@tyrnannoght : Updates, 20200608

in #rpglast month (edited)



someone who accepts failure as a matter of course

Hatebreed - defeatist

Some posts explaining (on steemit in this case : ) -

(how to register the steemitwallet-account used with the website)

At the moment :

@tyrnannoght combined vote 0.03131380619181 STEEM(!)after payout - 8 Monday Jun 2020, 2:30 UTC
These , F.a.q and contact form and info can be found here

  1. The Burning, 12 : its not standing still but certainly slowed down again (which was expected and predicted as lockdown becomes less and mental noise more. placement, resources, fog of war, keys + mouse/touch (assuming a tablet can handle the data and screenload but its not handheld-in-mind) I mostly find myself googling on sedimentary rocks (and stuff) all i read gives me great hope "star citizen in alpha for seven years" lol (terminology i wont be keeping since im an amateur, hobbyist and more of een vedett than a developer). Ofcourse having stopped @goldmanmorgan on steemit there hasnt been one letter of code on that part and subsequently not too much on the website. The struggle is atm : hex-maps (again) where i had a thing that worked in phaser, that was more like a 'workaround', the theory i have with all c++ examples is a bit more complex and i would like to try and do it 'right' from the start for the client, so i can have all included like line of sight and what not since it will be serverside for that (= no cheating unless youre already inthere) but it doesnt really look like 1st years algebra and the state of my head being , well, pf, distracted is a very euphemistic, friendly word - id say closer to chaotic (nothing to do about, too many impulses from stray alpha-waves, it was bound to happen unless the virus killed half the planet , heh ..) - which no one ever takes seriously , like all the rest until its too late but its already too late so ... due to that i also have a hard time being hard-pressed (and no clue what to put on patreon as im not sure about legalities) ... so, u hoort nog van ons ...
  2. The Burning, 9 : AAARGH ... the thing is lacking in the multidimensional array stuff for what i need and due to too much javascripting and php (which are actually very much alike imo) i think ive been conditioned one-way too much + im always looking for these "cant i do that in one line" bits and ofcourse not in basic, even a lowlevel type (lowlevel type basic lol, what will they think of next) ... memblocks ? no idea ... no association so maybe just two, thing is memory, although it wont matter really on a pc - its prettier if i dont reserve 400 or 800 spaces when i might only need 1 to 5 filled up ... so unless i can trim that since i cant find .insert to work with arrays in arrays and im not even sure it would and i dont know if starting c++ from scratch and wrapping that around it is a good idea either since due to the circumstance again i can barely think as is ... hmmmmm
  3. The Burning, 8 : object selection and mousepointering in 3D-space seems to work (its the amazing ME!) some more digging i think ill put one tile up at 5km² for keep-it-easy purpose and now ... fog of war shouldnt be too hard to implement but after that its context menus for the actions ... that should be YO-lo ... but the fun bit .. i had a complete thing with hexagons for battle-encounters made in phaser < - > php @ server and im gonna have to re-do that BUT ... this version might be better , well im gonna try to ... then i need context menus for inventory and for charactersheet (which is not like 10 print contextmenu(choice1,2,3) actually ... aaaaand if aaaaal of that functions ... well then i need map movement and stuff behind and below every context item aaaaand if aaal that works then maybe i can start filling in some content, so may the lockdown last long , its doing me right
  4. The Burning, 7 : moving on up ... raycasts and vectors to check what object is under the mousepointer on a 400-tile map + objects on top ... im not sure i get the math completely yet but it works, i can take a course later on visualization (well its a bit of a shame if im clueless to the routine, but i guess in the age of no-code that would actually not matter to anyone anymore lol) -
  5. The Burning, 7 : een epplauws foor messellef enneplauws foor messellef ... UV ftw - my rock now rocks as a rock should rock for it was-eth pretty bland and simply grey before ... the dark art of secretly unwrapping it the right way seems to have done the trick - so that should work from now on for home-brew objects, hah ... the only thing in the way ... for about 46 years is ... well what has been there from the start : ... o yea wait : stick to the game ... game GAME stick to the game, my eyes is burning i dont get enough sleep lately and 2 days doesnt make for black&white impermanence ... we'll see but this is gud again, my sun dial works in 2d and 3d i just need the coefficient to relay the time between world's end days but that just another bit of formula and NOW ... well daylight madness until all is dark and quiet i suppose, the world has gotten smaller every single day since here.
