Week Twenty six Colonye post: Gob the Goblind

in #rpg5 years ago (edited)

To the how to jone comment below or go on Discord )

Darkland is sitting at 5,254 SP steem power. All players get two post a day, up voted from 30% if u have more then 5 workers you get 6% up vote per worker up to 90%. your comments always get a good up vote. you can make gold in the game to get steembasicincome shares.

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@happyme
@stever82
@hhayweaver
@ligayagardener
@enjoycompany
@enosh

all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information part of the post Copied and Pasted.
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The trading outpost.

when investigating the tower, the colonists and gunnar found and imprisoned Goblind called Gob
to ther surpise Gob can speak and he is actual a nice fellow.

Gob: in my village far up north we have a tower same as this one, my clan has been guarding it for generations. but not a long a go undead start appearing and it same so they where drawn to the tower. my clan has been in a continuing fight for many weeks now. but they keep coming I have a suspicion all the tower are like magnets to the dead. its a rune in the tower at my home but its missing parts and a cant read it, but now a have one more part. a need to get home a believe the parts can make more sens of it now. but a need help am not on friendly terms with my fellow goblin tribes they ses me as a traitor.

Gob is asking for help to travel far up north to his clan. its a lot of dangers on the way.
see the colony file on Carrying capacity or in the post right above Blockurator.
take whit you meat, fish or wheat as trade payment on the way.
this quest is demanding a bit more of contribution so if you are not sure if you have the time
its maby not the best ide to go on it.

the outpost feel like they not making any profit on food. and demand is bigger then before
pries are going to be you get 1 and need to pay 2

Blacksmith: to put a gem in to a +1 weapon or armor make a ring.amulet it cost 5 silver.
to get better upgrades you need help from a colonist

  • buying wood,stone,wheat,meat,fish 1-1 ratio
  • we are buying +3 weapons for 4 wood or stone
  • we are buying +4 weapons for 6 wood or stone
  • we are buying +5 weapons for 8 wood or stone
  • we are buying hide, studded armor/wood shield for 5 wood
  • we are buying gem weapons/armor any types from 8 wood or stone.
  • we are buying three gems and pay one gold
  • we are selling one steembasicincome share for 3 gold

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Regions
more info in the darkland wiki under part three:Regions
NB :read the rules on occupation before attacking a region.

All regions are medium quest difficulty

15 of 15 Regions Discovered

  1. Crimson forest weekly bonus : 4 meat and 2 hide +10% up vote owner: @methus,
  2. Shattan lumberyard bonus +6 wood +10% up vote Owner: @Blockurator
  3. Seven Sister bonus +6 stone +10% up vote Owner: @cyber.explorer
  4. Orange hills bonus +6 wheat +10% up vote Owner: The snake clan
  5. Black harbor bonus: special trade agreements +10% up vote Owner: @ecoinstant
  6. Green wally bonus +8 wheat access the Brewery +10% up vote Owner: The snake clan
  7. Shrubs bonus: two workers jone your colony +10% up vote Owner: The snake clan
  8. Lake Sherwood bonus: +10 fish the owner +10% up vote Owner: The snake clan
  9. The iron company bonus: +4 iron can get a gem +10% up vote Owner:@happyme
  10. Seven silver bonus: +8 silver can get a gem +10% up vote Owner: The snake clan
  11. Red clover forest +4 herbs +10% up vote Owner: The snake clan
  12. Depp Cove +6 fish +10% up vote Owner: The snake clan
  13. Shining rock +2 gems +10% up vote Owner: The snake clan
  14. Lambert hunting and hide +8 meat 2 hide+10% up vote Owner: The snake clan
  15. Fungus Tower wizard tower +8 Fish +10% up vote Owner: The snake clan

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Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

Overview over all Colones. and quest Rules
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

how workers are working update here is the post on the matter.
https://steemit.com/rpg/@darklands/how-the-up-vote-is-calkulating-introduce-worker-happyness

new armor classes
https://steemit.com/rpg/@darklands/new-combat-classes

Quest can last longer than 4-5 days. if so it will bee informed in the info if the quest last longer and over lapping the colony post. the worker/player will be stuck in the quest but the loot will be better on longer quests.

