Week Twenty nine Colonye post: just a normal week of undead, goblins and plague

in #rpg5 years ago (edited)

all you need to know as a new player [https://steemit.com/rpg/@darklands/how-to-do-darkland-new-player-tutorial)

Darkland is sitting at 5200 SP steem power. All players get two post a day, up voted from 30% if u have more then 5 workers you get 6% up vote per worker up to 90%. your comments always get a good up vote. you can make gold in the game to get steembasicincome shares.

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@happyme
@stever82
@hhayweaver
@ligayagardener
@enjoycompany
@enosh

all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information part of the post Copied and Pasted.
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The trading outpost.

the outpost is reporting most of the plague has been eliminated just two colonist are infected but @ecoinstant has a severe outbreak, the outpost has used up there storage of health potion and need to fill up there storage.
Gob is reporting back the wood the colorist has send has been received and the gate is been repaired but the undead keep attacking they scouts are expecting a large attack in one weeks time. the goblins are hoping to get help from the colonists when the attack is starting. .

Blacksmith: to put a gem in to a +1 weapon or armor make a ring.amulet it cost 5 silver.
to get better upgrades you need help from a colonist

  • buying 1 health potion for 4 food of any type
  • buying wood,stone,1-1 ratio
  • buying 1 wood or stone for 1 any food types.
  • selling 1 wheat for 2 meat,fish,wood or stone
  • selling 1 meat for 2 wheat,fish,wood or stone
  • selling 1 fish for 2 wheat,meat,wood or stone
  • we are buying +3 weapons for 4 wood or stone*
  • we are buying +4 weapons for 6 wood or stone
  • we are buying +5 weapons for 8 wood or stone
  • we are buying hide, studded armor/wood shield for 5 wood
  • we are buying gem weapons/armor any types from 8 wood or stone.

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the outpost gold Exchange

  • we are buying five silver and pay one gold
  • we are buying three gems and pay one gold
  • we are selling one steembasicincome share for 3 gold
  • we are selling one 100% up vote for 2 gold

a comment or post (dont need to be yours just link it in your comment)
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Regions
more info in the darkland wiki under part three:Regions
NB :read the rules on occupation before attacking a region.

All regions are medium quest difficulty

15 of 15 Regions Discovered

  1. Crimson forest weekly bonus : 4 meat and 2 hide +10% up vote owner: @methus,
  2. Shattan lumberyard bonus +6 wood +10% up vote Owner: @Blockurator
  3. Seven Sister bonus +6 stone +10% up vote Owner: @cyber.explorer
  4. Orange hills bonus +6 wheat +10% up vote Owner: The snake clan
  5. Black harbor bonus: special trade agreements +10% up vote Owner: @ecoinstant
  6. Green wally bonus +8 wheat access the Brewery +10% up vote Owner: The snake clan
  7. Shrubs bonus: two workers jone your colony +10% up vote Owner: The snake clan
  8. Lake Sherwood bonus: +10 fish the owner +10% up vote Owner: The snake clan
  9. The iron company bonus: +4 iron can get a gem +10% up vote Owner:@happyme
  10. Seven silver bonus: +8 silver can get a gem +10% up vote Owner: The snake clan
  11. Red clover forest +4 herbs +10% up vote Owner: The snake clan
  12. Depp Cove +6 fish +10% up vote Owner: The snake clan
  13. Shining rock +2 gems +10% up vote Owner: The snake clan
  14. Lambert hunting and hide +8 meat 2 hide+10% up vote Owner: The snake clan
  15. Fungus Tower wizard tower +8 Fish +10% up vote Owner: The snake clan

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Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

Overview over all Colones. and quest Rules
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

how workers are working update here is the post on the matter.
https://steemit.com/rpg/@darklands/how-the-up-vote-is-calkulating-introduce-worker-happyness

new armor classes
https://steemit.com/rpg/@darklands/new-combat-classes

Gold if your workers are happy you will get 1 gold/tax a week or by doing the Gold prospector quest or by selling silver or gems to get gold. gold is used to make your colony more profitable
out in steemit. by getting steembasicincome share or extra bigger up votes.
your colony can max have 10 gold at the time.
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@Blockurator

Received a delayed shipment of food from the outpost his workers appreciate the selections
of food but a few of them are missing beds.

Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (five) next one 30 silver
Wood 14 (+6 Region)(-3 fire)
Stone 77 (+35 workers)(-20 trade)
wheat 30 (+10 worker)(-8 workers)
Fish 2 (-8 workers)(+10 trade)
meat 10 (+10 trade)
Silver 41 (-4 potion)(+5 worker)
gem 6
health potion 13 (+2 worker)
iron 0
Ale 1
herbs 22 (+6 worker)(-4 potion)
Gold 7 of 10

Colony conditions:
Current Modifiers: (specialty farming)(Shattan lumberyard +6 wood)
+1 Stone -1 wood +1 stone gunnars pickaxe
Workers 50% good)(your workers need two different food (2 of 3 housing)

weapons(+4 iron axe)(+5 iron long sword 3 dam/gem)(+4 bow 2 dam)(+5 bow 3 dam)
(+5 iron sword 3 dam)

armor(+4 armor iron Shield) (2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)(+2 studded boots)(+8 studded chest gem)

items(+1 to hit amulet)(ballistic stationed defenses)(+1 hit +1 armor collar for talon)

Production Buildings (all building in the colony file etc more info)

  • Research bench 1 and 2 (need a worker)
  • Silver mine +5 silver (need a worker)
  • Farm +5 wheat (need a worker)
  • Stone Quarry +5 (need a worker)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
    see colony file on more info.

Colony Phase:
you can move u eight around if u want.
here are your workers from last week.
0 Lumberjack; 2 farmer; 0 Stone Quarry ; 1 Builder; 0 Scientist; 1 Silver miner,2 herb Forager,2 alchemist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumberyard, House

research (need a Scientist)
buildings:,cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower

Level 2 buildings: lumberyard, quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine and cabin

alchemist (need a Scientist)
using astride book discoverer potions 0 of 5.

Quest
Gold prospector (easy)
Hunting (medium)
Enter the spider cave (medium)
Region Occupy see the Region text (under the outpost)
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@cyber.explorer "fyres forest"

is working in his colony a shipment of wheat is coming from @Ecoinstant his workers are pleas over the new food. but the next day a few of his workers dont feel so good.
and new workers is coming to the colony and the Scientist understand now how we can make barbarian and Rouge armor.

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (seven) next one 40 silver
Wood 32 (+40 worker)(-5 fire)(-5 sending to gob the goblin)
Stone 24 (+7 Region)
meat 16 (+32 workers)(-15 trade)(-14 workers/dog)
fish 7 (-11 trade)(-10 workers)
wheat 13 (+15 trade)(-4 workers)
Silver 38 (-2 trade)
hide 9 (+6 hunters)(-4 armorer)(+4 trade)
ale 3 (+2 trade)
gem 2 (+2 trade)(-2 armorer)
iron 17 (-6 armorer)(+10 trade)
health potion 0 (+1 trade)(-4 used)
herbs 0 (-2 trade)
Gold 6 of 10 (+1 tax)

Colony conditions: (plague) (cured)
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )(Cabin +1)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons(+5 iron sword gem 3 dam)(+5 iron war hammer gem 6 dam two hands)(+5 iron sword 3 dam)(+5 dark staff 2 melee damage)(+5 crossbow 4 dam)(+5 iron hammer/gem 5 dam one hand)

armor (+2 iron horn helmet)(+4 iron helmet)(+4 studded chest)(+2 studded leggings)(2x +2 studded boots)(+4 iron shield)( +1 hide leggings)(+8 iron chest)(+4 iron leggings)(+4 Iron boots)

items(wolf pelt +1 hit)(+1 amulet)(blazed Spiked collar w/gem +1)(+2 wolf tooth amulet)

Production Buildings (all building in the colony file etc more info)

  • Hunter cabin (+4 food +1 hide (need a worker)
  • Lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Armorer (need a worker)
  • iron mine +3 iron (need a worker)
  • Blacksmith (need a worker) (see colony file for more info)
  • Silver mine +5 silver (need a worker)
  • Iron gate

Colony Phase:
u can move your eleven if u want.
here are your workers from last week.
5 Lumberjack; 5 hunter; 0 Miner; 0 Builder; 2 Scientist;1 Armorer ,0 iron minder, 0 Blacksmith,
0 quest.
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

House ,Research bench two,herb cabin, Brewery ,wizard tower, ,moat,Barracks

research (need a Scientist)
buildings: none

Quest
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"

is sending a small shipment of wood the the golbinds he is a bit konfused he was sure the goblins are the enemy. but maby by sending the wood he can get one more ally in this hostile country. @creativetruth amd big jake is getting redy to go on a quest the take a ale and gearing up. his workers starting these week work. the Blacksmith made two special amulets and sending them over to ecoinstant. and curriere from the goblins is arriving. the goblin is pleased over the wood they want to give you a goblin stew its cold now but your worker can heat it up it will give them and extra boost in there work. and moral if they need to.the workers are surprise creativetruth and big jake is not back yet.

