@Tyrnannoght : updates 20200517

in #tyrnannoght4 years ago


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"Do not write to impress others. Authors who write to impress people have difficulty remaining true to themselves"

― Guy Kawasaki


Some posts explaining (on steemit in this case : ) -

(how to register the steemitwallet-account used with the website)

  • https://steemit.com/tyrnannoght/@tyrnannoght/tyrnannoght-linking-goldmanmorgan-account-to-the-website
  • registration and login works and the accounts are followed up on the steemit account but since and for as long the posts are downvoted to zero there is no way of charging-by-vote (which was the intention up to a certain level) charging by sending steem works and is tested but has no use since there is nothing to trade yet (unless you wanna play sponsor ofcourse ...) player-type accounts require the client download and can't charge up their playcoin anyway (thats just how it came together) but they could by voting up to 0.1 or 0.2 equivalent - maybe it goes away sometimes in the future , maybe not ...

At the moment :

@tyrnannoght combined vote 0.018348700210994 STEEM(!)after payout - 17 Sunday May 2020, 2:30 UTC
These , F.a.q and contact form and info can be found here

  1. Blüming, 23 : FINK MAN ... i get the whole map as a bitmap it works fine but thats a testmap, only 10.000 tiles, like i think a small map would be one million (well its clearly not for iThings, im SO sorry iTim but NO ...) and the whole thing is : if i put the map client-side its like a matter of 60 minutes before someone would hack it if theres any players at all. Its not about drm, precious ... im not ubisoft , chunking, this-ing, that-ing, if this keeps up im gonna end up at C++ and give up on the canned-ham by the end of the year i think. So i wonder if UE5 got dynamic textures, cuz Lumen is one thing but this is another, its not even about bandwidth, its about calculation, like say you have baked lightmaps, right ? so in comes that demo that ran on a ps5 and no one seen the code but snazzy lumen, and now you have baked textures, you play them like a slideshow and it animates, one op so to speak, one command before compilation copy-past but 100x100 tiles like 10.000 and shit and stuff but im totally new to this so i probably miss half of it but as in most things i am not hindered by formal education and "how its done" ... +1 for Paracelsus (o personal, but yea not live and who cares , no players, no readers, no promotion, no bullshit no salespitch, no media-hype :D) up you ... o shit ... marketing-gf-glares at you, ready to attack (its all in my vivid imagination or there would be sex and money on the table ...) pegi-65, i take nothing back
  2. Blüming, 23 : but the next day in the old world , mainly having slept to fix the 2 days before, which didnt fix the 20 years before but its a little bit better ... mostly re-arranging the databases since some tables are like global and stuff while others are account-dependent (although im not sure how steem/hive will work out but thats fine since i only spend one day a week on it anymore) and moving php scripts which i will be needing from the old www to the new www ... yea, i'd love to be a patron, but who's gonna be mine ? i asked the state for their 'artist-visum' (which they have here in soviet hellgium wether you believe that or not) but it turns out thats only for people who have been working off the books making real money and want to go white or else people with daddy money who can pay the feudal lords for the stamp of approval :) ... or else you need a sugar daddy but sucking dick is not my style, im FUCKED .. yes, this game is PEGI 65 , everything that might be offensive to anyone on the planet might be in it (or not, but just to make sure, i dont have a legal dept and i hate that hassle-shit)