Carrying capacity
when you are on a long quest you will have a limited Carrying capacity
you can have two extra Carrying capacity items this items can be made in the armorer
they cost hide.
your base Carrying capacity:
2 weapons or armor, 15 resources and 10 Silver/ gems small items.
this items are extra from your quest equipment
you can drop items at any times in a quest

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@Blockurator

went to help defend @cyber.explorer from the snake clan.the attacking forch was bigger then the deafening but some clever planing did if seen very easy to defended. @Blockurator is coming back new armor and some silver. the Research bench two has been built. it open up to uppgrade the Resources buildings to get more Resources. the fish shipment has arryved the workers are glad for the new food. they pay their tax this week.

Talon: 4 hit points @ rolld20 (+10 Swoop attack hit 2 dam) or assist. (no roll) if you hit a target he jone in doing 2 dam . Ability: (free fly. talon is circles in the sky immune to attack take one turn) +10 squares movment)

Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (five) next one 30 silver
Wood 43 (+8 worker)(+17 trade)(+6 Region)(-40 construction)(-1 fire)
Stone 37 (+7 workers)(-40 construction)
wheat 24 (+10 worker)(-8 workers)(-10 trade)
Fish 2 (-8 workers)(+10 trade)
Silver 50 (-4 potion)(+5 quest)
gem 7
health potion 7 (+2 worker)
iron 1
Ale 1
herbs 16 (+3 worker)(-4 potion)
Gold 6 (+1 tax)

Colony conditions:
Current Modifiers: (specialty farming)(Shattan lumberyard +6 wood)
+1 Stone -1 wood +1 stone gunnars pickaxe
Workers 100% good)(your workers need two different food (0 of 3 housing)

weapons(+4 iron axe)(+5 iron long sword 3 dam/gem)(+4 bow 2 dam)(+5 bow 3 dam)
(+5 iron sword 3 dam)

armor(+4 armor iron Shield) (2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)(+2 studded boots)(+4 studded chest)

items(+1 to hit amulet)(ballistic stationed defenses)(+1 hit +1 armor collar for talon)

Production Buildings (all building in the colony file etc more info)

  • Research bench 1 and 2 (need a worker)
  • Silver mine +5 silver (need a worker)
  • Farm +5 wheat (need a worker)
  • Stone Quarry +5 (need a worker)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
    see colony file on more info.

Colony Phase:
you can move u eight around if u want.
here are your workers from last week.
2 Lumberjack; 2 farmer; 1 Stone Quarry ; 1 Builder; 0 Scientist; 0 Silver miner,1 herb Forager,1 alchemist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumberyard,herb cabin, House

research (need a Scientist)
buildings:,cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower

Level 2 buildings: lumberyard, quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine and cabin

alchemist (need a Scientist)
using astride book discoverer potions 0 of 5.

Quest
Escort Gob home (Long)(medium)
Hunting (medium)
Looting enjar camp (easy)
Gold prospector (easy)
Enter the spider cave (medium)
Region Occupy see the Region text (under the outpost)
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@cyber.explorer "fyres forest"

the colony was under attack from the snake clan but good allys and a good fortification save the day. the colony its save once more. except the main gate has fire damage we need to do some repair.

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (six) next one 35 silver
Wood 40 (+36 worker)(-20 constitution)(-3 fire)
Stone 22 (+7 Region)(-5 constitution)
meat 32 (+24 workers)(-18 trade)(-12 eleven workers/dog)
fish 18 (+18 trade) (-10 eleven workers)
Silver 29 (-10 trade)(+5 quest)(-30 hire worker)
hide 5 (+4 hunters)(-4 armorer)
ale 1 (-1 used)(+2 trade)
gem 2
iron 30 (-6 armorer)
health potion 3
herbs 2
Gold 4 (+1 tax)

Colony conditions:
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )(Cabin +1)
Workers 100% good)(your workers need two different food (2 of 3 housing)

weapons(+5 iron sword gem 3 dam)(+5 iron war hammer gem 6 dam two hands)(+5 iron sword 3 dam)(+5 dark staff 2 melee damage)(+5 crossbow 4 dam)(+5 iron hammer/gem 5 dam one hand)

armor (+2 iron horn helmet)(+4 iron helmet)(+4 studded chest)(+2 studded leggings)(2x +2 studded boots)(+4 iron shield)( +1 hide leggings)(+8 iron chest)(+4 iron leggings)

items(wolf pelt +1 hit)(+1 amulet)(blazed Spiked collar w/gem +1)(+2 wolf tooth amulet)

