Week eighteen Colonye post: its getting Colder and invasion of Black harbor

in #rpg5 years ago (edited)

To the how to jone comment below or go on Discord )

Darkland is sitting at 5,159 SP steem power. all players get two post a day up voted and comments, if u are not doing a quest or few comments. a will visit and up vote random comments true the week. the more you delegation u more a do so.
long term players (min 4 weeks) are getting and steembasicincome. share.

and have a good Christmas

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@ronaldoavelino
@happyme
@stever82
@enjar
@hhayweaver
@shaheerbari
@ligayagardener
@enjoycompany

all photos from pixabay

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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. so its a work in progress can we say.
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The trading outpost.

its getting colder. the outpost is recommend the colonists to stack up on food and fire wood
the reports are unclear at this point but its seems to be and unnatural cold wave.

the outpost has run out of ale.
blacksmith: to put a gem in to a weapon or armor make a ring.amulet it cost 5 silver.

  • buying wood,food ,stone, 1-1 ratio
  • buying silver for wood, food ,stone 1-1
  • Selling 1 health potion for 4 food
  • we are buying +3 weapons for 4 wood or stone
  • we are buying +4 weapons for 6 wood or stone
  • we are buying +5 weapons for 8 wood or stone
  • we are buying hide armor/wood shield for 4 wood or stone

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Regions

by scouting and region you get one week bonus from it. and unlocking it so it can be capture.
anybody can attack the regions NB :read the rules on occupation before attacking a region.

more info in the darkland wiki under part three:Regions

6 of 15 Regions Discovered

  1. Crimson forest (medium) weekly bonus : 4 food and 2 hide +5% up vote owner: @methus, @ecoinstant
  2. Shattan lumberyard (medium) bonus +6 wood +5% up vote Owner: The snake clan
  3. Seven Sister (medium) bonus +6 stone +5% up vote Owner: @cyber.explorer
  4. Orange hills (medium) bonus +6 wheat +5% up vote Owner: The snake clan
  5. Black harbor (hard) bonus: special trade agreements +5% up vote Owner: The snake clan
  6. Green wally (hard) bonus +8 wheat access the Brewery +5% up vote Owner: The snake clan

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updated quest rules
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules

Overview over all colones.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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Rules, updates and Quests

**When entering a quest in your comment remember to inform me what kind of items you are bringing and the values. make my work so much more easy if a dont need to find all your weapons for you. **

the playable quest day is Wednesdays or Tuesday evening Canada time. so make your turn before it.

**Gems: can be used to make a amulet or ring +1 to hit (you can have two special item). or on a weapon + on Damage or on armor + armor. you need and blacksmith or armorer to do it. the outpost can do it but limted improvement. by using a colony blacksmith or armorer you can improve it more. by adding more Resources to the job.

shield are buffed double armor Number and knock back two squares
wood +2 armor, iron +4 armor.

when a colonist have 0 hit points he is unconscious. a colonists need to give him a health potions or and Magic heal so he can continuing the quest. he will receive 4 hp immediately after getting the health potions if no heal is given the colonists revising no loot and get - on his next turn. if all colonists in a quest are unconscious the quest is over and no loot is given.

am trying to update the docs.google but am not guarantee the weapons to be correct (but its is correct in the quest post), but building and tech is

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@Blockurator

went to Shattan lumberyard whit his worker and @creativetruth there the fund the snake clan. the went in position to ambush them but it back fire the first attack was a success full but the snake clan was fight back killing @Blockurator s worker and rendering @creativetruth and @Blockurator unconscious to his surprise the remanding snake clan Warrior help them to get to safety. his workers made the wood wall while he was gone.

Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (four) next one 25 silver
Wood 7 (+3 worker)(-50 construction)(-1 fire)
Stone 26 (+7 worker)(-10 construction)
Food/wheat 31 (+10 worker)(-6 consumption six workers)(-2 consumption one silver workers)
Silver 28 (+5 workers)
gem 3 (+1 silver miner)
health potion 2
iron 4
Cinnamon rolls 1 (+1 gift) (+2 to hit +2 production one week)

Colony conditions:(wounded one week)(-50% production -3 to ht in combat)
Current Modifiers: (specialty farming)
+1 Stone -1 wood
+1 stone gunnars pickaxe

weapons/items/armor:
(+4 iron axe)(+5 iron long sword 3 dam/gem)(+3 cross bow "4 dam")(+3 stone club)
(2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)(+1 to hit amulet)

