Tutorial - Create a "Banana Man" Character using Blender
Hello Everyone
Today i want to contribute in Utopian Categories Tutorial, tutorial i discussed is about Blender software.
Blender is a free software that you can use for modelling, texturing, lighting, animation and 3D video processing. Blender is also a 3D processing and animation software that can run on Windows, Machintos, and Linux. Just like 3D software in general like 3DSmax, Blender can be done in almost any other commercial 3D software, high quality ray trace, has a good physics simulation, and the use of UV unwrapping is perfect.
I will explain the steps to Create a Banana Man Character using Blender software.
The first thing to do is prepare a 3D object by tracing from the background to be traced is a banana which will make the 3D object in Blender

Delete the default cube shape that exist when you first open Blender by using the X or DEL shortcut on keyboard

Open the Banana object formatted .jpeg which will create the 3D object by using shortcut N to bring up the transform toolbar, then check the option Background Images > Add Image > Select the Banana image to be use
To make sure the Banana is already in the Blender project or not, use numlock 1 and 5. If Blender project page already has a picture of banana, then the picture has been succesfully inserted

Go to Edit Mode, add Cylinder object by Add > Mesh > Cylinder

To make Cylinder shaped like the real Banana, use shortcut B to select dots, E to extrude Cylinder, S to adjust scale, and R to rotate the Cylinder.

Give color to banana object, use material icon to give effect color to Banana that have been made
After giving color to Banana object, do smoothing process to smooth the shape of the object, just need to click smooth tool found on the left side of the project Blender
Next step is to transform Banana object into a Banana Man
Change Object Mode to Edit Mode, change Solid to Wireframe, and then cut half the object by pressing B on keyboard then block half object


Delete the middle by pressing X on keyboard and select Faces

Click each side of Vertex and *press F *on keyboard to close down the leg

Delete object that has been in the block and then click Faces

Shape the end of the object by drawing a line at the end of object

Form like an object by way of block each line then drag the line up

Press E on keyboard to drag object into shape as shown below

Shape the object to form a boxing glove by pulling each line to the side

Hopefully useful and Goodluck
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Can you share your bananaman blender?
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Thanks @utopian-io
Quality tutorial. It looks nice ^^
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Thank you @shreyasgune