The Company Man

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[image source](https://store.steampowered.com/app/1263350/The_Company_Man/?l=french?

It is the first game by the independent Malaysian development team Forust, which offers an action experience and 2D platforms with cartoon designs for characters and an idea that seems innovative. The game was previously released on the PC in May last year and recently arrived on the Nintendo Switch and here we found the opportunity to experience this experience and share our impressions about it. .

The story revolves around Jim, a new employee at the Good Water Company, who finds the work environment full of pressure and struggles to keep his job. The humor of how the work environment is depicted, the story justifies the events and nothing more. The game offers beautiful cartoon designs for the characters with simple animation and humorous music.

The gaming experience is very simple and is limited to the ability to attack, jump and dash forward quickly in addition to firing emails at your opponents as a type of projectile, as you progress in the experience you will get new types of email attacks and using these attacks consumes the energy counter that fills automatically Over time, each division of the company represents a stage and each stage presents an environment with a different character and design.

While navigating in the stages, you will find a coffee machine, which represents the saving points at which you recharge the life and energy meter. The problem of the designs of the stages is the failure to present what distinguishes it from others in terms of the challenges of jumping between platforms in general. The difference between most stages is the way of depicting the different departments of the company No more than two stages, in which we found a noticeable difference from the other stages. The rest of the stages were like going through the same stage again, but with a different background.

Providing a simple gaming experience may be a strong point if the game offers a fast dynamic fighting experience or innovative ways to defeat opponents, but this factor is absent from the game, the control system is very simple and most enemies are defeated by simply hitting them, and the capabilities of email shells are not very useful And you will depend on one or two of those abilities, no more. It can be said that fighting is boring and routine most of the time, but the exception is the boss battles that you will fight at the end of each stage. A number of good and interesting ideas have been applied in those confrontations, but they represent a small percentage of the experience in the end. Due to the relatively long nature of the preceding phases of these confrontations.

During the gameplay, you will collect coins that can be used after completing each stage to purchase improvements for your character such as increasing the life meter, charging speed of the energy meter, and other items. We finished the experiment in 3 and a half hours and it is not an experience that offers much value for replaying, there is a higher difficulty that you will reveal, but it is not Encouraging reason given the boring nature of the experience outside of boss fights, The Company Man offers an exciting concept and nice graphical presentation, but is a mediocre game in terms of fun with the absence of side content and replay value.

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