(loot from the quest will be add when its done. if you are back before the quest post is going you can go on a new quest this week. if not you can do a job regardless)
Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (six) next one 35 silver
Wood 45 (-5 fire)(-5 send to gob the goblin village)
Stone 41 (+32 trade)
wheat 38 (+21 worker)(-10 workers)(-4 ale)(+1 pig)(+7 quest)
meat16 (+6 trade)
Fish 5 (-10 worker)(+15 trade)
Silver 15 (-4 Alchemist 2 sliver per potion)(+2 trade)(+7 quest)
ale 1 (+2 worker)(-1 used)
gem 11 (+2 trade)(-2 armorer)(+2 quest)
health potion 1 (+2 Alchemist)(-1 trade)
Armor Potion 0 (-1 trade)
Greater healing 1 (+1 quest)
iron 18 (-10 armorer)(+4 trade)
herbs 16 (-4 Alchemist)(+4 trade)(+2 quest)
Gold 2 of 10 (+1 tax)
hide 1
'animal skull 1
goblin stew 1 (+3 production and the workers are boost up to 100% happiness)

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons/(+4 "Fang")(+4 bow)(+6 hunter bow 3 dam)(+5 iron sword 4 dam)(+5 long sword)
(3x +5 iron sword 3 dam)(+5 Spike club (Barbarian) 4 dam)(+5 iron warhammer 5 dam two hand)

armor (+2 studded boots)(+2 studded leggings)(+2 wood shield)(+2 armor horn helmet)( +1 armor hide leggings)( +1 hide boots)(2x +2 hide chest)(+1 hide helmet)(+4 iron shield)(+4 iron leggings)(+4 iron helmet)

items(+1 to hit amulet)(dark staff)(book)(+1 ring)

animal companion pig

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Farm +5 wheat (need a worker)
  • lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Silver mine +5 (need a worker)
  • Blacksmith (need a worker) (more info see colony file)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)

Colony Phase:
you can move your ten if u want
here are your workers from last week.
0 Lumberjack; 3 farmer; 0 Miner; 0 Builder; 2 Scientist;0 Silver miner,0 herb Forager,1 alchemist,1 brewer, 1 quest, 2 Blacksmith

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Research bench two,wizard tower,
iron mine,stone wall.

research (need a Scientist)
buildings:, Barracks, armorer.

Blacksmith research(need a Scientist) (more info see colony file)
alchemist (need a Scientist) using astride book discoverer potions 5 of 5.

Quest
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@Ecoinstant "Sustainable Acres"

his colony is sick. Ecoinstant giving Paige and Rastael potions and sending them out on a quest to get rid of the source of the plague. in case of trubbel they get a few more potions with them. he is sending most of his workers out in the forest to find herbs to get more health potion. a few of his workers got there potion but just a few days later it clear the tactics has not worked. all of his reminding workers are sick even the few ho got a potion. and the Alchemist has not be able to make enough health potion. one morning he ses a shipment form the goblins sending you a goblin stew. and @creativetruth has send you the Eye of Accuracy and Ring of Healing has been delivered..Paige and Rastael will be pleased for sure. if the colonye is still alive when they are back...@Ecoinstant notes they are late

Black harbor
hear you are in difficulty they are sending word out to get a ship with health potion but it will be here in 1 week
one ship is still there.