Buildings:
Research bench (need a worker)
silver mine +5 silver (need a worker -2 food)
Farm +5 wheat (need a worker)
Stone Quarry +5 (need a worker)
ballistic (strong range defense)(if you are attack it need a worker or you on it.)
Wood wall

Colony Phase:
you can move u seven around if u want.
here are your workers from last week.
1 Lumberjack; 2 farmer; 1 Miner; 1 Builder; 0 Scientist; 1 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumberyard,herb cabin,Research bench two

research (need a Scientist)
cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower

Quest
Scout and region (easy)
Enter the spider cave (medium)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region.
Region Occupy see the Region text (under the outpost)
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@cyber.explorer "fyres forest"

whet to liberate the region seven sister he whit Maxwell when there arrived the met the locale snake clan chef ten it was a short but pain full battle but in the end the where victorious and the snake clan has been driven out they are celebrating whit putting the snake chef head on a pike. the local workers has been told it has noting to do whit them its a warning on the snake clan..@cyber.explorer is taking home the snake clans iron shield and his iron hammer. back home the armors is done whit the two studded chest plates.

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (three) next one 20 silver
Wood 29 (+8 worker)(-4 trade)(-1 fire)
Stone 24 (+6 quest)
Food 13 (+12 workers)(-6 consumption five workers/dog)(-4 2 armorer/iron workers)
Silver 42 (+32 trade)@ecoinstant, @happyme
hide 5 (+3 hunters)(-16 armorer)
ale 2 (-1 used)
gem 0
iron 1 (-8 armorer)
health potion 2 (-1 used)
Cinnamon rolls 1 (+1 gift) (+2 to hit +2 production one week)

Colony conditions:
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )

weapons/items/armor:
(+4 stone spear)(+5 iron sword gem 3 dam)(+3 stone club)(+5 iron hammer 3 dam)(+1 hide boots)(+2 iron horn helmet)(+4 studded chest)(+2 studded leggings)(+2 studded boots)(+2 wood shield)(+4 iron shield)
( +1 hide leggings)(special item wolf pelt +1 hit)(+1 amulet)

Armorer (need a worker)-2 food (more info see colony file)
you can make hide and studded hide armor. one turn per part armor. per worker.
cost etc in the file.

Buildings:
Hunter cabin (+3 food +1 hide (need a worker)
Lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)
wood wall Stone wall
Armorer (need a worker) 2 food
iron mine +3 iron (need a worker) 2 food

Colony Phase:
u can move your eight if u want.
here are your workers from last week.
1 Lumberjack; 3 hunter; 0 Miner; 0 Builder; 1 Scientist;2 Armorer ,0 iron minder

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Research bench two,
Blacksmith,stone wall,herb cabin and Brewery

research (need a Scientist)
cabin,silver mine, Barracks, wizard tower,moat
Ranger armor (low armor but high hit chance), improved hide studded armor,iron gate and ballista
wizard armor **improved armor ** iron, shields, large and tower

Quest
Scout and region (easy)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"

went to Shattan lumberyard there he meeting up whit @Blockurator and his worker the snake clan has
a strong defense there. the ambush startid good but the snake clan fight back killing @Blockurator s worker and rendering @creativetruth and @Blockurator unconscious. the remanding snake clan Warrior help them to get to safety. its hope in the world. his Scientist fund out how the can make the hunters bow this will help a lot

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (three) next one 20 silver
Wood 50 (+7 worker)(-1 fire)
Stone 40 (+14 worker)
Food/wheat 21 (+7 worker)(-5 consumption five workers)(-4 two silver worker)
Silver 23 (+14 worker)
ale 2 (-1 used)
gem 7 (+1 stone worker)
health potion 0 (-1 used)
iron 4
Cinnamon rolls 1 (+1 gift) (+2 to hit +2 production one week)

Colony conditions:
Current Modifiers: (specialty farming)(wounded one week)(-50% production (next week) -3 to ht in combat)
+1 stone (gunnars pick axe) -1 stone +1 all (Cottage)

weapons/items/armor:
(+4 "Fang")(+4 bow)(+5 long sword)(+3 stone club)(+2 armor horn helmet)(2x +1 armor hide leggings)(+1 hide boots)(+2 hide chest)(dark staff)(book)(+1 to hit amulet)

Blacksmith(need a worker)-2 food (more info see colony file)
you can make wood,stone weapons and simple upgrading but you need to research to unlock more advance weapons and improvements. one weapon per worker. see colony file on cost etc.

