Zombie Adventure - Game 37 - Day 15 (Apr. 3, 2019)

in #gaming5 years ago

A small band of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers must leave their vehicles behind and continue the journey on foot. The terrain is rough and steep, so best to stay light and nimble by not taking any equipment along. Hopefully they find items they will need along the way.

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for reading articles published on PublishOx and tipping the authors with tokens I don't own! You can tip only once every 10 minutes to different authors and once per 24 hours to the same author. There is a slider where you choose to split the tip anywhere from 80% for you and 20% for the author, to 0% for you and 100% for the author. No need to have SP nor RC on this platform, and I didn't have to write nor post anything! Just read and tip using the slider to determine the split. I could apply to become an author, but I think I have enough to do on this site already, so I'll pass on that for now. Let's see how much income that referral link I posted above will get me. BTW, joining from the referral link won't cost you anything since the referral reward comes from the same magic wallet that pays the tips. Sounds pretty cool to me!

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Objective:

Get to Goldcrest on foot by passing through SpawnZone 3.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-37-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move.

Zombies spawn at spawn sites:

Zone 1 rolls a 2 - nothing
Zone 2 rolls a 3 - walker
Zone 3 rolls a 6 - hulk


G37Apr3.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.)
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Remove delegation

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Sort:  

Player 2 (2nd)

Bonus roll @rolld20
Action 1: Shotgun the walker (@rollthedice)

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Action 2: Reload and shotgun the walker (@rollthedice)

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Bonus action 3: Reload and shotgun the walker (@rollthedice) again.

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Son of a shotgun!

Luckily there is now someone beside you to try again.

Player 5 (3rd)

Bonus roll @rolld20
Action 1:

Shake shake shake, you roll the 20-sided die.

You rolled a 19.

Action 1: Move west
Action 2: Target Walker next square with Molotov cocktail, (@rollthedice)

I think I did that right.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

The Molotov cannot miss, so there is no need to roll... you just throw it. However, something like that is best to save and use when you are overwhelmed by zombies. It is so satisfying to see a whole bunch of zombies get burned to a crisp.

With nothing behind that zombie, there won't even be a chance to collect a few zombies while waiting for the fire to die down. Oh well... live and learn.

Yes, I can see the reasoning of that, but it was so so much fun, I killed a zombie, my first kill, I was overwhelmed by the option to blaze the night away after being a miserable failure at fisticuffs and at bat swinging for my first zombie attack, It felt good to return his ashes to the CRISPER makers. But I think I will save my next Molotov, (if I ever find another) for a use like you said.

Hah hah hah... Glad to hear that the experience was so enjoyable. And I didn't realize that was your first kill. Congratulations... may you have many many more kills.

The torch can be combined with gasoline to make a Molotov, so there is a good chance you will be able to find or make another.

By the way, I have an extra shotgun, so if you want it, we need to meet in one square to make a trade. It will be a while before we can search again, so since you don't have an axe nor a ranged weapon, I'm offering it to you first.

Player 8 (4th)

Bonus roll @rolld20
Action 1: Shotgun the walker (@rollthedice)

Posted using Partiko Android

Shake shake shake, you roll the 20-sided die.

You rolled a 2.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Blah realized player 3 already killed it my bad...

Posted using Partiko Android

Action 2: Move west

Posted using Partiko Android

Player 5 threw a Molotov at the walker, so now there is a wall of fire there. If you move west, you commit suicide by walking into the flames. EVERYONE is now stuck on this side of the fire for one whole day plus the remainder of today.

Oh ok well never mind that action then lmao

Posted using Partiko Android

Skip all then?

Unless there's something else that makes sense? Can I walk behind player 5 and shove him into the fire he created? Lol

Posted using Partiko Android

Awe... poor P5! He was just too excited to be able to make his first kill. Can't blame anyone for that; especially such a spectacular kill. WHOOOSH! BURN baby BURN!!! LOL

If the garbage bin was closer I would say go back and search, but it's too far back now. Probably the best is to bunch up and wait for the fire to die down, then attack the heck out of the zombies waiting on the other side.

Lol I know and I was only kidding. Let's roast marshmallows over the zombie fire.

Posted using Partiko Android

Anyone have any hot-dogs with them? Hot-dogs and marshmallows always seem to go together when cooking around a bonfire.

given that there is a wall of frikin flames over yonder, Ill move closer and roast some marshmellows !

West
West

EXCELLENT idea! PARTY TIME!!!!

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Player 4 (1st)

Bonus roll @rolld20
Action 1: Blast the runner with the shotgun.

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Super! Runner is down and full of holes.
Action 2: move west.

Interesting game....

This post has been Upvoted because it was nominated in our
Followers Appreciation Promotion by @aussieninja !

SWEET! THANKS! It would be a pleasure to have you join the next game.

And a big THANK-YOU to @aussieninja as well.

Player 7 (6th)

Bonus roll @rolld20
Action 1: Move west.
Action 2: Move west.

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

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