  • buying 50 stone for 40 fish

  • buying 50 stone for 25 iron

    (loot from the quest will be add when its done. if you are back before the quest post is going you can go on a new quest this week. if not you can do a job regardless)
    Black harbor trade fund 37 stone
    Resources Phase:
    SP Delegated: 320SP (six workers)
    Silver workers: (six) next one 35 silver
    Wood 144 (-4 fire)(-5 Sending to Gob the goblin)
    Stone 221 (-22 trade)
    wheat 160 (+24 workers)(-12 workers)(-15 trade)(+7 quest)
    Fish 0 (-5 workers)
    meat18 (+15 trade)(-7 workers)
    Silver 54 (-10 trade)(+7 quest)
    gem 3 (-2 trade)(+2 quest)
    health potion 7 (-5 used)(-1 used quest)(+6 Alchemist)
    Greater healing 1 (+1 quest)
    iron 0 (-4 trade)
    hide 12 (+10 trade)
    ale 5
    herbs 17 (+25 workers)(-12 Alchemist)(+2 quest)
    Gold 2 of 10 (+1 tax)
    animal scull 1
    goblin stew 1 (+3 production and the workers are boost up to 100% happiness)

Colony conditions: (plague 10 of 12 workers are sick and need a health potion without its 50/50 chance of dead if not treated it will spread)
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
-1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production
Workers 100% good)(your workers need two different food (3 of 4 housing)

weapons(+5 bow 3 dam)(+5 long sword)(+5 iron spear 2 dam)(+5 wizard staff 2 dam )
(2x +5 iron sword 3 dam)(x5 +4 stone club)(+5 iron sword 4 dam)

Armor(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)(+2 wizard boots)(+2 studded hide leggings)(+2 studded hide helmet)

items(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)
+2 range hit. Eye of Accuracy (Ranger) and +2 spells hit. +1 spell dam "Ring of Healing" (Cleric)

Production Buildings (all building in the colony file etc more info)

  • Lumber yard +5 wood (need a worker)
  • Farm +5 (wheat/food) (need a worker)
  • Research bench two (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (-2 food) (need a worker)
  • Wizard tower (see colony file on spells etc)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Barracks (hire a Soldier whit a base stat of 5)

Colony Phase:
u can move your eleven workers if u want
here are your workers from last week.
0 Lumberjack; 5 farmer; 0 Stone Miner; 1 Builder; 1 Scientist, 5 Silver miner,0 wizard,0 brewer,
0 alchemist, 0 herb Forager, 0 Soldier

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, ,Blacksmith
iron mine,iron gate,ballista,moat

research (need a Scientist)
buildings:armorer,batteling ram, Trebuchet,guard tower

spells: a few more has been added (see the colony file etc more info)
alchemist using astride book discoverer potions 3 of 5.

Quest
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@methus

left the colony a few days a go. he will be back when the undeads are gone from the tower. his workers are doing there wile he is gone. and courier from the goblins has delivered a goblin stew as Thanks or the wood

(loot from the quest will be add when its done. if you are back before the quest post is going you can go on a new quest this week. if not you can do a job regardless)

Resources Phase:
SP Delegated: 80SP (four worker)
Silver workers: (four) next one 25 silver
Wood 32 (+20 trade)(-4 fireplace)(-5 sending to gob the goblind)
Stone 78 (+48 workers)(-20 trade)
meat 14 (+4 region)(-8 workers)(+4 trade)
Wheat 16 (-8 workers)(+7 quest)
Silver 65 (+2 trade)(-15 trade) (+7 quest)
hide 32 (+2 region)
Ale 1
gem 11 (+2 quest)
health potion 2 (-2 trade)
Greater healing 1 (+1 quest)
iron 2
herbs 10 (+6 workers) (+2 quest)
Gold 1 of 10 (+1 tax)(+3 trade)(+2 SBI)
animal skull1
barbarian ale 1 (-1 used)(+2 to hit and a +2 damage in combat.)
Goblin Stew 3 (+1 shipment from the goblins)(+3 production and the workers are boost up to 100% happiness)

Colony conditions:
Current Modifiers: (specialty hunting)(Region Crimson forest +4 food +2 hide)
+2 stone (+1 stone gunnars pick axe)
Workers 100% good)(your workers need two different food (3 of 3 housing)

weapons:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+6 dark staff 2 melee damage and +2 spell dam)(+5 Bow 3 dam)(2x +5 swords 3dam)(+3 warhammer 5 dam)(+5 dark staff 2 melee damage)

Armor(+4 armor iron Shield)(2x +2 wood shield)(+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)(+2 wizard helmet +1 spell dam)(+4 studded hide boots gem)(+4 studded chest)(+4 iron leggings)(+4 iron helmet)

items(+1 ring)(+1 hit gem amulet)