Buildings:
Research bench (need a worker)
Farm +5 wheat (need a worker)
lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)
cabin (+1 all production)
Silver mine +5 (need a worker) -2 food
Blacksmith (need a worker) -2 food

Colony Phase:
you can move your six if u want
here are your workers from last week.
1 Lumberjack; 1 farmer; 2 Miner; 0 Builder; 1 Scientist;2 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Barracks, Research bench two,wizard tower

Blacksmith, iron mine, herb cabin Cottage,stone wall.

research (need a Scientist)
Brewery, Barracks, armorer.

Blacksmith research(need a Scientist)
master long sword, battelax warhammer iron, Scimitar,cross bow master, hunter bow master, heavy spear

inproved wepons warhammer battel ax. Scimitar, hunter bow, wizard staff. master long sword,heavy spear

Quest
Scout and region (easy)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region
Region Occupy see the Region text (under the outpost)
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@Ecoinstant "Sustainable Acres"

after coming back from the old mans camp @Ecoinstant find the Brewery his been build up.
his workers is trying to find out if all the trades are correct he has a long list.. he think so but he is not sure. he feel its getting colder

Resources Phase:
SP Delegated: 320SP (six workers)
Silver workers: (five) next one 50 silver
Wood 114 (-65 trade)(+80 trade deal whit @ronaldoavelino)(-30 construction)(-1 wood fireplace)
Stone 0 (+22 trade)(-30 construction)(-30 trade deal whit @ronaldoavelino)
Food/wheat 61 (+49 workers)(+2 region)(-3 trade)(-11 consumption six workers)
Silver 44 (-5 construction)(+61 trade)(+4 quest)(-16 studded chest to @cyber.explorer)
gem 5
health potion 1
iron 4
hide 2 (+1 region)
ale 0 (+1 trade)(-1 used)
Cinnamon rolls 2 (+2 quest) (+2 to hit +2 production one week)

Colony conditions:
Current Modifiers: (+1 specialty farming) (Region Crimson forest (shared) +2 food +1 hide)
-1 stone and wood +1 stone (gunnars pick axe) Cottage +1 production

weapons/items/armor:
(+4 bow 3 dam, gem)(+5 long sword)(+3 stone club)(x2 +2 hide chest)(+4 studded chest)(+3 iron helmet (wolf scull)(+5 iron spear 2 dam)(+4 iron shield)(+1 hit gem necklace)(+1 hide helmet)(+5 wizard staff 2 dam )(x2 +1 hide boots)(+1 hide leggings)(+1 ring)

Buildings:
Lumber yard +5 wood (need a worker)
Farm +5 (wheat/food) (need a worker)
Research bench (need a worker)
Stone Quarry +5 (need a worker)
Silver mine +5 (-2 food) (need a worker)
Stone wall
Cottage +1 production
wizard tower
Brewery (using wheat to make ale)(one worker can make 2 ale a turn using 4 wheat.) eating 2
food)

wizard tower
see colony file on more info.
(Dark heal) touch d20 dong -2 dam to enemys healing and frendly +2 a turn
(Roots) range d20 (no damage) (hold enemy in place one turn then enemy need to roll dice D6 to get free 1-3 to get free),

Colony Phase:
u can move your ten workers if u want
here are your workers from last week.
0 Lumberjack; 7 farmer; 0 Miner; 1 Builder; 2 Scientist, 0 Silver miner,0 wizard,0 brewer

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Research bench two, Brewery,Blacksmith
herb cabin,cottage,iron mine,iron gate,ballista

research (need a Scientist)
armorer Barracks

spells:
nettles wall (make a wall can be used ass cower dealing damage when waking true it.) Rage (increase hit chance and damage to a friendly but lower its defense) berserk (make the subject attack the closes friendly or enemy one turn)(Dark missile) range attack d20 dealing 3 damage

Quest
Scout and region (easy)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region
Region Occupy see the Region text (under the outpost)
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@methus

is coming back from saving the Reindeer he has a stone club, and a few herbs and two Cinnamon rolls whit him, his Scientist has fund out how he can make a Barracks. its a cold breeze over the land.