  3. Blüming, 23 : hm - mh ... dynamic textures on the fly doesn't seem to work out very well ... not that i need it but and yes i suppose it would a little better if its not projected on a rotating 3d plane, STILL, i feel like this hardware should be able to do that few things just fine ... maybe i missed a command or maybe .. its built for phones ? i just need it once per turn, not once-a-frame or x frames to animate textures on an object STILL ... kinda hard since the manual included handles nothing about those, thats all online ... mhm ... yea, two more hours of torture and i can be safe that it wont wake me up at nine. Im not sure how long i can manage this physically before i spend another week or two just lying on the floor or in bed but well... its had only one clear intention since forever : to hold me back and stick me here ... obviously
  4. Blüming, 23 : thoroughly enjoying the torture and sleep deprivation, sadly for the elder triffids, daylight in van drukkerland and the realization that im stuck here is about 10k times worse than this. this MUST be hell ... dynamic textures, achieved ... more or less, it works, just need to get it in the loop BUT wonder on FPS really ... the UI seems to cut off 1fps but it seems to do that wether i draw 1 box or 10 all alike which makes absolutely total non-sense , but so does life for more than 20 years now ... a bit of a cross-over between jeroen bosch and dantes frozen waste ... with jane's underground for brain and ... stuff ... dont try getting into my head, you'll never get out in one piece . How the hell could i get stuck in a hellhole i hate since i was 15 that has done nothing but hold me back cuz in your place, peasant ? And how do triffids reason that they get anything to say in it and keep fucking me over and up ? ... cant give in to the pain or it will wake me up at nine and try all over. I dare say rendering to buffers sure shows how scary, like all stuff that sticks in memory ? its like "i know whats on your desktop last summer" sometimes ...
  5. Blüming, 23 : yes well, 10 month-system, the UI i already had for WUP seems to be easier but i dont know if its the fact that its a crude version built to look like basic or that i actually did it before and have most of that php. IT woke me up at 10 ... it doesnt understand my body saying NO, it just sees i do something and then it wants to maximaze that for potential mulage and so i run around hostile all the time because they keep poking the thing in the cage . First one to say there's something wrong with me im gonna slap around for as long as i have been saying that im damaged goods, mkay ? i CAN do this, but where i would have been bubbling and gotten 5 thermos of coffee yesterday noon to streak until 6 am now, in 2020 may i am so far fucked all i can do is wait until recoverd, so if it doesnt let me eventually it leads to nothing and maybe a prolongued period of that but it simply wont understand ... thats what you get with zombies, elder triffids and boss-man nazis ... i can do this at home, if you remember i was nagging for work-from-home for how long , THREE YEARS? FOUR ? but "THATS NOT POSSIBLE, NOBODY DOES THAT WE CANT DO THAT ITS NOT POSSIBLE WE CANT MANAGE THAT" ... well lookie here now ... first they break me to bits, the cosmic karma comes around, TOO LATE NOW .... too damaged ... with a smile .. up yo mommas ass ... mh m ... well, despite JSON and awesome supreme new 10 year old stuff im just gonna keep my blitter-mentality and compact data in a custom way to send over the network , ... CUZ this is MY house now and fuck your "but otherwise we cant read it shit" .. go back to school then, besides ... you dont need to read it, its my hobbything, my "work" .... not job .... not product ... i need to stop talking i can feel bubbling now, but its bubbling cuss waiting to happen
  6. Blüming, 22 : what i see is a difference in bytevolume describing a character at minimum from server to client goes from serialized / json : 280-ish bytes to custom : 74 bytes holding the same data (y'all see i didnt grew up with this just add another terabyte and my next colleague needs to read it when they sack me attitude, i do really funny things to save a cycle or a system call where even stackoverlords cringe at the effort lol but thats ... its not a product : this is brainrotprevention and while im focused on it im not focused on where im stuck) , say i get a theoretical million players online like Blizz (now known as evil Blizz) the difference between a server pushing 280 bytes versus 74 times 1 million will be significant actually ... well i DONT need to explain myself ... i need entries in my update log (hah hah hah lol enz ...)