Production Buildings (all building in the colony file etc more info)

  • hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Silver mine +5 silver (need a worker)
  • wizard tower (see colony file on more info)can hire a wizard)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Stone Quarry +5 stone (need a worker)

Colony Phase:
u can move your eight workers if u want
here are your workers from last week.
0 Lumberjack; 2 hunter; 6 Miner; 0 Builder;0 Scientist, 0 silver miner,0 wizard,0 Soldier,0 alchemist, 0 herb Forager

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine, and Armorer,guard tower, house

research (need a Scientist)
buildings:, cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet, and moat

spells: Roots,Rage,berserk
alchemist using astride book discoverer potions 2 of 5.

Quest
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@Paradigm42

is not sure what to do one of her workers are sick. but Luckily now others is sick so she. starting the weeks work hoping its just the flu.

Resources Phase:
SP Delegated: 0SP
Silver workers: (four) next one 25 silver
Wood 25 (-1 fireplace)
Stone 85 (+16 workers)
meat 28 (+8 workers)(-4 worker)
Silver 40
hide 25 (+1 workers)
ale 1
health potion 2
iron 9
gem 11 (+1 worker)
Cinnamon rolls 1 (+2 to hit +2 production one week)
herbs 6
Gold 7 of 10

'Colony conditions:(plague 1 of 4 workers are sick and need a health potion without its 50/50 chance of dead if not treated it will spread)
Current Modifiers: (specialty hunting) +1 stone +1 stone gunnars pickaxe -2 wood
Cottage +1 production
Workers (get activate after 5 workers)

weapons (+4 bow)(+5 long sword)(2x +3 wood spear)(+3 bow)(+5 iron sword 3 dam)(+4 spiked club (Barbarian)(+4 iron battle ax gem 5 dam)(+5 dark staff 2 melee damage)

Armor(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)
(+1 hide boots)

items(+2 hit bear cape "special item")

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (need a worker)
  • Armorer (need a worker) see colony file for more info
  • Cottage +1 production

Colony Phase:
u can move you four workers move if u want to
here are your workers from last week.
0 Lumberjack;2 hunter; 2 stone miner; 0 Builder;0 Scientist,0 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,, Wood wall, Research bench two, wizard tower,iron mine, house and Brewery

research (need a Scientist)
buildings:Blacksmith, Barracks, stone wall,herb cabin

Armorer (need a Scientist) see colony file for more info

Quest
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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paragrim.jpg

@happyme

his workers continuing there hard work now the plague has been dealt whit the workers doing there normal thing. happyme went to the tower to help clear out the undeads there. he is not yet come back. the improved iron leggings are back. from creativetruth. and courier from the goblins came by giving the colony and goblin stew as thanks for the wood.

sadly it was only the colonist on the "Esorting the Gob quest" ho had access to trade with them.

(loot from the quest will be add when its done. if you are back before the quest post is going you can go on a new quest this week. if not you can do a job regardless)

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 77 (+45 trade)(-3 fire)(-5 sending to gob the goblin)
Stone 50 (+32 worker) (-55 trade)
meat 40 (+12 workers) (-6 trade)(-6 workers)
Fish 49
wheat 51 (-6 worker)(+6 trade)(+7 quest)
Silver 51 (+10 trade)(+7 quest)
hide 13 (+2 workers)(-14 trade)
gem 4 (-2 trade)(+2 quest)
Herbs 2 (-2 trade)(+2 quest)
Gold 5 of 10 (+1 tax)(-2 100% up vote comment)
health potion 0 (-1 used)
armor potion 1 (+1 trade)
Greater healing 1 (+1 quest)
iron 2 (+4 Region)(-10 trade)
Ale 1
Goblin stew 1 (+3 production and the workers are boost up to 100% happiness)

Colony conditions:(plague 0 of 4 cured
Current Modifiers: (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter +1 stone gunnars pick axe)(+4 iron iron company)
Workers 100% good)(your workers need two different food (2 of 2 housing)

weapons:(+5 long sword 3 dam gem)(+5 bow/gem 5 dam)
(+5 iron sword 3 dam)(+5 long sword/gem 4 dam )

