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RE: 🎮 Steemit City: Update and Introducing a New Character

in Steem Dev2 years ago

Yes, well I wanted to start a Steemit gaming center with high end games but maybe more than that. My problem is I live in the desert, generate my own electricity which is minimal and have only phones to access internet: my bandwidth is terribly low by today's standards. Or, I would have Steem games hive.

One of the things I have noticed about online gaming is the amount of gigabytes of data required. I have 4 games I can't play because they require so much data. I think a fix would be to modularize downloads for gaming into smaller chunks than 55 or even 25 GB.

The Mario Karts example is 4GB with graphics. Comes with 4 racetracks.

Anyways I have RotoDraw3D DirectX 12 with not too much more to do to it and I am working on a Freehand draw as well. That has a ways to go but yesterday I made correctly draw lines of different lengths and the object faces and comes out as drawn. So I am getting there.
https://gitHub.com/hot3dx
See the DirectXToolkitXaml12 and RotoDraw3D DirectX 12.

Thicc engine is dot Net and uses DXTK12
GitHub.com/walbourn

Anyways, doing the website front end and connecting it to Steem is very important! One man can't do it all.
There are a lot of artists here in Steem!

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