Resources Phase:
SP Delegated: 10SP (One worker)
Silver workers: (four) next one 25 silver
Wood 12 (-1 fireplace)
Stone 30 (+30 workers)(-69 trade)
Food 7 (+2 region)(+4 trade with @enjar)(-5 consumption five workers)
Silver 80 (-3 ring)(+69 trade)(+4 quest)
hide 9 (+1 region)(-2 trade with @enjar)
Ale 1
gem 2 (+1 stone miner)(-1 ring)
health potion 1
iron 4
Cinnamon rolls 2 (+2 quest) (+2 to hit +2 production one week)
herbs 4 (+4 quest)

Colony conditions:
Current Modifiers: (specialty hunting)(Region Crimson forest (shared) +2 food +1 hide)
+2 stone (+1 stone gunnars pick axe)

weapons/items/armor:
(+3 bow)(+4 bow)(+4 spike wood club)(2x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam)(+4 stone spear)(+5 dark staff 2 melee damage)(+2 wood shield)(+2 studded boots)
(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(3x +1 hide leggings)(+1 hide boots)

wizard tower
see colony file on more info
(Dark heal) touch D20 dong -2 dam to enemy healing and friendly +2 a turn
(Dark missile) range attack D20 dealing 3 damage

Buildings:
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)
Silver mine +5 silver (need a worker) -2 food
Stone wall
wizard tower (can hire a wizard) -2 food

Colony Phase:
u can move your five workers if u want
here are your workers from last week.
0 Lumberjack; 0 hunter; 4 Miner; 0 Builder;1 Scientist, 0 silver miner,0 wizard

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,Blacksmith,herb cabin, and Armorer,Barracks

research (need a Scientist)
cabin,iron mine, ,iron gate,ballista.

spells:
Roots (hold enemy), nettles wall (make a wall can be used ass cower dealing damage when waking true it.) Rage (increase hit chance and damage to a friendly but lower its defense) berserk (make the subject attack the closes friendly or enemy one turn)

Quest
Scout and region (easy)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region
Region Occupy see the Region text (under the outpost)
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@Paradigm42

after saving the Reindeers Paradigm42 is coming home she meeting here workers the are all in the silver mine and the find two more gems. its getting a bit colder but almost agreeable.
she got 5 more iron and two Cinnamon rolls and a few silver

Resources Phase:
SP Delegated: 0SP
Silver workers: (three) next one 20 silver
Wood 8 (-1 fireplace)
Stone 29
Food 15 (-6 consumption three worker silver mine)
Silver 25 (+18 worker)(+4 quest)
hide 14
ale 2 (-1 used)
health potion 1 (-1 used)
iron 9 (+5 quest)
gem 3 (+2 silver miner)
Cinnamon rolls 2 (+2 quest) (+2 to hit +2 production one week)

'Colony conditions:
Current Modifiers: (specialty hunting)
Resources: +1 stone +1 stone gunnars pickaxe -2 wood

weapons/items/armor:
(+4 bow)(+5 long sword)(+3 wood spear)(+3 stone club)(+3 bow)(+4 spiked club)(+4 iron battle ax gem 5 dam)(+3 stone club)(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)(+2 hit bear cape "special item")

Buildings:
Research bench (need a worker)
Hunter cabin +3 +1 hide (need a worker)
Stone Quarry +5 (need a worker)
Silver mine +5 (need a worker) -2 food

Colony Phase:
u can move you three workers if u want to
here are your workers from last week.
0 Lumberjack;0 hunter; 0 stone miner; 0 Builder;0 Scientist,3 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,armorer, Wood wall, Research bench two and Cabin

research (need a Scientist)
iron mine, Blacksmith, Barracks, wizard tower, stone wall,Brewery,herb cabin

Quest
Scout and region (easy)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region
Region Occupy see the Region text (under the outpost)
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@ronaldoavelino

his stone worker did just found one stone on one week..strange..but the new lumber yard is working very good the trade deal whit @Ecoinstantcame inn not bad. but he feels its getting colder. better get shom more food in storage just i case

Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
Wood 15 (+6 worker)(+3 trade)(+10 trade deal from @Ecoinstant (-20 construction)(-1 fireplace)
Stone 0 (+1 worker)(-1 trade)(-5 construction)
Food 4 (-2 consumption two worker)
Silver 9
iron 9
gem 0
health potion 1
Cinnamon rolls 1 (+1 gift) (+2 to hit +2 production one week)

Colony conditions:
Current Modifiers: (specialty fish)
+1 wood -1 stone +1 stone gunnar pick axe

weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spike club 3 dam "gem")(+2 armor hide chest)(+1 hide helmet) (+1 gem necklace "special items")

Buildings: Research bench (need a worker)
iron mine +3 iron (need a worker) -2 food
lumber yard +5 wood (need a worker)

Colony Phase:
u can move you two workers if u want to
here are your workers from last week.
0 Lumberjack; 2 Forager; 0 Miner; 0 Builder; 0 Scientist, 0 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

fisher hut, lumber yard, Stone Quarry, Wood wall, Research bench two
Blacksmith and armorer

research (need a Scientist)
cabin,silver mine,Brewery,herb cabin,wizard tower
,stone wall and Barracks,