Production Buildings (all building in the colony file etc more info)

  • Hunter cabin (+4 food +1 hide (need a worker)
  • Lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Armorer (need a worker)
  • iron mine +3 iron (need a worker)
  • Blacksmith (need a worker) (see colony file for more info)
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your eleven if u want.
here are your workers from last week.
4 Lumberjack; 4 hunter; 0 Miner; 1 Builder; 0 Scientist;1 Armorer ,0 iron minder, 0 Blacksmith,
1 quest.
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Damage buildings: wood gate fire damage 30 of 50 cost: 20 wood (need a worker)

House ,Research bench two,herb cabin, Brewery ,wizard tower, iron gate,,moat,Barracks

research (need a Scientist)
buildings: none

Blacksmith/armorer research (need a Scientist)(see colony file for more info)

Quest
Escort Gob home (Long)(medium)
Looting enjar camp (easy)
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"

and big jake went to defend @cyber.explorer against the snake clan. big jake showed how to master the bow. he is a bow master. the attackers where repelled whit great easy. big jake is glad to see the houses has been buld the rest of the workers are gathering around the fire place and having meat and wheat. the pig is wandering in the wheat feald. it sems so he is helping in his oven way. the Scientist found out how to make a dagger he believe it can even bee sharper then this.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (six) next one 35 silver
Wood 25 (+28 worker)(-20 constitution)(-3 fire)
Stone 44 (-5 constitution)
wheat 18 (+16 worker)(-10 ten workers)(+1 pig)
meat0 (-10 workers)
Fish11
Silver 5 (+5 quest)(-30 hire worker)
ale 0 (-1 used)
gem 9
health potion 1
iron 24
herbs 16
Gold 2 (+1 tax)

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
Workers 100% good)(your workers need two different food (4 of 3 housing)

weapons/(+4 "Fang")(+4 bow)(+6 hunter bow 3 dam)(+5 iron sword 3 dam)(+5 long sword)
(2x +5 iron sword 3 dam)(+5 Spike club (Barbarian) 4 dam) loot from the quest

armor (+2 studded boots)(+2 studded leggings)(+2 wood shield)(+2 armor horn helmet)(4x +1 armor hide leggings)(4x +1 hide boots)(4x +2 hide chest)(x3 +1 hide helmet)(+4 iron shield)

items(+1 to hit amulet)(dark staff)(book)(+1 ring)

animal companion pig

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Farm +5 wheat (need a worker)
  • lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Silver mine +5 (need a worker)
  • Blacksmith (need a worker) (more info see colony file)
  • herb cabin (+3 herbs herb Forager)(Alchemist +1 potion a turn)
    see colony file on more info.

Colony Phase:
you can move your nine if u want
here are your workers from last week.
4 Lumberjack; 2 farmer; 0 Miner; 1 Builder; 2 Scientist;0 Silver miner,0 herb Forager,0 alchemist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Research bench two,wizard tower,
iron mine,stone wall.

research (need a Scientist)
buildings:, Barracks, armorer.Brewery

Blacksmith research(need a Scientist) (more info see colony file)
alchemist (need a Scientist) using astride book discoverer potions 3 of 5.

Quest
Escort Gob home (Long)(medium)
Hunting (medium)
Looting enjar camp (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@Ecoinstant "Sustainable Acres"

is sending his trusty duo the help defend @cyber.explorer against the snake clan.
Paige and Rastael is showing there skills. Rastael decided to put up a nettel wall
he was surprise of how tall it was. his power is overwhelming. the wall sems to be a but of a two way sword it confused allys and enemy's in the end the wall was a blessing,
the harbor master is informing him of a trading ship just arrived.
the captain is selling hide armor set. for 10 silver. and stone clubs for 2 silver.