  6. The Burning, 6 : pointlights, coordinates, radius, sines and cosines ... a sundial, find the spot for the dot - hi-school's been a while, it still feels like wasted time since i have to look it all up anyway again. In 3d ... where pointlightradius must < the area where the board is lol , it works on a circle ... well the idea is a stick in the sand is probably available with a little knowledge of where the sun rises an indicator between this day and the next but - math is hard, barbie . I wonder what the space guys do for 19 hours straight in a capsule that steers itself ... un necessary fluff but so is most stuff in your living room. What is your problem with my lifestyle, lets call it life since you ripped it of style, lets call it halflife since you ripped it of life, o wait ... stick to the game ... stick to the game. Its getting harder, the air is getting thick again. And i just realised i have a realworld coefficient sent from the server ... not the one between days at world's end ... MORE MATH ... gud , less brainrot but ... math is not a thing for daylight, definitely not.
  7. The Burning, 5 : finally ... the what to call it ? index ? factor ? coefficcient for my "sunrise/sunset" colour cycle - its all in the syntax and syntax is a waste of brainspace, these things take time but i wont give up my versatility for a parrot-by-heart spreadsheet brain that knows all the words in the right order (its a REAL waste since those languages dont stay the same , youll get stuck with all kinds of old stuff youll never need again, and whats more, likely prone to keep using what youre used to, as force-of-habit , as i believe most things stem from (literally brain-) fear of the dark -=> survival , you dont walk the path you never walked because subconscious statistics implanted by the universe tell you - however, its the freaks and only them who provide progress, thats why the tek-nine rely on buying companies : they ran out of inspo after their founders went ( = lol) okay no comment ... day-night cycle yes , in stereo-colour what did they call that ? you ask why ? why not ? it HAS a day-night cycle and a 10 month calendar , and its certainly not the only game that doesnt stop just cuz you log out (yea there he goes with ark evolved again, ... theres plenty who do that ... i didnt invent sliced bread i just ate a lot of it). I wonder, sometimes ... what if i were like, no more damaged than 'normal adult people' , living in a healthy environment that i chose myself .. what would i be capable of without all these interruptions and ******* trying to crawl up my every ***** 24/7 ? But thats pointles, because im not and im here ... and it doesnt look like im getting out of here in this lifetime so wondering that brings just more interruptions and ****** . M hm and YOU, sir, your site is ... o wait a minute **** , well im practicing frosty HARD lately ... it occupies even more braincycles leaving even less ... so before i forget ... i need a curve on the coefficient b/c seasons, unless i physically park the planet in my mind in space ofcourse but i think having seasons will open up more interesting. Just some wiki-research already put up limestone and what all can come from that ... thats the interesting bit, right. I have a few place-names for landmarks and place i try to mesh from danish translated words phonemically and i think that should give it some consistency at least. Why bother ? why not ? i wonder how tolkien got his names, they're all SO consistent ... but he was a professor in the languages, right ? to think i was checking computational linguistics for the original idea of interactive feeds ? i must have been crazy ... (have been ??? define crazy ?) , more like cray-cray, right? gud :D
  8. The Burning, 3 : did some research on forced and loaded marching and whatnot and "the distance an avg person walks in one hour" , you know, all that stuff you need to build a game no one heard about. But that brings me to another bit : time + time-of-day :) ... combined with a 10 month calendar projected on the augustine one we still keep here and the 'daily cycle' (theres plenty of games , mostly browser games that will have you come back every day to keep up for one thing and im not in the least concerned on 'what people want' ... thats how blizzard killed wow imo (way before they turned evil - i personally never played further than vanillawow myself, quit with the first expansion) - i think accomodation towards supporters should not go as far as to alleviate their misery because they wanna run FAST without dying and give them 10 ton resources on one click 'bc it takes too long' but its no-code time and it has to be FAST, just sell first , think later, homer simpson will forget by the time you shove the next product and this ... is ... not ... a product ... okay - daily cycle in a 10 month calendar so i should have some kind of ... mh m yea. N nah, i think that's utter crud, if you play Ark Evolved online on an official and you want a bronto , or even a stego ... one thats like more than 2 or 3 lvls for starters and you just have your first flint axe from a rock you picked up and some berries in your pockets then you should be prepared to hang around for ... 