Quest
Scout and region (easy)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region
Region Occupy see the Region text (under the outpost)
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paragrim.jpg

@happyme

is working on how to build the Blacksmith, one day and old man is coming and giving him a Cinnamon rolls and a few hides . his workers did their job the new studded chest plate is in house. he notes its getting colder

Resources Phase:
SP Delegated: 20SP (two workers)
Silver workers: (two) next one 15 silver
Wood 64 (-1 fire)
Stone 108 (+21 worker)
Food 9 (+4 worker)(-4 consumption four worker)
Silver 18 (+12 trade)(-16 studded chest plate from @cyber.explorer)gem 2 (+1 stone quarry)
hide 13 (+1 worker)(+5 quest)
Cinnamon rolls 1 (+1 gift) (+2 to hit +2 production one week)

Colony conditions:
Current Modifiers: (specialty hunting)
+1 stone +1 hunter +1 stone gunnars pick axe)

weapons/items/armor:(+5 long sword 3 dam gem)(+3 stone hammer)(+4 iron spear)(+4 studded chest plate)(+1 armor hide helmet)(4x +2 hide chest plate)(+1 hide boots)(+1 hit gem Ring)(+1 hit gem amulet)

Buildings: Stone Quarry +5 stone (need a worker)
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)

Colony Phase:
u can move you four workers if u want to
here are your workers from last week.
0 Lumberjack; 1 hunter; 3 Miner; 0 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith

research (need a Scientist)
cabin,silver mine,iron mine,wizard tower
and armorer,Brewery, and Barracks,

Quest
Scout and region (easy)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region
Region Occupy see the Region text (under the outpost)
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@stever82

after killing all the goblins and saves the reindeer stever82 take the wood shield. just when he is leving the old man stops him. I saw what you did saving your friend. the old man hands you and hide chest plate. your lumberjack had and excellent week. now you understand how you can make the Blacksmith.
its feels colder.

Resources Phase:
SP Delegated: 20SP two workers
Silver workers one (next one 10 silver)
Wood 18 (+8 worker)(-1 fire)
Stone 10 (+5 trade)
Food 9 (+7 worker)(-4 trade)(-3 consumption three worker)
Silver 19 (+4 quest)
iron 5
ale 2
Health Potion 0 (-1 used)
hide 1
Cinnamon rolls 2 (+2 quest) (+2 to hit +2 production one week)

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)

weapons/items/armor: (+5 iron axe)(+3 stone club)(+4 bow)(+1 armor hide helmet)(+4 armor large wood shield)(+2 armor hide chest)
(+1 hide boots)

Buildings:fireplace
Bed
Research bench (need a worker)
Fishing Cabin +7 food (need a worker)

Colony Phase:
u can move you three worker if u want.
here is the jobs your can do

1 Lumberjack;1 fisherman;0 Miner;0 Builder;;1 Scientist

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

lumber yard,, Stone Quarry, Wood wall, silver mine , Research bench two,cabin

research (need a Scientist)
,iron mine, and armorer,wizard tower
,Brewery,herb cabin,stone wall and Barracks.

Quest:
Scout and region (easy)
hunt the boor (medium)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region
Region Occupy see the Region text (under the outpost)
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blockurator.jpg

@enjar "Blackfoot Mountain"

after getting saved by @stever82 he stanfing up all the golins are dead he find a stone club the old man give him two Cinnamon rolls.
he take five hide. whit his home. he can now make the Blacksmith and the iron mine. but enjar notest its getting colder.

Resources Phase:
SP Delegated: 80SP (four)
Silver workers two (next one 15 silver)
Wood 10 (-1 fire place)
Stone 65 (+8 workers)
Food 9 (+14 workers)(-4 trade)(-5 consumption five worker)(-2 one armorer)
wheat/food 6 (+6 quest)(you can eat it or make ale form it if you have a Brewery
Silver 5 (+4 quest)
gem 2
health potion 3
iron 4
ale 1 (-1 used)
hide 7 (+2 trade)(+5 quest)(-4 hide chest armorer)
Cinnamon rolls 2 (+2 quest) (+2 to hit +2 production one week)

Colony conditions: (+1 specialty farming)
Current Modifiers: +1 stone -1 wood +1 stone gunnars pick axe

weapons/items/armor: (+4 iron spear gem 4 dam)(+4 large wood shield)(+1 hide boots)(+1 armor hide helmet)(+1 amulet)(+1 Ring)

Armorer (need a worker)-2 food (more info see colony file)
you can make hide and studded hide armor. one turn per part armor. per worker.
cost etc in the file.