Black harbor

  • selling hide paying 3 silver

  • selling hide armor set 1 set for 10 silver. (not buying)

  • selling +4 stone clubs for 2 silver (not buying)

    Black harbor trade fund 37 stone
    Resources Phase:
    SP Delegated: 320SP (six workers)
    Silver workers: (five) next one 30 silver
    Wood 40 (+6 worker)(-20 constitution)(-2 fireplace)
    Stone 317 (-5 constitution)(+20 trade)
    wheat 102 (+21 workers)(-11 workers)(-40 trade)(-12 ale)
    Fish 29 (+40 trade)(-11 workers)
    Silver 57 (+10 Trade)(+5 quest)
    gem 6
    health potion 7
    iron 4
    hide 2
    ale 6 (-1 used)(-4 trade)(+6 workers)
    herbs 2
    Gold 1 (+1 tax)(-3 SBI)

Colony conditions:
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
-1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production
Workers 100% good)(your workers need two different food (1 of 4 housing)

weapons(+5 bow 3 dam)(+5 long sword) (+5 iron spear 2 dam)(+5 wizard staff 2 dam )
(2x +5 iron sword 3 dam)

Armor(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)

items(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)

Production Buildings (all building in the colony file etc more info)

  • Lumber yard +5 wood (need a worker)
  • Farm +5 (wheat/food) (need a worker)
  • Research bench two (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (-2 food) (need a worker)
  • Wizard tower (see colony file on spells etc)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Barracks (hire a Soldier whit a base stat of 5)

Colony Phase:
u can move your eleven workers if u want
here are your workers from last week.
1 Lumberjack; 3 farmer; 0 Stone Miner; 1 Builder; 1 Scientist, 0 Silver miner,1 wizard,3 brewer,
0 alchemist, 0 herb Forager, 1 Soldier

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, ,Blacksmith
iron mine,iron gate,ballista,moat

research (need a Scientist)
buildings:armorer,batteling ram, Trebuchet,guard tower

spells: a few more has been added (see the colony file etc more info)
alchemist using astride book discoverer potions 1 of 5.

Quest
Escort Gob home (Long)(medium)
Hunting (medium)
Looting enjar camp (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@methus

whet to jone the defense on @cyber.explorer he was safe in side the fort but the snake clan manage to get inside but they had noting to say. he is coming home his armor has a few scrapes but its all. back at the colony his stone miners looking forward to and getting the stone quarry up.
they are please over the housing and food its generating tax. @methus has a new bow whit him he puts it in the arsenal.

Resources Phase:
SP Delegated: 80SP (four worker)
Silver workers: (four) next one 25 silver
Wood 32 (-20 construction)(+40 trade)(-4 fireplace)
Stone 26 (+26 workers)(-5 construction)(-60 trade)
meat 12 (+4 region)(+4 worker)(-8 workers)
Wheat 24 (+20 trading)(-8 eight workers)
Silver 65 (-4 alchemist)(+5 quest)
hide 30 (+2 region)(+1 worker)
Ale 3
gem 9 (+1 stone miner)
health potion 4 (+2 worker)
iron 4
herbs 2 (-4 alchemist)
Gold 7 (+1 tax)
animal skull1

Colony conditions:
Current Modifiers: (specialty hunting)(Region Crimson forest +4 food +2 hide)
+2 stone (+1 stone gunnars pick axe)
Workers 100% good)(your workers need two different food (3 of 3 housing)

weapons:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+6 dark staff 2 melee damage and +2 spell dam)(+5 Bow 3 dam)

Armor(+4 armor iron Shield)(2x +2 wood shield)(2x+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)(+2 wizard helmet +1 spell dam)

items(+1 ring)(+1 hit gem amulet)

Production Buildings (all building in the colony file etc more info)

  • hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Silver mine +5 silver (need a worker)
  • wizard tower (see colony file on more info)can hire a wizard)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)

Colony Phase:
u can move your eight workers if u want
here are your workers from last week.
0 Lumberjack; 1 hunter; 5 Miner; 1 Builder;0 Scientist, 0 silver miner,0 wizard,0 Soldier,1 alchemist,
0 herb Forager

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine, and Armorer,guard tower, house

research (need a Scientist)
buildings:, cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet, and moat

spells: Roots,Rage,berserk
alchemist using astride book discoverer potions 2 of 5.