  7. Blüming, 22 : hmh .. well aware of the concepts of minimizing system calls and how to prepare imagery in the back before blitting it to screen since that Atari had a chip for that and my first html 5 experiment im not sure how to get at tilemaps. Where phaser has an easy this.map = new tilemap(etcetera) this thing doesnt, BUT ... i find working with raw commands (i dont know what the yuppie speak is) quite refreshing and i get the delusion it could lead to better execution time as well since you know the flow better (or at it looks like it) so you have a little more control over that, a step towards c ? if UE5 is really all that maybe next year i wanna see if it can do shiney on a pc in a toolshed near you lol ... IF im not in a straightjacket or worse by then ... its still eating at me and my regenerative powers are not what they used to be. (BUT MAKE NO MISTAKE ... sueing a 14 year old for anything less than raping or beating your sister, threatening your life or in general trying to get you locked away for the lulz ... NOT ACCEPTABLE, even if your shit was used for the mandalorian) - yea well, millions and all that, sure thing , whatever. too late for my future anyway and sucking dick has never been my style. Confusing ? switch is case and exit not break but no errors are the worst errors. aah .. well ... i COULD build the notre dame in minecraft for a few votes on steemit i suppose. mmbofff ... well i think they're doing something right with the p.r. campaign, especially aiming at the non elite , pinterest spemz me all the time with YO NEW PINS but they have an easy life, generation a.d.d. oneclick one-go ... but euhm ... you know ... spending my weeks making a replica of a church in minecraft just aint my thing ... this is closer to what one of my things was ... as close as it gets these days. I dont do it for the likes (if i did id feel boo-boo lol HAHAH ... its getting less and less interesting to even open that thing up for the half a dollar a week ... the price aint going back up ... its fucked until fixed : - ) but i do ... i see people doing all that affiliate shit and surveys and what the hell and i DO understand how steemit seems like 'worth it' compared to all that :) i completely do , thats no offense, to each its own ... o dear what did you say this time ? nothing if this is too much already i'll take it to 4chan okay ? yea well , same thing : the guy playing minecraft is 'playing minecraft anyway' ... same thing ... dont care ... stopped caring way++ at hard fok 22
  8. Blüming, 22 : as slow as ever ofcourse, while the guys who sued that 14 year old are getting ready for UE5 by 2021 ... it would have been more impressive if it were a 64kb CCND/FLT demo running on a novel pc but it was quite something ... no way to benchmark a prefab demo from a distance however. So , things and stuff. Logging in with a custom client written in compiled basic connecting to an apache php server using sessions and no cookies is not really something i have ever done. Question is : is a config file in a game a cookie ? or a savegame ? its REALLY hard to know these days
  9. Blüming, 19 : i wouldnt call it regular but i try to keep the weekends for the website and what revolves around it : goldmanmorgan (House of Morgan /gm ..) minigames, the actual site and the rest for the custom client now i found something i can work with without learning all of c+++ or intel asm first (o yea ... how does that work today ? you get like different types ? like intel has this set and amd that one and then you have the phones lol yes ? well no metter how high you get to the point of no code SOMEONE SOMEWHERE HAS TO write the stuff it runs on ... who is that ? the god of computers then these days ? those people must be somewhere, alive somewhere ...)
    Decided to use some of our yearly budget of : currenty : 0 euro (lol haha) to spread some love so :