Buildings:
Research bench 10 wood
Farm +5 (need a worker)
Stone Quarry +5 (need a worker)
Armorer (need a worker) -2 food

Colony Phase:
u can move your six if u want.
here is the jobs your can do

0 Lumberjack;2 farmer;1 quarry Miner;0 Builder;2 Scientist, 1 armorer

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,cabin, Wood wall, Research bench two,iron mine, Blacksmith

research (need a Scientist)
Silver mine, and ,Brewery,herb cabin,stone wall,wizard tower
and Barracks,
iron armor,ranger armor,wizard armor, improved armor, studded, iron, shields, large and tower

Quest:
Scout and region (easy)
find the location on the map (medium)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

paragrim.jpg

@hhayweaver

is on the way back from saving the reindeer from these goblins. he is carrying his new war hammer two
Cinnamon rolls and a stone club. his workers fund one more gem in the stone quarry. he is a bit cold its strange it feels like it getting colder just in a few hours.

Resources Phase:
SP Delegated: 10SP One Worker
Silver workersOne (next one 10 silver)
Wood 8 (-1 fire)
Stone 28 (+16 worker)
Food 3 (-3 trade)(-2 consumption two worker)
Silver 12 (-3 ring)(+4 quest)
health potion 1
ale 0 (+1 trade)(-1 used)
gem 1 (+1 stone Quarry worker)(-1 ring)
Cinnamon rolls 2 (+2 quest) (+2 to hit +2 production one week)

Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick axe

weapons/items/armor:(+3 stone axe)(+3 war hammer 5 dam (two hands)(+3 stone club)(+4 bow)(+1 armor hide helmet)(+1 hide boots)(+1 ring)

Buildings:bed
Fireplace
Research bench (need a worker)
Stone Quarry +5 (need a worker)

Colony Phase:
u can move your two worker if u want
here is the jobs your can do

0 Lumberjack;0 Forager;2 Miner;0 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

hunter cabin,lumber yard, Stone Quarry, Wood wall, Research bench two

research (need a Scientist)
cabin,silver mine,iron mine, Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower

Quest:
Scout and region (easy)
hunt the moose (medium)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
rolandoe.jpg

@shaheerbari

is standing in his colony its so cold he is tired..he think he can see a wolf in the forest..he better get the fire place up.

Resources Phase:
SP Delegated: 0 SP
Silver workers one (next one 10 silver)
Wood 5
Stone 5
Food 5 (-1 consumption one worker)
Silver 0
Cinnamon rolls 1 (+1 gift) (+2 to hit +2 production one week)

Colony conditions: (+1 specialty hunting)(-1 food)
Current Modifiers: missing bed/cold (-50% production)

weapons/items/armor: (+4 stone spear 2 dam)(+2 armor hide chest)

Buildings:

Colony Phase:

here is the jobs your can do
u can move your one worker if u want
0 Lumberjack;1 Forager;0 Miner;0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
fireplace 5 wood
Research bench 10 wood
hunter cabin 20 wood 5 stone 3 food 1 hide (need a worker)

Quest:

Contact Gunnar the dwarf (easy)
Scout and region (easy)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
creativtrues.jpg

@enjoycompany

is on the way back from the camp at the old men she has her new large wood shield this will cheep here safe. she has Cinnamon rolls whit her to and one stone club but she has a better one. maby we can sell it to the outpost and get some more wood.

Resources Phase:
SP Delegated: 0 SP
Silver workers one (next one 10 silver)
Wood 6 (-5 construction)
Stone 2 (-3 construction)
Food 4 (-1 consumption one worker)
Silver 4 (+4 quest)
Cinnamon rolls 2 (+2 quest) (+2 to hit +2 production one week)

Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: missing bed/cold (-10% production)

weapons/items/armor: (+4 stone club 2 dam)(+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)

Buildings:Bed

Colony Phase:
u can move your one worker if u want
here is the jobs your can do

0 Lumberjack;0 Forager;0 Miner;1 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/
fireplace 5 wood
Research bench 10 wood
Farm +5 wheat 20 wood 5 stone

Quest:

Contact Gunnar the dwarf (easy)
Scout and region (easy)
find out ho is following her (medium)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
blockurator.jpg

@ligayagardener

hire a worker and putting him to work bulding the bed while he going to Discovered the immediate area
he notes immediately its a lot of stone around here. he ses very little food but he ses and large herd of deer. a few trees but not a lot. on the way back to camp he is running in to a old camp site. somebody was in a hurry to leave the forgot there food and a stone spear and a pair of hide boots he is collecting it fast and running home in case of problems.

