All Skylers - Game 45 - Day 49 (Jan. 19, 2020)

in #steemace2 months ago

Curate here at the 5-minute mark before the 67,000+ SP vote comes in!

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Objective:

Escape from the clinic where you are under observation after receiving a vaccination and turn everyone in town into a zombie.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-45-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging

players (@simplegame, @improv, @philippekiene, @bashadow, @ahmadmanga and @secret-art) so you know a new post has been made.

Zombie turn:

The 2 killed runners respawn in zone 2.
All zombies pre-existing on the board move.
The fire dies down.


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You may wish to use the template below (copy, paste, edit).

### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Simplified Delegations to @happyme

Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP

Re-claim your delegation from @happyme
Remove delegation

For more options, read the comments section for a script you can use.

Don't forget, you can promote your own posts on the #happystream !

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Player 5 (3rd)

Bonus roll @rolld20
Action 1:Shoot north with my shotgun at empty air to attract the zombies.
Action 2:Wait on the runner

Shake shake shake, you roll the 20-sided die.

You rolled a 8.

Thank-you! This just might be our big chance. P11 needs to kill the runners with action 1 in order to escape past them, so let's all focus our karma there and hope it happens next turn. Then we can get some of these doors opened!

I think this may work, hopefully I take out the runner, then I can step back. Then it becomes a game of shoot, step back, shoot step back, and then get them all back in the holding area doorway, and attack them from 3 sides.

Once we get some doors open, we can lead them into homes and let them do our dirty work for us.

My idea is for the rest of you to back up after taking a single shot at nothing just to make some noise and attract the hoard to come after you. Then grab the dropped Molotov and maybe some gas and a torch to roast a whole bunch of zombies at once. Whoever manages that will get a LOT of L.F.!

EDIT: Up-voted for visibility
EDIT AGAIN: I just noticed that P1 HAS a torch and gasoline in inventory and could toss a Molotov without backing up. We just need P5 to stick around with his bat to take out the runner when it reaches you.

Now I regret having moved P4 north. I should have had him stay behind and collect some more gear. That's what happens when you make decisions in a rush. I was hoping P4 and P5 would respond before my morning update, but that didn't happen and I wanted to hurry up and post the update for the new day. Now that I can visualize what everything looks like I can see that it was unnecessary to move P4 up at that time. Sorry about that.

Player 11 (2nd)

Bonus roll @rolld20
Action 1: Move west.
Action 2: Axe the runners. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Thanks, dicebot! 2 dead runners here.

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

Hmm....
Move south one square
Wait

Player 12 (1st)

Bonus roll @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

Action 1: Move north.
Action 2: Move north.

I'm coming up for one of those axes P11!

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Player 1 (5th)

Bonus roll @rolld20
Action 1: Move north.
Action 2: Prepare for throwing a Molotov.

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

Hi @happyme!

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