    Tyrnannoght is now proud (albeit very small) sponsor of :

    • CC0 textures : https://www.patreon.com/cc0textures

    • Tiled : https://www.patreon.com/bjorn

    • Phaser : https://www.patreon.com/photonstorm

    • theres certainly a few more i wouldnt mind showing appreciation but for now 0/3 = 1 . I'm looking into one for mine but i have contacted the ministry of soviet culture first to see if im actually allowed to keep a dollar for myself without being a tax-terrorist under the current conditions and states and if not if maybe it would be allowed to just swap it for stuff like hosting or hardware for machines to work on. I doubt ill get the 5000 or more a month needed to just get the documents and fees to start up a registered business any time soon and i sure as hell dont need THE state to come up with another way of taking everything+1 for the umpteenth time or this time b/c i happened to have 5 euros more than i lost hahah lol ... welcome to europe ?

    @tyrnannoght holds:(20200510)

    • GG : 5976 staked #GG (#steemace good-game tokens), same thing, community is very much alive , like anything on steemit you get the same people in the trending section (wink) so its normal and alive , and also : hoping to see them expand on the options in the future, get creative with whatever these things can do, if possible find ways to go about keeping it alive even if steem-engine were gone ...
    • UFM : 4783 staked , #UFM .. @upfundme #upfundme ... it's ... upfund me !
    • the others are quantities not really worth mentioning
    • CCC : i had 5443 staked last time i check but it looks like #creativecoin just took the money ... hm, from the looks of it i just noticed Neox took the money and ran too ... that's so very steemit :) ... caveat emptor, you have NO guarantee

    proof of me ?

    Webp.net-gifmaker (2).gif

    its not Unreal Engine 5 (haha lol) but its certainly come a way since 5000 lines of shell script to have interactive feeds (which was judged not harry-potter fiction by the elder triffids of old and new-steem ... how do you call this one btw?)

    there will be less uploads to youtube i find it not really useful anymore to just take a snapshot for every five lines of code when i had an un-interrupted night

    hm

  10. well

    dynamic textures calculated on the fly called once per frame ... it somehow seems un-realistic to construct worldmap within the viewport that way (this is "2D" -flatland as i call it now but its done in 3d so the map gets projected on a plane ... (why ? cuz ... ? does that need a reason other than yay or something ?) so im like deliberating since 16x16 x64 pixels 30 times per second doesnt seem to flow very well ... and so and thus ... all hail the this and that.

    As was the original intention : "the lower wards" would be completely free to play and as good as a complete game with six zones (including limbo which is optional and can be run through on the website) : the washed-up beach (flatlands system) , the western tunnels (3D but turnbased too, something like dungeon master or those things , -ish ...) The Mudpits (town) , the Forest-down-below (ecosystem im not quite clear with me on how and what) and the Dungeon down-below (dungeon) which should lead to five different zone-types ... so

    e.t.a. nAn : 2150 at earliest i think ...


    for the websites and other platforms scroll to the bottom of the post,
    i check telegram once a day and will try the reply section on @tyrnannoght once a day but im not online 24/7 ofcourse

    all images, code, programming, foul language, and about everything else copyright 2017 - 2150 alleycat.be (unless it is made available on opengameart or unless it is available on my sourceforge bit ) - trespassers in my cables will be shot, trolls will be marked ... survivors will be hung outside my window with their head on a pike on my driveway as a warning

    i'll put up discord, facebook and the likes as it becomes available


    the product will not make you rich nor will it make you popular or beautiful

    no salespitch

    no mediahype

    the game is NOT open source, neither is any of the code around it ... (to me that makes perfect sense actually)


    *Shrouded in mist* *on hilltop lies* *the City of Night*
    (tyr - nan - noght)

    for more you can check out :

    pinterest : https://www.pinterest.com/alleycatd0033/

    The Youtube Channel (click) (youtube channel will be cleaned up a little and posting of videos will be less frequent, its not a tutorial series after all ...)

    twitter : https://twitter.com/tyrnannoght

    Facebook four or five weeks later they're 'reviewing my submission' still i dont think doucheberg likes me much

    any questions about anything, you can drop a note on telegram at : https://t.me/tyrnannoght

    discord : https://discord.gg/hkF4FtR (i check discord at best once a week at the moment, if anything were ever urgent its best to use the contact-form on site or drop a note on telegram for now)

    any kind of abuse (spoofed email spam or anything at all), please drop a note to report at : https://t.me/tyr_abusereports

    The goldmanmorgan actual website :

    The @tyrnannoght actual website (where the game will be, moving servers atm ...

    not sure how these things are supposed to work other than being able to mute but i parked one so no one steals the name like those domain-name hoggers who would extort you for 20 times the money later :

    steemit Tyrnannoght community : here


    powered by : @steembasicincome , @incinboost , @team-cn , @upfundme

    if these mentions bother you please let me know in reply to @tyrnannoght or on telegram pls , those are the only two i check daily atm

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