Resources Phase:
SP Delegated: 0 SP
Silver workers one (next one 10 silver)
Wood 0 (-5 construction)
Stone 2 (-3 construction)
Food 6 (+3 quest)(-1 consumption one worker)
Silver 0 (-5 hire a worker)
Cinnamon rolls 1 (+1 gift) (+2 to hit +2 production one week)

Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: missing cold (-10% production)

weapons/items/armor: (+3 stone spear 2 dam)(+1 armor hide boots)

Buildings:Bed

Colony Phase:
u can move your one worker if u want
here is the jobs your can do

0 Lumberjack;0 Forager;0 Miner;1 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
fireplace 5 wood
Research bench 10 wood
hunter cabin 20 wood 5 stone +3 food 1 hide per worker

Quest:

Contact Gunnar the dwarf (easy)
Scout and region (easy)
help @ecoinstant take Black harbor (hard) (he is paying 5 silver + splitting the loot)on the
conditioning he will be the sole owner of the region

Sort:  

WEEK 18

Colony

Worker 1 - Mining stone with the stone quarry. (5+1+1=7)
Worker 2 - Mining stone with the stone quarry. (5+1+1=7)
Worker 3 - Mining stone with the stone quarry. (5+1+1=7)
Worker 4 - Hunting with the hunting cabin. (3+1=4 food and 1 hide) (+2 bonus production cinnamon roll)

Diplomacy

How do I unlock the blacksmith? I was expecting to research it last week but got put into a quest instead. At least the quest gave me items I was previously deprived of when the GM forgot to add them to my inventory.

Quest

I will bring:
iron spear (+4)(2 damage)
Long sword (+5)(3 damage: gem)
hide helmet (+1)
hide boots (+1)
studded chest plate (+4)
Gem ring (+1)
Gem amulet (+1)
Cinnamon roll (+2 to hit)
to help @ecoinstant take Black harbor (hard)

wups...fixed...a did a compromise whit the "ekstra" loot you got + and - a bit.

I wouldn't say I got EXTRA, because a few weeks ago you forgot to add my silver from my quest and my own work from mining stone. I figured we were close to being even.

Come on in to Discord chat if there are any problems with your totals - we all help double check our totals each week :)

Discord is ANOTHER thing to log into. I don't know why, but I seem adverse to joining more THINGS.
I keep track of my totals using a simple spreadsheet, but it is easy to know when told in the comments that I received some silver for my quest and then NONE shows up on my total. It is also easy to know that when I become a worker and don't get credit for my week's work, I'm missing something. I just didn't want to sound like a complainer and let it slide because, after all, it is only a game and it just sets me back a bit so that I need to work harder and longer.

ye a do mistaks all the time and am ok to bee told a did. and then fix it. its part of the deal here you now..this argument and using CAPS its a bit like am going to the supermarked then complaint of a rotten tomato 2 weeks a go. its a bil late you now. only thig its doing is annoyed me a bit on Christmas Eve.

So sorry to have annoyed you at any time, especially on Christmas eve! I was not arguing, just stating my situation. I regularly use caps to put emphasis on certain words. It doesn't mean I'm angry or shouting. It is just my way to put emphasis on those words that I use caps on.

I do hope you have a very happy Christmas Day and a healthy and happy new year. Don't worry about my earlier comments... I just wanted you to understand that I was not attempting to cheat in any way, just getting back some of what was missed before. If you feel like I should only get part of it, that's fine too. After all, you are the one who decides what we get for our quests anyway, so whatever you dish out is what we get. Since I now have just 1 cinnamon roll instead of 2, I will leave the one with my worker and not take any on my quest.

:) a hope am not been done a lot of mistakes then. am been trying many ways to be sure not to fuck up but its a bit hard on the amount of info. late comment and spesial deals in Second comments whit ekstra info. whit the quest. lasting so long can rely do the quest post to the quest are over, and sadly am normaly working on Saturday and Sunday and then a just got to tired.but in the further just tell me. if am not aware a cant do better.

Yes, thanks, I will speak up immediately in the future.

btw..you have resive one steembasicincome shares. a smal gift for your suport of the game. :)

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I will trade -20 stone for +20 wood from the outpost.
I will hire a new worker for -20 silver.
I will have the new worker mine stone in the quarry with 1 of my other workers with the +1 Gunner pickax.
My other 2 workers will hunt food out of the hunter cabin.
I will go scout a region. (Easy quest).

