Zombie Adventure (Déjà vu) - Game 57 - Day 11 (May 7, 2021)

in Stars3 years ago

Affiliate program links you may wish to take advantage of:

  • PublishOx Tip authors with tokens you don't own and keep up to 80% of it!
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ZombiBanner4.png

Objective:

Stay alive and recover the Covid-19 vaccine antidote so you can (hopefully) become human again.
In this game, you must figure out how to open the safe... again!

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Scraps of paper picked up:

none.

Police turn after the players made their moves:

  • The injured sergeant in zone 1 shoots at P7, rolls 2,5,2 and does 1 damage to P7.
  • The rookie in zone 1 shoots at P7, rolls 6,3,1 doing 1 more damage to P7.
  • The trainee in zone 1 moves east, swings its baton at P7, rolls 2,1 and misses.
  • The injured sergeant shoots at P2, rolls 6,4,6 killing P2.
  • The injured trainee moves S and swings at P10, rolls 2,2 and misses.
  • The sergeant in spawn zone 2 moves E, E, E.
  • Rolls for spawning zones are 5,4 so a rookie and a trainee spawn.

Reminder:

Officer-in-training (T) will carry a baton (bat) = walker.
Rookie officers (R) will carry a pistol = runner.
Sergeants (S) will carry rifles = hulk.
ALL police get 3 actions per turn and can take 3 damage before they die (6 bare-handed hits).
Players re-spawn but lose their items when they die.

G57May7.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Simplified Delegations to @happyme

I try to give as big a vote as I possibly can.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP

Re-claim your delegation from @happyme
Remove delegation

For more options, read the comments section for a script you can use.

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png

Sort:  
 3 years ago 

Player No. 11 (order No. 2)

That injured sergeant has been doing too much damage and needs to be stopped. I'm going to try my best to persuade the dice-god to allow me to clean up some of those coppers. Drat! Had I known I would be safe on the street I could now take the gas and torch and throw it into zone 1. Since I'm too far away, I will leave that job to someone else. Instead, I will go for the rifle and see if I can take out that sergeant.
Bonus roll = 1 (can't miss) Nice!
Action 1: Move south.
Action 2: Pick up the rifle.
Action 3: Shoot and kill the sergeant in zone 1.

Player 10
Pick up note and attach officers with my weapons

 3 years ago 

You have no weapons, so you may as well pick up everything (bat, gas, torch and scrap of paper) so that you have something to fight with.
Action 1: Pick up items.
Action 2: Swing bat at trainee, roll 6 and kill trainee (earn a life energy).
Action 3: No point in moving closer to the police so give P5 his dropped items and take the dead trainee's baton. I'll just call that one trade action.

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