Armor(+4 studded chest plate)(2x +1 armor hide helmet)(4x +2 hide chest plate)(+1 hide leggings)(2x +1 hide boots)(+16 iron chest gem)(+8 iron leggings gem)(+4 Armor iron shield)(+4 iron helmet)( +4 iron leggings)

items(+1 hit gem Ring)(2x +1 hit gem amulet)

Production Buildings (all building in the colony file etc more info)

  • Stone Quarry +5 stone (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Cabin +1 all Resources building)

Colony Phase:
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 Miner; 0 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, house

research (need a Scientist)
buildings: silver mine,iron mine,wizard tower, armorer,Brewery, and Barracks,

Quest
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
cyrber.exslore.jpg

@stever82

is fight the undeads his workers are home doing there best to keep it together, a new workers is joining the camp. he starting his new life here by figuring out how to build the herb cabin. its starting to be a good size colony. and Currier from the goblins is coming by and delivering one more goblin stew as thank you for your help and the wood for the gate. the worker are starting to be worry he is not back yet. has something happen

(loot from the quest will be add when its done. if you are back before the quest post is going you can go on a new quest this week. if not you can do a job regardless)

Resources Phase:
SP Delegated: 80SP four workers
Silver workers (three) (next one 20 silver)
Wood 30 (+14 worker)(-20 construction)(-5 goblin delivery(-4 fire)
Stone 19 (+4 trade)(-5 construction)
Fish 77 (+27 worker)(-7 worker)(-10 trade)
meat 27 (-2 worker)
Wheat 36 (-5 worker) (+10 trade)(+7 quest)
Silver 17 (-15 hire a worker)(+7 quest)
iron 5
ale 1 (-1 used)
Health Potion 2
Greater healing 1 (+1 quest)
hide 6
gem 2 (+2 quest)
Herbs 4 (+2 quest)
Gold 4 of 10 (+1 tax)(-3 Sbi)
Animal scull 1
Barbarian Ale 2 (+2 trade) (+2 to hit and a +2 damage in combat.)
goblin stew 3 (+1 delivery)(+3 production and the workers are boost up to 100% happiness)

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (3 of 3 housing)

weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(2x +3 stone club)(+4 bow)
(+5 iron sword 3 dam)(+4 stone club 2 dam)(+3 war hammer 5 dam)(+5 iron warhammer 5 dam two hand)
(+5 iron sword/ gem 4 dam)

Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(2x +1 hide leggings)(+1 hide boots)(+2 studded hide boots)( +4 studded hide chest)(+4 iron leggings)(+2 studded hide leggings)

items(+2 boar fangs amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Fishing Cabin +7 food (need a worker)
  • Cottage +1 production

Colony Phase:
u can move you seven worker if u want.
here is the jobs your can do

2 Lumberjack;3 fisherman;0 Miner;1 Builder;1 Scientist

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

lumber yard, Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,Brewery,armorer, herb cabin

research (need a Scientist)
buildings:,iron mine,wizard tower
stone wall and Barracks.

Quest:
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

paragrim.jpg

@hhayweaver

he has cured hes workers and the plague sems to beaten but @hhayweaver stacking up on health potion in case it will return. in all the chaos his colony has run out of wood.
'but he has a big pile of stones after all his workers has had a sick free week.

Resources Phase:
SP Delegated: 40SP three Worker
Silver workers(two) (next one 15 silver)
Wood 0 (-3 fire)
Stone 32 (+24 worker)
meat 21 (+15 worker)(-5 worker)(-4 trade)
Fish 0
wheat 6 (-5 workers)
Silver 34 (-2 trade)
health potion 3 (+3 trade)(-2 used)
gem 5
hide 11 (+3 worker)(-3 trade)
Herbs 2
Gold 6 of 10 (+1 Tax)
Animal scull 1

Colony conditions::(plague** 0 of 4 (cured)
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
(Cottage +1 production)
Workers 100% good)(your workers need two different food (2 of 2 housing)

weapons(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)(2x +4 stone club 2 dam)

Armor(2x +1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(x2+1 hide boots)(+2 Ranger helmet +1 ranger damage)

items(+1 Ring)(+2 bear amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Stone Quarry +5 (need a worker)
  • hunter cabin +4 meat +1 hide (need a worker)
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;3 hunter;2 Miner;0 Builder;0 Scientist: 0 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,Wood wall, Research bench two, iron mine, house

research (need a Scientist)
buildings: Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower

Quest:
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
creativtrues.jpg

@enjoycompany

is coming back from looking for gold she notes the gold chest is full now. the silver mine has been build, one of her workers where to work as a Scientist but he had now job (you need to specify which kind of research you want to do) the Scientist here enjoycompany need silver so going down to the silver mine and getting some silver instead. and shipment from the goblins is sending your colony one goblin stew use it to boost your workers production.

