be doing an old game but yet captivating and would make you fall completely in love. You will even be so addicted to your console. I am not talking about any other game asides:

Contra III: The Alien Wars

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So do me the honour of sitting back, relax as we ravishingly enjoy this game review. But before we proceed let us briefly go over yesterday's game review, I mean the game Castle Crashers below:

On June 15, 2015, The Behemoth introduced fort Crashers Remastered, a remastered variant of the game for Xbox One, even as the Steam version acquired it within the type of a free replace.
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The remastered version aspects better quality textures, uncapped body-price, performance improvements, and one other mini-sport.
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Castle Crashers was good acquired by critics on all systems on which it was once launched.

#Gameplay

citadel Crashers is a part-scrolling beat-em-up that incorporates a small number of role-playing video game factors. After deciding upon a character, the player then selects a beginning stage through an overworld map.
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After completing a stage, the participant has the choice to revisit it or to move to a different stage.
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The map also displays retail outlets the place the participant personality can purchase items and weapons using cash gained from defeated foes.

Arena phases will also be unlocked where the player personality can take on challenges to release further characters.
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castle Crashers helps cooperative gameplay for as much as four gamers, both locally or online.
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The game development in phrases of what stages are unlocked is outlined by using the participant who's furthest along, even though some phases require all players to have unlocked them before continuing to them; however, each and every participant persona will obtain expertise elements and gather wealth, weapons, and animal orbs independently as they growth with the relaxation of the celebration.

In every stage, the participant can use melee and mixture assaults. Each and every character has a targeted magical potential in order to defeat foes and a wellbeing meter that, if drained from enemy assaults, will intent the character to fall in battle.
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In single player mode, this ends the stage; nevertheless, in cooperative multiplayer other players may try to revive the downed personality.
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Characters acquire expertise facets by using detrimental foes which allow the character to stage up. Each stage received allows the player to allocate features in the direction of the persona's four general fight attributes.

Particular stage advances additionally furnish new mixture attacks. Development is tracked for every of the playable characters individually.
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The character's magic stage can also be tracked through a meter and regenerates over time. Countless weapons can be determined in the recreation, each which have more than a few results to the character's attributes when prepared.
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The player can in finding animal companions for their persona that may aid in combat, enhance the character's attributes, or furnish an additional distinctive potential similar to multiplied treasure earned from defeated foes.

Each and every variation of the sport facets two minigames. In area, the first minigame, player characters attempt to survive through a few waves of enemies, or fight each and every different. This minigame is available on all models.
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The Xbox 360, Mac OS X and Microsoft home windows types characteristic a minigame called "All that you can Quaff," a button-mashing contest to try to eat as much meals as feasible.[6] The psthree variant, nonetheless, features a Volleyball minigame for up to four gamers and four AI characteresources.
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The Xbox 360 version of the game points 4 downloadable content packs. On January 14, 2009, the King percent downloadable content material was launched and introduced two characters, another animal orb and three weapons.

On August 26, 2009 a 2d downloadable content percent often called the Necromantic percent was once released and additional introduced two characters, one animal orb and two weapons, as well as a image for Xbox reside profiles.
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Both packs are integrated as part of the full recreation on the psthree variation of fortress Crashers.
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Additionally, the title persona from The Behemoth's previous title, Alien Hominid, is on hand to play on the Xbox 360 for individuals who have bought Alien Hominid HD.

Because the Behemoth had no way of telling whether or not an character had purchased the playstation 2 variant of Alien Hominid, the personality used to be integrated in the PS3 variation free of charge. Writing on their weblog, the builders defined "we're going to attempt what is the most fair and make the logical assumption that through this factor every body has PS2 Alien Hominid, correct?"
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The Behemoth introduced A crimson Knight p.C., which facets a crimson Knight, an unlockable personality in the Xbox live Arcade version of super Meat Boy, and 5 new weapons on February 2, 2011.
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It was launched for the playstation three on February eight, 2011, with a release on the Xbox 360 on August 27, 2011 together with the Blacksmith which adds one further persona and five new weapons.

All proceeds from the content will probably be donated to the Breast melanoma research foundation.
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If Xbox 360 gamers own both fortress Crashers and Behemoth's follow-up title, BattleBlock Theater, players can unencumber Hatty Hattington, a new orb and three new weapons, as good as castle Crashers content material in BattleBlock Theater.
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On June 15, 2015, The Behemoth introduced citadel Crashers Remastered, a remastered version of the game for Xbox One, even as the Steam variation bought it within the type of a free replace. The remastered variant aspects greater high-quality textures, uncapped frame-price, multiplayer performance enhancements, and an extra mini-sport.

