New Revulsion features are coming along very quickly. I am determined to get it in a functional state ASAP.

A bit more needs to happen before I can show a fully functional prototype. In the above image you can see the beginnings of a more mission oriented flow to the game. Rather than traversing a super large level you will be rewarded for completing missions. Complete a mission and it will give you various rewards as well as unlocking new missions and even harder difficulties of older missions. Imagine gaining access to a blueprint to craft some cool new weapon or body armor but only if you are able to complete a certain level.
In some ways this is essentially a Revision of the entire game but its one of those things where once you get into it you will quickly be right at home again. I feel like this new flow addresses many of the games complaints about ammo and death while also making the game quite a bit harder over all. Which is pretty crazy actually. This makes the game even more brutal because you get access to the games tougher difficulties much sooner as apposed to having to wait until new game plus. Not only that but, you have a limited number of lives and if they run out you end up back at Sanctuary.
New game plus will still be available as well but it will come in the form of a reward for completing a challenging mission you gain access to later in the game.
So there is some randomization to the world now, but overall you will just be playing hand crafted levels that are stitched together differently each time you load the mission. smaller more bite sized levels where you can enter and exit them from different directions each time. The smaller moderate "tiles" will involve old school find the key open the door game play as well. Not only that but sometimes a random enemy on the level will become an elite making him far more dangerous.
There will be more level loads during a mission in general as you will be walking into doors that zone you into the next area. With that said I believe that the level loading times will be quite fast as the maps are much smaller in general. I also think that performance will be better on lower end machines as the smaller levels will have a lot less overhead as well.
I plan to make a fairly decent number of smaller and medium sized tiles for the game. My goal is going to be to basically graybox as much as humanly possible. Expect to see a lot of gray box levels this month. But I am also retooling key locations I have already made before into new tiles.




hello
Hello!
Kemon aco