Grimdark - Peasant, Merchant, Noble
These three classes constitute non-specialist classes and describe the three main social classes that exist in most medieval worlds through to the end of the Early Modern era.
Hit Points
Peasant: 7+Constitution Bonus
Merchant 6+Constitution Bonus
Noble 5+Constitution Bonus
Heroism 1d8 per level.
Proficiencies
Peasant: Simple Weapons, Light Armour, Appropriate Tools, Strength Save, Constitution Save.
Merchant: Simple Weapons, Light Armour, Appropriate Tools, Dexterity Save, Intelligence Save.
Noble: Simple Weapons, Martial Weapons, Light & Medium Armour, Shields, Charisma Save, Intelligence Save.
Skills
Peasant: Choose two from: Animal Handling, Athletics, Intimidation, Nature, Perception, Survival.
Merchant: Choose two from: Arcana, Deception, Insight, Investigation, Medicine, Persuasion.
Noble: Choose three from: Deception, History, Insight, Intimidation, Perception, Persuasion.
Peasants and Merchants may choose an additional skill determined to be suited to their trade.
Equipment:
Choose five pieces of equipment, suitable for your social class and trade.
Patreon: https://www.patreon.com/grimachu
Minds: https://www.minds.com/grimachu