Quest
Escort Gob home (Long)(medium)
Hunting (medium)
Looting enjar camp (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@Paradigm42

was so busy in the silver mine. the Cottage has been build all the workers has a small boost in there Production. the Scientist has fund out how you make the brewery.

Resources Phase:
SP Delegated: 0SP
Silver workers: (four) next one 25 silver
Wood 27 (+40 trade)(-40 construction)(-1 fireplace)
Stone 29 (+16 workers)(-30 construction)(-40 trade)
meat 20 (-4 four worker)
Silver 30 (+6 Paradigm42)
hide 21
ale 1
health potion 2
iron 9
gem 10
Cinnamon rolls 1 (+2 to hit +2 production one week)
herbs 6
Gold 5 (+1 tax)

'Colony conditions:
Current Modifiers: (specialty hunting) +1 stone +1 stone gunnars pickaxe -2 wood
Cottage +1 production
Workers (get activate after 5 workers)

weapons (+4 bow)(+5 long sword)(2x +3 wood spear)(+3 bow)(+5 iron sword 3 dam)(+4 spiked club (Barbarian)(+4 iron battle ax gem 5 dam)(+5 dark staff 2 melee damage)

Armor(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)
(+1 hide boots)

items(+2 hit bear cape "special item")

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (need a worker)
  • Armorer (need a worker) see colony file for more info
  • Cottage +1 production

Colony Phase:
u can move you four workers move if u want to
here are your workers from last week.
0 Lumberjack;0 hunter; 3 stone miner; 0 Builder;1 Scientist,0 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,, Wood wall, Research bench two, wizard tower,iron mine, house and Brewery

research (need a Scientist)
buildings:Blacksmith, Barracks, stone wall,herb cabin

Armorer (need a Scientist) see colony file for more info

Quest
Escort Gob home (Long)(medium)
Hunting (medium)
Looting enjar camp (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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paragrim.jpg

@happyme

his bow shoot straight. the arrows drops snake clan warriors left and Right the snake clan was defeat at @cyber.explorer he is coming home whit some silver , iron shield and a iron sword.
he pick up the shield but notes it was a lot of extra swords so way not. when he is back the shipment of hide to the ecoinstant has been return. its a note: we dont need more hide we are selling hide. the workers are enjoying the colony has housing for all now and food are plenty.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 8 (-40 construction)(-3 fire)
Stone 89 (+36 worker)(-10 construction)(-20 trade)
meat 38 (-6 worker)
Fish 12 -6 workers)
wheat 16 (-6 worker)
Silver 19 (+5 quest)
hide 29
gem 5 (+1 workers)
Herbs 2
Gold 4 (+1 tax)
health potion 1
iron 8 (+4 Region)
Ale 1 (-1 used)(+2 trade)

Colony conditions:
Current Modifiers: (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter +1 stone gunnars pick axe)(+4 iron iron company)
Workers 100% good)(your workers need two different food (2 of 2 housing)

weapons//:(+5 long sword 3 dam gem)(2x +5 iron sword 2 dam)(+5 bow/gem 5 dam)
(+5 iron sword 3 dam)

Armor(+4 studded chest plate)(2x +1 armor hide helmet)(4x +2 hide chest plate)(+1 hide leggings)(2x +1 hide boots)(+8 iron chest)(+4 iron leggings)(+4 Armor iron shield)

items(+1 hit gem Ring)(2x +1 hit gem amulet)

Production Buildings (all building in the colony file etc more info)

  • Stone Quarry +5 stone (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Cabin +1 all Resources building)

Colony Phase:
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 0 hunter; 4 Miner; 2 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, house

research (need a Scientist)
buildings: silver mine,iron mine,wizard tower, armorer,Brewery, and Barracks,

Quest
Escort Gob home (Long)(medium)
Hunting (medium)
Looting enjar camp (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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cyrber.exslore.jpg

@stever82

joining up with a few colonist to go and investigate the tower. they found it in the mountains but it
was a goblin camp there and a in prison Goblin. they quickly killed them and stever82 freed the prison one. His name is Gob and it sems he is a wizard they had no time to loos the tower had a
lots of undeads in it. allmost all of them manage to escape ut they are missing enjar.
he finds a bit of silver and two clubs and some hide armor. back at the colonye all the needs for the workers has been filled the colony is blossom