4 hours , maybe 8 or 12 ... some higher level dinos take days, the latest one maybe weeks at standard rates. If you leave in that time, chances are pretty high both your dino AND you will have been eaten by raptors, YET, for some reason, to GAMERS ... it seems to be pretty popular so, you'll have to excuse me on my strange opinions in these matters... its not Ark, its turnbased but im trying to make some examples to avoid having to in the future, in case anyone actually ever reads this log ... but that takes me to "time" again, day-night cycle ... washed-up beach , day hot / night cold .. instead of give me all your billions before i write one line EOS-style, i seem to be more like "ill create another billion ... potential issues before i write another line ...) is that bad ? b/c atm it only relates to me, myself and i ... i said before : my third goal on patreon will be : find someone to do my patreon for me since i literally s*k a** at that stuff ... and given the legal circumstance (its nothing criminal) i can not SELL anything i can just give it up for free and accept grants .. patreon .. votes .. so maybe you have a green-card and i can come there or there and do it otherwise, otherwise ill need money to start making money , you dont have to believe it but the situation being what it is thats what it is, and then when i put it up front and for some reason it doesnt make enough i lose it all and might be in debt for years on top ... SO YOU CAN SEE ... (or not) ... the bucket of predicaments preventing me from downgrading my work to a product :)
  9. The Burning, 2 : m hmm .. summertime avant la lettre, im pretty sure im no longer in belgium but some alternate dimension where aliens experiment on me. There's like no rain ... so this cant be belgium ... anyway - 50cm³ to export objects from blender make them tilesized to one unit - that's helpful ... its so lolly that i just keep doing tweenpr0n instead of building up the game but then again ... who cares :) - hour(s) later ... a bit stuck on 'how much km² is one tile' now , i ... the original "washed-up beach" is a rpg-maker style tilemap game has made way for loftiers plans but since i already have like the daily cycle installed (doesnt do much yet xept move 'citizens' around - citizens are not npc's and if i get that far they are not henchmen and henchmen are not servants :p ... yea ... ofcourse ... but still). I was looking into stuff like fish/per/day and tanning hides, skinning and salting or smoking, how many days and whatnot but if a tile is x km² then spicey as a lone NPC doesnt really need 5% of the map and thus. This is where it gets slightly interesting. I find the lighting system to be somewhat ... built for performance i suppose but i dont really need fancy lightshows for this. It's just not too clear on the falloff yet (lights have falloff , say your lamp has a radius of 10 meters the last meter will be a lot darker than the one around the lamp) and its euhm, well ... i dont really have a head for 3d coordinates atm but something seems off, and maybe its the falloff and you can't set the falloff and i cant find how that calculates, only that any object outside the radius gets zero light (which makes total sense ...) really sad i couldnt be doing this for the past 20 years instead of ... Well yea euhm, stick to the game right ... im doing it all on this old radeon card with a very senior cpu by now but i think thats good b/c that way if it runs here it will certainly run there. It's not a fragger and i'm not team frostbite or epic either , im not even team, right ? I think that stuff like "how long does it take" will take a lot of my cpu-cycles(in my head) and then some, like : the romans would do forced marches up to 100km a day but a scholar will very likely not make that ... or should i just go for CLICK THE APPLE AND IT SAYS SPLASH ? we have enough of those, right and where would be the fun in that ... im thinking like if i could sid meyer get to say just 'hmm...' instead of 'meh' that would be already be a major victory the likes panzer general has never seen BUT ... i don't write to impress :) (in the name of kawazaki ... o yea this is not writing, RIGHT ... right ...su mi ma sen)



