@tyrnannoght : Updates, 20200614

in #steemacelast month (edited)


“How I hate you," he said softly. "If hate were stone I could build a tower into the clouds.”

― Jack Vance, The Gray Prince

Some posts explaining (on steemit in this case : ) -

(how to register the steemitwallet-account used with the website)

At the moment :

@tyrnannoght combined vote 0.031328760903229 STEEM(!)after payout - 14 Sunday Jun 2020, 2:30 UTC
These , F.a.q and contact form and info can be found here

  1. The Burning, 16 : finding out the x/y position to open up a context menu relative to the player/unit in 3d on the map but digging up carrier pigeons ... medieval-ish dark fantasy being what it is i dont think you get to see whats in the next city or settlement or camp or square if your range of vision is limited to 5km² . So - messengers on horseback are one thing . Carrier pigeons another ... flight duration, max range and max weight carried and plenty more i guess it should be able to "update" the map status in zones where one has control or allies but that are outside of the actual field of view (taking it too far you say ? well ... when i see a future open in at least one timeline ill take it closer again then ...)
  2. The Burning, 16 : for some reason booting up and running the client now sits at a nice 30fps , transparent hex overlay included where it was 25 yesterday and i didn change anything between . At lest we can relon computing to provide the exact same result in a world of madness, humans and Ctulhu. Rendering buttons for the context menu next i suppose first look for an acceptable relative to the screensize size . Dam' its hot
  3. The Burning, 16 : hexagon maps and overlays - point calculation and i hope hex-texture generation as required in prepper-phase ... buttons dont seem to work but i would almost forget we have blender for that , fog of war functions, resources can be recognized from maptiles , both keyboard and mouse/touch work so i think i can start at the context menu but all things considered what i had for washed-up beach in the phaser version wont apply since that would be like a sub-sub item depending on the situation. PC acting funny since last time i went online too but you know, thats just me being paranoid since i am the lunatic. (ofcourse :)
  4. The Burning, 13 : trade-offs ... shovelling chunks ... theres certain conditions where modifiers 'related to' would have a negative impact on fog of war radius which basically makes the player blind as it wouldnt see the tile it stands on, see that's trade-offs, where we assume all men are created not-blind and can start life in hell like that, for one thing ... this thing will teach me more filosophy than i thought ... although the idea of starting a blind player as a choice has appeal - tabletop d&d for instance roleplay-wise very interesting to play if you have a good GM and you can place yourself in the mind of but for a video game i doubt its practical to play on a totally black screen where you see nothing lol ... so that's gonna be a max negative modifier on fog of war of zero then ... see, dearie ? i am such an evil person when im left to do my thing
  5. The Burning, 13 : truly and really ... if star citizen takes seven years to get to where it is with a full studio behind it ? (but they DO have a patreon page so its not what is commonly known as AAA+ but started from a hobby ... most likely someone with a non-broken head in a situation where he could focus) ... then still and more, 2150 looks like the very earliest option, the more i get the more i get to do - even simple stuff like fog of war, albeit simple, implementing with a broken head ...it works, my bitwise flagging directly in memory chunks (well, one tile is one tile, precious, not five or two or 3.14) but i still dont know what caused the 1st error which i havent seen again that caused it to all be zero by the time it got processed, using the same math so i have no clue (truly) - and i notice something else, every now and then : the 2D bit sticks to a standard(default) resolution while the rest (the proverbial 3d bit) seems to use the set resolution and thats happenstance ... every once in a while and thats not good either ... so, if by 2150 aubrey de grey gave me some stemcelltherapy so i can go another century - it might yet come to pass. if you want crApps , the crappstore is full of them :p (no offense, everyone's gotta eat ...) in the meantime ... but theres certainly some jewels out there
  6. The Burning, 13 : im feeling about exactly like i felt last year this time ... blocked and too painful to do anything - but i managed about five lines of code again. writing direct to memory with single bits for flags and data seems like the way to go but i had an error i can't recreate. And - thing is, it didnt store the altered data AND NOW IT DOES ... and i have no idea why, and thats not good since errors have to be able to be recreated or theres something vissig under da hood, which is not good, but i need it for my epic - i'm fog-thin and made of pain from the shoulders up ... this is great for the mood .. and absolute not frustrating to get nothing done and be unable to think. You think youd get used to that ... but not. Only good thing (which isnt good) is that i might be so de-funct atm that i missed a stupid protozoan error, otherwise, things that leak through in reserved chunks of memory makes things quite un-usable. I'll put the bet on me being defunct and half-blind atm ... yea it gets on my eyes , its literal brainfog down to the vision and me resisting causes what i think adrenalin which makes me kinda , hmm ... well, to other people if there were around ... adrenaline-ish ... its all very nice , all fun and games, as always, for the last ... i cant remember :) good, but keep it game, keep it game
  7. The Burning, 12 : its not standing still but certainly slowed down again (which was expected and predicted as lockdown becomes less and mental noise more. placement, resources, fog of war, keys + mouse/touch (assuming a tablet can handle the data and screenload but its not handheld-in-mind) I mostly find myself googling on sedimentary rocks (and stuff) all i read gives me great hope "star citizen in alpha for seven years" lol (terminology i wont be keeping since im an amateur, hobbyist and more of een vedett than a developer). Ofcourse having stopped @goldmanmorgan on steemit there hasnt been one letter of code on that part and subsequently not too much on the website. The struggle is atm : hex-maps (again) where i had a thing that worked in phaser, that was more like a 'workaround', the theory i have with all c++ examples is a bit more complex and i would like to try and do it 'right' from the start for the client, so i can have all included like line of sight and what not since it will be serverside for that (= no cheating unless youre already inthere) but it doesnt really look like 1st years algebra and the state of my head being , well, pf, distracted is a very euphemistic, friendly word - id say closer to chaotic (nothing to do about, too many impulses from stray alpha-waves, it was bound to happen unless the virus killed half the planet , heh ..) - which no one ever takes seriously , like all the rest until its too late but its already too late so ... due to that i also have a hard time being hard-pressed (and no clue what to put on patreon as im not sure about legalities) ... so, u hoort nog van ons ...
  8. The Burning, 9 : AAARGH ... the thing is lacking in the multidimensional array stuff for what i need and due to too much javascripting and php (which are actually very much alike imo) i think ive been conditioned one-way too much + im always looking for these "cant i do that in one line" bits and ofcourse not in basic, even a lowlevel type (lowlevel type basic lol, what will they think of next) ... memblocks ? no idea ... no association so maybe just two, thing is memory, although it wont matter really on a pc - its prettier if i dont reserve 400 or 800 spaces when i might only need 1 to 5 filled up ... so unless i can trim that since i cant find .insert to work with arrays in arrays and im not even sure it would and i dont know if starting c++ from scratch and wrapping that around it is a good idea either since due to the circumstance again i can barely think as is ... hmmmmm
  9. The Burning, 8 : object selection and mousepointering in 3D-space seems to work (its the amazing ME!) some more digging i think ill put one tile up at 5km² for keep-it-easy purpose and now ... fog of war shouldnt be too hard to implement but after that its context menus for the actions ... that should be YO-lo ... but the fun bit .. i had a complete thing with hexagons for battle-encounters made in phaser < - > php @ server and im gonna have to re-do that BUT ... this version might be better , well im gonna try to ... then i need context menus for inventory and for charactersheet (which is not like 10 print contextmenu(choice1,2,3) actually ... aaaaand if aaaaal of that functions ... well then i need map movement and stuff behind and below every context item aaaaand if aaal that works then maybe i can start filling in some content, so may the lockdown last long , its doing me right