Resources Phase:
SP Delegated: 80SP four workers
Silver workers (Two) (next one 15 silver)
Wood 15 (+7 worker)(-20 construction)(+10 trade)(-3 fire)
Stone 10 (-5 construction)
Fish 25 (+16 worker)(- 30 trade)(-6 worker)
meat 24 (-6 worker)
Wheat 25 (+10 trade)
Silver 21 (+5 quest)
iron 5
ale 3
Health Potion 2
hide 6
Herbs 2
Gold 7 (+1 tax)
Animal scull 1

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (2 of 2 housing)

weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(3x +3 stone club)(+4 bow)

Armor(+4 armor large wood shield)(3x +1 armor hide helmet)(3x +2 armor hide chest)(3x +1 hide leggings)(2x +1 hide boots)(+2 studded hide boots)

items(+2 boar fangs amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Fishing Cabin +7 food (need a worker)
  • Cottage +1 production

Colony Phase:
u can move you six worker if u want.
here is the jobs your can do

1 Lumberjack;2 fisherman;0 Miner;1 Builder;1 Scientist

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

lumber yard, Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,Brewery,armorer

research (need a Scientist)
buildings:,iron mine,wizard tower
herb cabin,stone wall and Barracks.

Quest:
Escort Gob home (Long)(medium)
Hunting (medium)
Looting enjar camp (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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blockurator.jpg

enjar "Blackfoot Mountain"

is missing and most likely been killed. he was investigate the goblin tower whit a few colonists. he attacked a hordes of undeads, when the colonists escape he was not whit them. his workers get the message...they try and keep up whit the colonist duties but they can go on. the workers are packing up the camp and taking most of the items whit them and moving to a different location. they cant stay here it not safe..they waking off and nohone know where they left.

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paragrim.jpg

@hhayweaver

his workers are eating good but they want better housing. the food helping the moral a lot so they are happy for now. hhayweaver meet a enjoyable goblin he cant believe it but its true.
is on they way back from investigating the tower but it just open up more questions then before.
but his friend from old country has arrived hhayweaver my have overstate how the life here is but non the less is better then bee oppression of and tyrannical Mage-King. just at this time hhayweaver find a part of and undead foot. quickly throw into the bushes

Resources Phase:
SP Delegated: 40SP three Worker
Silver workers(two) (next one 15 silver)
Wood 12 (+10 Trade)(-1 fire)
Stone 36 (+16 worker)(-10 Trade)
meat 17 (+5 worker)(-5 Trade)(-5 worker)
Fish 0 -5 Trade)-5 worker)
Silver 21 (+10 worker)(+5 quest)
health potion 2
gem 3
hide 8 (+1 worker)
Herbs 2
Gold 3 (+1 Tax)
Animal scull 1

Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
(Cottage +1 production)
Workers 100% good)(your workers need two different food (0 of 2 housing)

weapons(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)(2x +4 stone club 2 dam)

Armor(2x +1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(x2+1 hide boots)(+2 Ranger helmet +1 ranger damage)

items(+1 Ring)(+2 bear amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Stone Quarry +5 (need a worker)
  • hunter cabin +4 meat +1 hide (need a worker)
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;1 hunter;2 Miner;0 Builder;0 Scientist: 2 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,Wood wall, Research bench two, iron mine, house

research (need a Scientist)
buildings: Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower

Quest:
Escort Gob home (Long)(medium)
Hunting (medium)
Looting enjar camp (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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creativtrues.jpg

@enjoycompany

the workers continuing the good work in on the farm and in the forest. enjoycompany went to the out post to meet up whit gunnar to go the the tower but when she got there they where no hone there she missed them. on the way back she fund a few wood logs.

but when she was in the outpost she learn she can sell the wheat for 1 to 1

Resources Phase:
SP Delegated: 20 SP Two workers
** Silver workers** (Two) (next one 15 silver)
Wood 20 (+6 workers)(-1 fire place)(+3 @enjoycompany)
Stone 12
wheat 41 (+14 workers)(-4 four worker)
Silver 9
Cinnamon rolls 2 +2 to hit +2 production one week)
gem 1
Iron 9
health potion 1
Gold 5

Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
Workers (get activated after 5 worker)

weapons (+5 iron sword 2 dam)

Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)

Items

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Farm +5 wheat (need a worker)
  • Research bench (need a worker)see colony file on more info

Colony Phase:
u can move your four worker if u want
here is the jobs your can do

1 Lumberjack;2 farmer;0 Miner;0 Builder;1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall

research (need a Scientist)see colony file on more info

silver mine,iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2
herb cabin,wizard tower

Quest:
Escort Gob home (Long)(medium)
Hunting (medium)
Looting enjar camp (easy)
Gold prospector (easy)
find out ho is following her (medium)
Region Occupy see the Region text (under the outpost)
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blockurator.jpg

@ligayagardener

went to investigating the tower. he is comming back to camp..he is in a good mood did you know goblins speaks or language..but the undeds they almost got me a think they killed on colonists..but a fund a bow and some hide armor
the blacksmith at the outpost: sadly a cant put the gem on the ring but a can make you and amulet in sted. it also have a +1 to hit.

Resources Phase:
SP Delegated: 20 SP two workers
Silver workers (One) (next one 10 silver)
Wood 7 (+4 worker)( -1 fireplace)
Stone 24 (+6 worker)
meat 9 (+5 worker)(-3 three worker)
fish 10
Silver 10 (+5 quest)(-5 amulet)
iron 4
gem 1 (-1 amulet)
Gold2
Hide 1 (+1 worker)

Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: +1 stone gunnars pick
Workers (get activated after 5 worker)

weapons (+3 stone spear 2 dam)(+4 bow 2 dam)

Armor(+1 armor hide boots)(+2 hide chest)(+1 hide helmet)

items(+1 Ring)(+1 amulet)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • hunter cabin +4 meat 1 hide per worker

Colony Phase:
u can move your three worker if u want
here is the jobs your can do

1 Lumberjack;1 hunter;1 Miner;0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood

Quest
Escort Gob home (Long)(medium)
Hunting (medium)
Looting enjar camp (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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enhos.jpg

@enosh

is escaping the tower whit his new friend Gob the goblind. the undeads are right behind them poring out of the tower. Gob is slowning them down whit a wall of fire. they undeads are not so smart they just goes into the wall its almost like they dont have a master. @enosh find a some hide
and a bow. this will come in handy. gunnar give him 5 silver as thank you for your help.

Resources Phase:
SP Delegated: 0 SP
Silver workers (one) (next one 5 silver)
Wood 0 (-5 construction)
Stone 2 (-3 construction)
Food 6 (-1 one worker)
Silver 5 (+5 quest)
Gold 1

Colony conditions: (-10% production fireplace)
Current Modifiers: (+1 specialty fish)+1 wood -2 stone
Workers (get activated after 5 worker)

weapons (+4 sword 2 dam)(+4 bow 2 dam)

Armor(+2 hide chest)(+1 hide leggings)(+1 hide helmet)(+1 hide boots)

items

Production Buildings (all building in the colony file etc more info)

  • Bed

Colony Phase:
u can move your worker if u want
here is the jobs your can do

0 Lumberjack;0 Forager;0 Miner;1 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood
Fireplace 5 wood
Fisherman hut 20 wood 5 stone +7 fish(food)

Quest
Escort Gob home (Long)(medium)
Gold prospector (easy)
Hunting (medium)
Looting enjar camp (easy)
kill the bandit (medium)
Region Occupy see the Region text (under the outpost)

DARKLANDS.jpg.

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We are working hard in sustainable acres!

1 builder will build another house. Workers are liking the idea of housing.
1 worker to research a potion. She is becoming a master potioneer.
5 farmers, including ecoinstant, Paige and Rastael. Rastael is starting to get a big head, we tell him to lay down the staff, pick up a shovel for this week.
5 silver miners.

Trade - will trade ale for 5 silver or 10 any resource.
Trade - We will buy 15 +4 clubs for 30 silver through Black Harbor.
Trade - 10 +4 clubs to outpost for 60 wood.