Behemoth later mentioned that a PS4 free up used to be now not in their plans due to the small crew and restricted assets.
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Castle Crashers was once first revealed on July 14, 2005 at the San Diego comic-Con global beneath the working title Ye Olde facet-Scroller; nonetheless, the sport did not obtain its title except 2006 comedian-Con, when it was introduced for Xbox are living Arcade.
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Although the long-established comic-Con 2005 demo was proven jogging on a Nintendo GameCube, no point out has been fabricated from a unlock on a Nintendo-headquartered platform.

It was launched for the Xbox 360 on August 27, 2008. On July 23, 2009 The Behemoth announced that citadel Crashers could be coming to the playstation Network.
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The sport used to be released on the ps3 in North the usa on August 31, 2010, and in Europe on November three, 2010.
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A Microsoft windows version distinct to Steam was once introduced on August 16, 2012.

The game's art kind was developed via The Behemoth's Lead Artist Dan Paladin. Because the staff created new locales and characters, placeholder artwork was used as a template for look, size and scale of the final artwork.
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Paladin drew multiple partial renditions of a recreation asset, then selected one for finalization. although Paladin was the major source for a lot of the art, programmer Tom Fulp assisted with the sport's artwork, creating one of the vital minion creatures for boss characters.
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Paladin referred to River metropolis Ransom as his important proposal for the sport's art form, noting the personality's expressions when broken as a particular factor of impact.

Fulp added that several beat 'em united states of americafrom the Eighties and 90s influenced the sport, comparable to Guardian Heroes, final fight and Double Dragon.
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A lot of the track for the sport used to be created through Newgrounds customers, with The Behemoth contracting over twenty participants for his or her tracks.
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Paladin himself scored two of the tracks in the sport. The soundtrack was once made on hand at no cost on September 1, 2008 through the Newgrounds internet site.





The game's tentative title in North America was Super Contra IV.

This was presumably because Contra Force, an unrelated NES game by Konami, was originally intended to be the series' third console installment.

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The packaging artwork for the North American version was created by Tom duBois, who also designed the packaging for many other Konami titles outside Japan.

Set in the futuristic year 2636, the alien invaders that were defeated during the previous installments have decided to launch a full-scale war against mankind on Earth, starting the "Alien Wars".

Unlike the previous Contra games for the NES and Game Boy, the futuristic setting was kept for the American version.

However, the identities of "Bill" and "Lance", the original Contra heroes, were changed to their descendants "Jimbo" and "Sully", maintaining the continuity of the previous localizations.

Likewise, the alien invader was once again changed to "Red Falcon".





Gameplay

Taking advantage of the technology provided by the Super NES, the graphics in Contra III improved upon the NES versions of the first two installments, bringing it closer to the quality of their arcade counterparts.

The level design is more complex, and provides more opportunity for interaction.

For instance, players can grab on to poles or ceilings and navigate them in a monkey bar fashion, climb walls and ladders, destroy buildings and scenery, and commandeer tanks.

New styles of levels in The Alien Wars involve motorcycle chases, riding on missiles, and two Mode 7 enabled top-view levels. Players can carry and switch between two weapons at any time, only losing the one they are currently using if they die.

They can also fire these two weapons simultaneously in a spin-jump circular fire pattern that hit enemies on all sides: however, being hit while doing so results in the player losing both of their weapons.

The player can also lock their character's mobility, allowing the player to shoot at all eight possible directions (including downwards and at angles) without moving or jumping.

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There are three levels of difficulty in the game - Easy, Normal, and Hard. Each increase in difficulty setting also alters several aspects of the game.

For example, enemy bosses, when fought on harder difficulties, will have new attacks or modifications to their already-existing attacks patterns.

Also, some situations in the game, such as flying in the air on missiles, become more difficult, as the missiles will travel much faster on higher difficulties.

In addition, some objects and boss weak points that were destructible on easier difficulty levels will become indestructible on Normal or Hard mode.

If the player completes the game on Easy or Normal, then he will start at the very first stage on the next difficulty with their current weapon configuration, lives, and score intact.

On the Hard setting, the final boss will have an additional form that the player must defeat as they escape from the Alien Lair.

