War Robots Medium Weapons

in #utopian-io8 years ago

Today I want to introduce you to the medium weapons of War Robots
All weapons are low-poly models and a good orientation for all game developers or those who want to be. Each weapon has a reload animation.

All rights to the weapons and images are with War Robots

Ballista

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Ballista - Long-range plasma weapon with a charging system: the more charges the weapon accumulates, the more damage it deals.

Ion

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Energy weapon. It produces a powerful charge and deals considerable damage in seconds.

Vortex

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This missile launcher deploys self-guided short-range projectiles. Aim at the target for 3 seconds prior to launch to lock on. The missiles together can deal massive damage to a single target, but they are not designed for large maneuvers and so are ineffective against highly mobile robots. Vortex's area of damage is limited in size, but it can still hold its own against any medium weapon. Highly effective against slow or immobile targets.

Storm

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Medium slot firearm designed for close range battle

Kinetic shotgun of a moderate size was designed for liquidation of enemy platoons in melee attacks. Its perfect combination of medium parameters will answer the needs of those looking for a well-balanced weaponry.

Automatic fire mode. Can carry out aimed single shots or long bursts.

Reload. Reloading is performed continually and automatically.

Shocktrain

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Launches an energy arc that deals damage to several enemies. It jumps from one target to the next, but the damage is reduced with each new target. Very effective against groups of enemies. Ignores energy shields. Requires target lock to fire.

Charging. Unleashes all charges at once when pulling the trigger. Damage depends on the number of charges.

Lock-on. Does not require manual aiming but takes some time to lock onto the enemy (3s).

Scourge

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Medium slot mid-range energy weapon.

Projects an electric arc that does more damage the closer you are to the target. The weapon is perfect against mobile targets as it keeps track of them even if they’re trying to outmaneuver you. Reaches maximum efficiency in melee range while dealing mediocre damage at maximum range.

Tulumbas

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High range makes this weapon convenient at medium distance, while large area of impact lets it damage opponents protected by Écu shield or a cover. Utilizes the same missiles as Pin but has a higher capacity. Reloads while firing.

Orkan

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Orkan is a missile weapon.

A powerful short-range weapon. Deadly at close range. Low area of impact lets it damage opponents protected by Écu shield or a cover. Reloads while firing.

Taran

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Deadly at close range. Fires bursts of bolts of high-temperature plasma, accelerated to enormous speeds. High accuracy.

Hydra

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Hydra is a missile weapon.

Missile complex equipped with a homing system. Target lock-on required to fire. Fires 6 missiles in succession. Inefficient against fast-moving robots.

Punisher T

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Punisher T is a medium slot, short-range rotary cannon. Projectile accuracy decreases with distance. The closer your enemy is, the more damage you will do per expended clip. Automatic firing mode. Fire rounds precisely and separately or in long bursts.

Acceleration system. Fire continuously for 3 seconds to activate accelerated state and increase the rate of fire (x1.5). Accelerated state is disabled if firing is stopped for 1 second.

Molot T

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Projectile accuracy decreases with distance. The closer your enemy is, the more damage you will do per expended magazine. Fire rounds precisely and separately or in long bursts. Fire continuously for 3 seconds to activate accelerated state and increase the rate of fire (x1.5). Accelerated state is disabled if firing is stopped for 1 second.

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