BLACK HARBOR OPPORTUNITY!

Full Hide sets of armor available for 10 silver! (no commission!) The finest foreign hides around!

Selling Hide for 3 silver (no commission)

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@cyber-explorer offered to upgrade my new studded armor. I'll send him 11 silver, 1 iron, and 1 gem to upgrade the studded armor. He also takes control of that armor for this week to perform the upgrade.

Colony production this week

1 builder building housing
2 herb foragers
2 alchemist
2 farmers
1 silver miner

Quest: I'll prospect for gold.

The 8 hide accounts for only raw, unused hide. I could trade you the amount of hide you need for 1 silver each.

Whatever you are missing in base materials, just replace with one silver for each item missing and transfer that, and our 'armorer and blacksmith' will upgrade your item for you.

Okay, so that's 11 silver. I can do that.

don't forget to transfer the item you want upgraded as well.
that's 1 gem, 1 iron, and 11 silver; and we're all set.

@blockurator a think you have. a long time a go. the way to advance is to use a Scientist and research The book then you will get more potions
you dont need to researching housing you allready can build it

Okay. I saw somewhere that an Astrid discussion or something was necessary. Wasn't sure what it meant.

For the housing, I think I have enough resources to build a house right now. I'll go ahead and do that. I'll change my allocations in the main post. Thanks.

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OOC:

Somewhere, I read that the person who claims the Iron Company would have access to their blacksmith or armorer, but I can't find that now and my spread-sheet has not been updated to show my region of occupation, so I can't see exactly what benefits I receive from the liberation of the Iron Company from the Snake Clan. Would you please clarify? When I chose to occupy the region, I was under the impression I would have access to either a blacksmith or armorer.

no sadly but here is the text when it was Discover only thing a have adusitid is the up vote from 5 to 10% a understand how you misunderstood the text a had to read it two times to.. on the spread-sheet just me forgetting to update it. thank you for reminding me. :)

ligayagardener was planing to find some food but he quickly realizing its no food to find he decides to
Scout and region in sted. he find him self in a rocky area. he is almost crashing in the a minder he is from The iron company. he is tired the snake clan is forcing the minders to over work and they are taking all the iron. the mine is just over the hill here. the snake clan has a guard tower and a small fort guarding the mine. you get iron and one gem. you where hoping to get food but iron is a requested resource so sure you can get a good trade deal going. the gem can be put into a weapon or armor to make it better by using and Blacksmith

OK, thank-you. So I'm not crazy after all. I was starting to wonder if I dreamed it up or if it was really there.
The Iron Company was always a medium quest as far as I know.

So just to be clear: There is NO armorer access; just the iron it provides and the bonus to your up-votes?

yes on the be clear.

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Is @enjar tapping out?

I'll try to pop back into this post after I finish my evening job tonight. There is a lot of content to review and analyse. My plan is to not participate in a quest as the moment, but I might change my mind.

yes he left. he did not have the time. :(

Workers
1 will build a quarry, 7 will mine stone

Trade
Trade 12 stone for 12 meat
Trade 9 stone for 9 wheat
Trade 8 wood for 8 wheat
Send 1 pair of +2 studded boots, 4 hide, 2 iron, and 1 gem to cyber.explorer so he can upgrade the studded boots for me.
Trade 6 gold for 2 sbi shares.

Quest
I will go with Gob to the North, taking with me the following:

Weapon: (+6 dark staff 2 melee damage and +2 spell dam)

Armor: (+4 armor iron Shield)(+2 studded boots)(+2 studded leggings)(+3 hide chest/gem)(+2 wizard helmet +1 spell dam)

Items: (+1 ring)(+1 hit gem amulet)(3 healing potions)

Resources: 13 Wheat, 2 Ale

Spells: Dark Missile, Dark Heal, Fireball

*don't forget to also transfer the leggings for upgrading. :-)

I always forget about that. Actually, I'm going to be heading out on a quest and might be gone a while and want to take my leggings with me. Instead of leggings, can you do the same thing to boots? I have an extra pair of those so I wouldn't miss them while I'm questing.

Yes. The base materials are the same and transfer the boots.

Updated to include boots to you.

the gold is inn and two SBI is on the way.

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