    a bit sparing on the videos im afraid :D ... its pointless to have an every week inbetweenie anyway

    Decided to use some of our yearly budget of : currenty : 0 euro (lol haha) to spread some love so :

    Tyrnannoght is now proud (albeit very small) sponsor of :

    • CC0 textures : https://www.patreon.com/cc0textures

    • Tiled : https://www.patreon.com/bjorn

    • Phaser : https://www.patreon.com/photonstorm

    • theres certainly a few more i wouldnt mind showing appreciation but for now 0/3 = 1 . I'm looking into one for mine but i have contacted the ministry of soviet culture first to see if im actually allowed to keep a dollar for myself without being a tax-terrorist under the current conditions and states and if not if maybe it would be allowed to just swap it for stuff like hosting or hardware for machines to work on. I doubt ill get the 5000 or more a month needed to just get the documents and fees to start up a registered business any time soon and i sure as hell dont need THE state to come up with another way of taking everything+1 for the umpteenth time heh ...

    @tyrnannoght holds:(20200524)

    • GG : 6035 staked #GG (#steemace good-game tokens), same thing, community is very much alive , like anything on steemit you get the same people in the trending section (wink) so its normal and alive , and also : hoping to see them expand on the options in the future, get creative with whatever these things can do, if possible find ways to go about keeping it alive even if steem-engine were gone ...
    • UFM : 4925 staked , #UFM .. @upfundme #upfundme ... it's ... upfund me !
    • the others are quentities not really worth mentioning
    • CCC : i had 5443 staked last time i check but it looks like creativecoin , (so did neoxian and palnet apparently so im guessing there will be more) just took the money ... hm, from the looks of it i just noticed Neox took the money and ran too ... that's so very steemit :) ... caveat emptor, you have NO guarantee

    for the websites and other platforms scroll to the bottom of the post,
    i check telegram once a day and will try the reply section on @tyrnannoght once a day but im not online 24/7 ofcourse

    all images, code, programming, foul language, and about everything else copyright 2017 - 2150 alleycat.be (unless it is made available on opengameart or unless it is available on my sourceforge bit ) - trespassers in my cables will be shot, trolls will be marked ... survivors will be hung outside my window with their head on a pike on my driveway as a warning

    i'll put up discord, facebook and the likes as it becomes available

    the product will not make you rich nor will it make you popular or beautiful

  10. no salespitch

    no mediahype

    the game is NOT open source, neither is any of the code around it ... (to me that makes perfect sense actually)

    *Shrouded in mist* *on hilltop lies* *the City of Night*
    (tyr - nan - noght)

    for more you can check out :

    pinterest : https://www.pinterest.com/alleycatd0033/

    The Youtube Channel (click) (youtube channel will be cleaned up a little and posting of videos will be less frequent, its not a tutorial series after all ...)

    twitter : https://twitter.com/tyrnannoght

    Facebook four or five weeks later they're 'reviewing my submission' still i dont think doucheberg likes me much

    any questions about anything, you can drop a note on telegram at : https://t.me/tyrnannoght

    discord : https://discord.gg/hkF4FtR (i check discord at best once a week at the moment, if anything were ever urgent its best to use the contact-form on site or drop a note on telegram for now)

    any kind of abuse (spoofed email spam or anything at all), please drop a note to report at : https://t.me/tyr_abusereports

    The goldmanmorgan actual website :

    The @tyrnannoght actual website (where the game will be, moving servers atm ...

    steemit Tyrnannoght community : here

    powered by : @steembasicincome , @incinboost , @team-cn , @upfundme

    if these mentions bother you please let me know in reply to @tyrnannoght or on telegram pls , those are the only two i check daily atm



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