RE: Steem Monsters Gameplay Mechanics Revealed!
Im concerned about the battles giving experience that help monsters level. This would suggest that with every successive battle the value of the entire card pool is further diluted since it would be equal to buying cards and combining them. Especially in a platform where multiple accoutns could just battle each other. This runs the risk of cryptokitty dilution where overbreeding killed the game. Too much handing out of experience can kill the need to buy cards, which feeds the tournament pools here.
This seems both open for abuse and kind of self defeating when it comes to getting more value into steem over the long term?
I like what you guys have done here, but im hoping the amount of experience being handed out is low...