Resources Phase:
SP Delegated: 20 SP Two workers
** Silver workers** (Two) (next one 15 silver)
Wood 8 (+4 workers)(-20 construction)(-5 goblin delivery(-1 fire place)
Stone 17 (-5 construction)
wheat 47 (+7 workers)(-4 worker)
Silver 14 (+5 worker)
Cinnamon rolls 2 (+2 to hit +2 production one week)
gem 1
Iron 9
health potion 1
Gold 10 of 10 max (+1 quest)(+1 tax)
Goblin stew 1 (+1 delivery from the goblins as a thanks for the wood)(+3 production of all your workers one week)

Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
Workers (get activated after 5 worker)

weapons (+5 iron sword 2 dam)

Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)

Items

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Farm +5 wheat (need a worker)
  • Research bench (need a worker)see colony file on more info
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your four worker if u want
here is the jobs your can do

1 Lumberjack;1 farmer;0 Miner;1 Builder;0 Scientist, 1 silver Miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall ,

research (need a Scientist)see colony file on more info

,iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2
herb cabin,wizard tower

Quest:
Gold prospector (easy)
Hunting (medium)
find out ho is following her (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
blockurator.jpg

@ligayagardener

his Scientist know how to build the silver mine now. it cost 20 wood and 5 stone.
the rest of his workers had a ok week. they are worryd he is not back yeat maby something has happen? but a curler from the goblins are coming in the camp he has a goblin stew whit him as thanks for the wood

(loot from the quest will be add when its done. active players get more loot if you are back before the quest post is going you can go on a new quest this week. if not you can do a job regardless)
Resources Phase:
SP Delegated: 20 SP two workers
Silver workers (two) (next one 15 silver)
Wood 18 (+4 worker)( -1 fireplace)(-5 sending to gob the goblin)
Stone 28 (+4 worker)
meat 23 (+10 worker)(-4 workers)
fish 9 (-1 gift)
wheat 7 (+7 quest)
Silver 16 (+7 quest)
iron 2
gem 3 (+2 quest)
Gold 4 of 10 (+1 tax)
Herbs 2 (+2 quest)
Hide 9 (+2 worker)
Greater healing potion 1 (+1 quest)
goblin stew 1 (+3 production and the workers are boost up to 100% happiness)

Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: +1 stone gunnars pick
Workers (get activated after 5 worker)

weapons (+3 stone spear 2 dam)(+4 bow 2 dam)(+5 Sword 2 dam)

Armor(+1 armor hide boots)(+2 hide chest)(+1 hide helmet)(+2 studded hide boots)(+4 studded hide chest)

items(+1 Ring)(+1 amulet)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • hunter cabin +4 meat 1 hide per worker
  • Research bench (need a worker) see more info in the colony file

Colony Phase:
u can move your four worker if u want
here is the jobs your can do

1 Lumberjack;2 hunter;0 Miner;0 Builder;1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall,silver mine and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 , herb cabin,wizard tower

Quest
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
enhos.jpg

@enosh

is just working in his camp this week unaware of the plague and the undead just around the corner. his builder has noting to do so on is own will he going to get some more wood, they camp need it. he gets @enosh to jone him to they get a good pile of wood.

Resources Phase:
SP Delegated: 0 SP
Silver workers (one) (next one 10 silver)
Wood 20 (+9 workers)(-1 fire)
Stone 7
Food 3 (-1 worker)
Silver 15
Gold 2 of 10

Colony conditions:
Current Modifiers: (+1 specialty fish)+1 wood -2 stone
Workers (get activated after 5 worker)

weapons (+4 sword 2 dam)(+4 bow 2 dam)

Armor(+2 hide chest)(+1 hide leggings)(+1 hide helmet)(+1 hide boots)

items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace

Colony Phase:
u can move your worker if u want
here is the jobs your can do

0 Lumberjack;0 Forager;0 Miner;1 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood
Fisherman hut 20 wood 5 stone +7 fish(food)

Quest
Gold prospector (easy)
Hunting (medium)
kill the bandit (medium)
Region Occupy see the Region text (under the outpost)

DARKLANDS.jpg.