    Decided to use some of our yearly budget of : currenty : 0 euro (lol haha) to spread some love so :

    Tyrnannoght is now proud (albeit very small) sponsor of :

    • CC0 textures : https://www.patreon.com/cc0textures

    • Tiled : https://www.patreon.com/bjorn

    • Phaser : https://www.patreon.com/photonstorm

    • theres certainly a few more i wouldnt mind showing appreciation but for now 0/3 = 1 . I'm looking into one for mine but i have contacted the ministry of soviet culture first to see if im actually allowed to keep a dollar for myself without being a tax-terrorist under the current conditions and states and if not if maybe it would be allowed to just swap it for stuff like hosting or hardware for machines to work on. I doubt ill get the 5000 or more a month needed to just get the documents and fees to start up a registered business any time soon and i sure as hell dont need THE state to come up with another way of taking everything+1 for the umpteenth time heh ...

    @tyrnannoght holds:(20200612)

    • GG : 6103 staked #GG (#steemace good-game tokens), same thing, community is very much alive , like anything on steemit you get the same people in the trending section (wink) so its normal and alive , and also : hoping to see them expand on the options in the future, get creative with whatever these things can do, if possible find ways to go about keeping it alive even if steem-engine were gone ...
    • UFM : 5153 staked , #UFM .. @upfundme #upfundme ... it's ... upfund me !
    • the others are quentities not really worth mentioning
    • several coins seem to have disappeared from steem-engine with no warning or refunds - caveat emptor

    for the websites and other platforms scroll to the bottom of the post,
    i check telegram once a day and will try the reply section on @tyrnannoght once a day but im not online 24/7 ofcourse

    all images, code, programming, foul language, and about everything else copyright 2017 - 2150 alleycat.be (unless it is made available on opengameart or unless it is available on my sourceforge bit ) - trespassers in my cables will be shot, trolls will be marked ... survivors will be hung outside my window with their head on a pike on my driveway as a warning

    i'll put up discord, facebook and the likes as it becomes available

    the product will not make you rich nor will it make you popular or beautiful

  10. no salespitch

    no mediahype

    the game is NOT open source, neither is any of the code around it ... (to me that makes perfect sense actually)

    *Shrouded in mist* *on hilltop lies* *the City of Night*
    (tyr - nan - noght)

    for more you can check out :

    pinterest : https://www.pinterest.com/alleycatd0033/

    The Youtube Channel (click) (youtube channel will be cleaned up a little and posting of videos will be less frequent, its not a tutorial series after all ...)

    twitter : https://twitter.com/tyrnannoght

    Facebook four or five weeks later they're 'reviewing my submission' still i dont think doucheberg likes me much

    any questions about anything, you can drop a note on telegram at : https://t.me/tyrnannoght

    discord : https://discord.gg/hkF4FtR (i check discord at best once a week at the moment, if anything were ever urgent its best to use the contact-form on site or drop a note on telegram for now)

    any kind of abuse (spoofed email spam or anything at all), please drop a note to report at : https://t.me/tyr_abusereports

    The goldmanmorgan actual website :

    The @tyrnannoght actual website (where the game will be, moving servers atm ...

    steemit Tyrnannoght community : here

    powered by : @steembasicincome , @incinboost , @team-cn , @upfundme

    if these mentions bother you please let me know in reply to @tyrnannoght or on telegram pls , those are the only two i check daily atm



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