[Merlin] Sweedish Gui
Download & Installation Guide
Language pack
Rename it as Gatherer.ui.cs than replace it in (If Windows) (Depends on your windows) C:\Users\Yourusername\Desktop\merlin-development\merlin-development\Albion\Merlin\Profiles\Gatherer\gatherer.ui.cs
To use it in Sweedish
Let me introduce you the Sweedish gui of the Merlin
Left button is gonna get us to the Interface
Challenges during the translation
I avoid commenting here to keep this contribution as objective as it can.
Technical process of the Contribution
Context style - How it was - How it is (Before - After)
if (GUI.Button(GatheringUiButtonRect, "Samla UI"))
_allowMobHunting = GUILayout.Toggle(_allowMobHunting, "Tillåt jagande av levande mobs (experimentellt - kan eventuellt orsaka problem)");
_skipUnrestrictedPvPZones = GUILayout.Toggle(_skipUnrestrictedPvPZones, "Skippa obegränsade PvP zoner när man samlar");
_skipKeeperPacks = GUILayout.Toggle(_skipKeeperPacks, "Skippa keeper mobs när man samlar");
_allowSiegeCampTreasure = GUILayout.Toggle(_allowSiegeCampTreasure, "Tillåt användning av siege camp treasures");
_skipRedAndBlackZones = GUILayout.Toggle(_skipRedAndBlackZones, "Skippa röda och svarta zoner vid resande");
UpdateESP(GUILayout.Toggle(_showESP, "Visa i extrasensorisk uppfattning (ESP)"));
GUILayout.Label($"Skippa keeper range: {_keeperSkipRange}");
GUILayout.Label($"Minimumhälsaprocenthalt för samlande: {_minimumHealthForGathering.ToString("P2")}");
GUILayout.Label($"Viktsprocenthalt fordrad för sparande: {_percentageForBanking}");
GUILayout.Label($"Viktprocenthalt fordrad för siege camp treasure: {_percentageForSiegeCampTreasure}");
GUILayout.Label("Vald stadskluster för sparande:");
GUILayout.Label("Vald minimumresursnivå:");
GUILayout.Label("Vald kluster för samlande:");
var currentClusterInfo = _world.GetCurrentCluster() != null ? _world.GetCurrentCluster().GetName() : "Okänt";
GUILayout.Label("Resurser att samla:");
if (GUILayout.Button("Närsamlande användargränssnitt"))
if (GUILayout.Button("Lasta av"))
var text = _isRunning ? "Stoppa samlande" : "Starta samlande";
if (_selectedGatherCluster == "Okänt" && _world.GetCurrentCluster() != null)
_localPlayerCharacterView.CreateTextEffect("[Starta]");
GatheringWindowRect = GUILayout.Window(0, GatheringWindowRect, DrawGatheringUIWindow, "Samla användargränssnitt");
if (_selectedGatherCluster == "Okänt" && _world.GetCurrentCluster() != null)
_localPlayerCharacterView.CreateTextEffect("[Starta]");
Thank you for the contribution. It has been approved.
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