Sort:  

An epidemic, pestilent enfermity, we press on, no further ahead than last week but all still alive. We work to make it so again next week....

10 are ill, and only 7 potions in our vault... we use every one of them to make our people better. But the 3... They will continue to camp away from the colony, they will be forced to forage for herbs from their camp grounds until we can make enough potions for them.

Our alchemist will continue to work around the clock. As soon as three potions can be made, they will be fed to the quaranteened workers camping in the woods.

Ecoinstant will also take time to build a 4th house, this one will be a little further away from camp, and could be used in the future to quarenteen sick colonists.

Workers:
3 (sick) foragers (herbs)
Rastael - research teleportation
Paige - Gold prospector (QUEST)
1 potion researcher
3 alchemists (potions)
2 farmers (wheat)
Ecoinstant will build a 4th house.

Trade:
Cyber.explorer will trade us +15 meat for -15 wheat
trade cyber.explorer 8 hide, 8 silver and 1 gem for Wizard Leggings.
We will drink our ale this week, to keep our spirits high, and motivate our efforts in these dark times.

did you still want us to make your wizard leggings this week?

Yes! Please remind me of the cost!

8 hide, 8 silver, 1 gem

Done! I have updated my post accordingly :)

Week 29

IC:

Colony

Give my workers the Bararbarian Stew (+3 production)
Worker 1 - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide) ?stew gives extra hide as well as meat? (9 meat + 2/3 hide?)
Worker 2 - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide) ?stew gives extra hide as well as meat?
Worker 3 - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide) ?stew gives extra hide as well as meat?
Worker 4 - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide) ?stew gives extra hide as well as meat?
Worker 5 - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide) ?stew gives extra hide as well as meat?
Worker 6 - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide) ?stew gives extra hide as well as meat?
Me (worker 7) - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide) ?stew gives extra hide as well as meat?

Diplomacy

  • Trading 6 meat to @creativetruth for 6 wheat.
  • Looking for someone to be my regular supplier of armor potion (recovers +8 armor). I have no herbs, so need the supplier to provide the raw materials.
  • Buying a 100% up-vote to any of my replies/comments for 2 gold.

Quest

No quest this week. Instead I will join my workers hunting.

a yes the armor potion...has been added now. my bad gold received on 100% up vote (its comming in soon just going to get back some more power.

Trade accepted

No quest for me this week. Just hoping to make it back in one piece. I will post my colony assignments in about 10 hours when I get home.

Somebody wanted my blacksmith to make something? I will have to check back on last weeks post.

I was hoping to get a ranger helmet made, I think @cyber.explorer has the armorer, right? I have iron to trade, but not much hide material for crafting.

Oh! Anybody hacking up black plague goo? Give me a whistle, and I can brew you a healing potion.

we can do the helmet this week. you can supplement silver or iron for the missing hide.

You got voted by @curationkiwi thanks to norwegianbikeman! This bot is managed by KiwiJuce3 and run by Rishi556, you can check both of them out there. To receive upvotes on your own posts, you need to join the Kiwi Co. Discord and go to the room named #CurationKiwi. Submit your post there using the command "!upvote (post link)" to receive upvotes on your post. CurationKiwi is currently supported by donations from users like you, so feel free to leave an upvote on our posts or comments to support us!

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This week I will remain at home and collect wood. My worker will build the Fisherman Hut (20 wood, 5 stone).
Soon I need to put together a team and go after those bandits, but not this week.

I promised the Lambert hunting and hide (+8 meat 2 hide+10% up vote Owner: The snake clan) that I would help them out, but I already have a region, so perhaps you would like to take that region and I can help you take it. Everyone needs food and hides, so its a good region to have. Make sure to tag me when you are ready to go after it. By the way, I also run a game and am looking for more players.

yes @enosh taking a region is a good ide. and its a medum quest- you dont need a big party to take it the medium is 2x enemy's to friendly so just by using the rules "hide etc" you can take it even alone. and the reverse are large. specially in a "small" colony.

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Workers
6 will mine stone, 2 will make healing potions

Trade
Trade 28 Stone for 28 wood

Quest
I'm currently out on a quest. If I make it back in one piece, I will build a guard tower.

roger roger

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