(I should only have 1 health potion since I used one during the quest.)

Fixsetd Totale forgot it, ty for letting me know

noted on the comment

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Very happy to have a new large wood shield to take on future quests. My extra stone club will be happy to sell at the outpost to get some more wood so I can finish building my shelter/bed and fireplace, before the weather gets too cold. I am thinking that it might be better to wait until spring before I put some crops in as the cold weather will make it difficult to grow food successfully.

I will try to contact Gunnar the dwarf and maybe he can help me work out who is following me.

My worker can finish building the fireplace if there is enough wood maybe trading the extra stone club will give me enough wood.

Quest


I am happy to help @ecoinstant with the Black harbour challenge if he can give me a role that I can manage.

I consumed a cinnamon roll shared with my worker on Christmas Day .

Posted using Partiko iOS

@enjoycompany noted :). on the quest you only do one quest a one week. am going to put you in the Black harbour. its better loot there. :) whit your new shield you are a good asset to have.

Thank you did I miss anything?

almost just the items on your quest but the rest is good :)

@enjoycompany you are quite new here but like playing your style so a just gave you a steembasicincome share.
as a pre long colony player. :)

Thanks so much I appreciate it

Posted using Partiko iOS

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Workers
4 workers will mine stone, 1 worker will hunt

Trade
Trade 30 stone for 30 wood to the trading post.

Quest
I will help secure the Black Harbor, taking with me (+5 dark staff 2 melee damage)(+2 wood shield)(+2 studded boots)
(+3 hide chest/gem)(+1 hide helmet)( +1 hide leggings), both of my gem rings(+1 x 2), 1 health potion, and eating a cinnamon roll.

Colony production:

1 Lumberjack
1 farmer
1 Miner
1 Builder
1 Silver miner

Will trade 11 stone for wood, 5 silver, and 2 food for wood. This should be enough to build a herb cabin. I will spend 25 silver for another worker.

If @creativetruth will go again and attack the Shattan, and bring a worker this time, with four of us, we should be able to take it down. Our luck will be better this time. I feel it in my bones. We'll strike hard and fast, slaughter the clan, and take the region.

On the quest, I will carry my usual - Long sword and crossbow, +1 hide chest, leggings, and boots. Will carry 2 health potions and amulet. My worker will carry the axe and club with hide chest and leggings.

I promised last week I would assist in a raid on the Black Harbor.

When I get my full health back, and no other important quests are on the table, I might be able to help.

Okay, no problem. I can put it off and join the Black Harbor attack. Then I can have two silver miners this week.

@blockurator good Christmas day if @creativetruth is not joning you are you going on the quest?

(am always adjust the difficult to how many player ho is in the quest so it can be don alone and is fun whit a larger grup. if you go alone u may have to use the hide option more on the fact the enemies hes less targets to attack)

hello @blockurator do to you wounded status and -50 % production this week, you are short to build the herb cabin. whit you current stock pile trade you have :
Wood 23
Stone 18
Food/wheat 21
Silver 8

the herb cabin cost 30 wood and 20 stone what do you what to do?

No big deal. I'll build it next week.

Hey there @darkland can I know if there are other ways other than delegating sp to obtain silver points because I already have quite low so at the moment, if a resteem or something else of sorts please let me know because as it stands I can't make improvements on my quest with current resources, thanks

Posted using Partiko Android

Hello @shaheerbari - I am offering 5 silver and splitting the loot with those colonists who will help me occupy black harbor :)

good day. @shaheerbar sadly no. in the begining the best way to get silver is by doing quest normaly you get a few silver there. you can plan to make the silver mine but this is a bit Ahead. to get the silver mine you need to get the Research bench , unlock the mine, then you can build it. one worker can get 5 silver per turn.
but a few fellow players has quite a lot of silver maby yo can make a deal there. working for them or something like it. but just and ide. good luck :)

@shaheerbaria just notes a think a misunderstood your question..delegating and silver are two separate things. by delegating you get worker and bigger up votes. silver is and in game resource, whit silver you can get workers items etc. but you dont need to focus on it now.

you dont need more workers to play the game but its going to be slow. in the beginning just focus on build the bed and fireplace and work on having a ok stockpile of food. then over time you can get more workers. the quest ecoinstant is tacking about is a good plan.

@shaheerbari so the quest post is on the way out soon so if you want to jone and maby ern som more silver u need to make your turn very soon. on your colony you have to Saturday to do your turn..good luck :)

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