After defeating this form, the true ending will be shown, followed by the credits and then the player's final score.

There are two top-view stages in the game: Stage 2 (the Collapsed Highway) and Stage 5 (the Steep Cliffs).

The controls in the top-view stages differ from those in Super Contra and Operation C. The player's character always faces the same direction when moved with the control pad and must be rotated with the shoulder buttons (L and R).

The perspective differs depending on which game mode is played. When these stages are played in 1-Player Mode, the character always faces up and the area rotates around him.

In 2 Players A Mode, these stages uses a horizontal split-screen format, with Player 1's half of the screen on the top and Player 2's half on the bottom.

Both characters face right in this mode. In 2-Players B Mode, both players share the same screen and their characters rotate while the perspective remains fixed for both players.

The objective in these stages is also different from the standard side-view stages. Rather than moving into a linear path towards the end of the stage to face a stage boss, the player must first destroy a series of targets situated at fixed locations.

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The player may select their landing point at the start of the stage, while on-screen arrows help the player lead their character to the nearest target (a map can also be used that pinpoints the player's current location while showing the remaining targets).

After all targets are destroyed, the player is transported to a new area to face the boss.





The Japanese version, titled Contra Spirits, features three cheat codes that were removed from the overseas releases: a thirty lives code, a stage select, and a sound test.

The Japanese version also features unlimited continues, regardless of the difficulty setting, whereas the number of times the player can continue in the overseas versions varies between difficulty settings.

The PAL version, Super Probotector: Alien Rebels, is identical to the American release in terms of difficulty, but replaces the original commandos with robotic soldiers codenamed RD008 and RC011.

Contra III was one of a few select titles for the Nintendo Super System, an arcade system which was used to preview Super NES games in North America.

Players insert credits to buy time which allows them to pick and choose from a list of available games to play. The game is identical to the Super NES version.

In 1994, a Game Boy port was released simply titled Contra: The Alien Wars in North America (dropping the numeral from the game's title), as Contra Spirits in Japan, and as Probotector 2 in Europe and Australia (following up on the Probotector localization of Operation C).

The port was developed by Factor 5. In this version, the level structure had been altered, many of the enemy bosses were removed, and Stage 4 of the original game (the Air Battle level) was removed.

A strafing ability was included to compensate for the absence of rotation in both top-view stages, and a password feature was added.

The player no longer has the ability to hold two weapons, but can still carry and use Bombs with the Select button. All the weapons from the original Super NES game are featured except for the Laser Gun. The game features Super Game Boy support, which provides a custom color scheme and enhanced sound effects.

This version consists of four difficulty levels, Easy, Normal, Hard and Maniac, with Easy mode cutting the game's length at the third stage.

Konami released a second portable version of Contra III in 2002 for the Game Boy Advance titled Contra Advance: The Alien Wars EX, which was released in Japan as Contra: Hard Spirit.

Unlike the original Super NES game and the previous Game Boy adaptation, Contra Advance was released in Europe and Australia under the Contra name without the Probotector title and robotic characters.

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The designers made changes to many of the features of the original game due to the Game Boy Advance's lack of XY buttons.

The mega bombs and the ability to wield two weapons were removed, but the player can now lock their character's aim like in Contra: Shattered Soldier (allowing the player to move anywhere while shooting at one direction) and is given a choice to revert to their previously held weapon when picking a new one.

The top-view stages (Stage 2 and 5) from the original Super NES game were replaced with two stages from Contra: Hard Corps (the Military Train and Big Battle stages).

This version only has two difficulty levels, Easy and Normal, with Easy mode cutting the game's length at the end of the fourth stage.

The original Super NES game was also released as part of the Virtual Console lineup on January 2007 for the Wii in all three territories (Japan, North America and the PAL region) and on late November 2013 for the Wii U in Japan and North America.

The American version of the game was released on the European Wii U eShop on January 9, 2014.

It was also released on the 3DS Virtual Console, exclusively to New Nintendo 3DS and New Nintendo 3DS XL owners, along with other SNES games.





OVERALL REVIEW/RATING

Graphics 9/10
Sound 8.5/10
Gameplay 9.5/10
Controls 9/10
Effect 9/10

Overall Review 9/10



OTHER DETAILS

Game size –------------------ 85.69+1GB file

Last update------------------ 11 January 2017

Current version ------------ ******

Number of downloads --- over 2Million

Supported device --------- PC

Developer –----------------- ******

Category -------------------- Action and Adventure



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