Zombie Adventure - Game 32 - Day 18 (Jan. 10, 2019)

in #gaming5 years ago

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ZombiBanner3.png

Objective: During the calamity of evacuating the town, the head of the university research dept. left some very important samples behind in the lab's safe. Retrieve those samples.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

This game is already in progress, however we can still have new players join.

The Rules of this game can be found here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-32-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. A walker reaches P9 & P12.

Zombies spawn at spawn sites (square map):
Left rolls a 4 - walker
Top rolls a 4 - walker
Right rolls a 6 - hulk

Zombies spawn at spawn sites (tall map):
Lower left rolls a 6 - hulk
Upper left rolls a 2 - nothing
Upper right rolls a 5 - runner

G32Jan10S.jpg

G32Jan10L.jpg

Because this is such a large map, please use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll @rolld20
Action 1:
Action 2:
Action 3:


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Player 4 :

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Sorry... I didn't realise I had missed this post.

Player 2:

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Do I find any zombies?

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

player 9 (5th)

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 4.

Second die lands...
You rolled a 2.

last shot using the rifle on the hulk to the east. @gobbo

Gobbo makes his best attack.
He laughs like a jerk.

The sneaky git hits for a 6.

Congratulations @happyme ! Your post received a small upvote from @ongame as incentive for sharing gaming content.
Want to know more about Ongame.io ? Join us now!

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Shake shake shake, you roll the 20-sided die.

You rolled a 12.

player 10 (6th):

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 3.

Second die lands...
You rolled a 1.

Last shot using the shotgun against the hulk to the south. @gobbo
That was a mistake... I meant the last move to be a move to the north.

Gobbo makes his best attack.
He laughs like a jerk.

The sneaky git hits for a 1.

Gobbo makes his best attack.
He laughs like a jerk.

The sneaky git hits for a 3.

Player 6 (1st)

Bonus roll @rolld20
Action 1: Shoot at the walker. @rollthedice
Action 2: repeat again if needed / enter the room and kill another one
@rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Player 7 (2nd)

Bonus roll @rolld20
Atack the hulk @rolltwodice

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 5.

Second die lands...
You rolled a 4.

Well done! You are doing an excellent job of holding back all the spawns.

Player 1 (3rd.)

Bonus roll @rolld20
Action 1: Shoot the walker
@rollthedice

Player 5 4th.)

Bonus roll @rolld20

Player 5 follows player 1 in actions. Which means that if the zombie is still not dead, player 5 will continue shooting it. If the zombie is dead however, player 5 will move North and stay there with P1

Shake shake shake, you roll the 20-sided die.

You rolled a 1.

Roll of 1 is a can't miss, so the walker is dead. Since P1 did not succeed and thus did not move, I am guessing you want to keep the 2 together?

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Dicebot malfunction....
I guess manual rolls? If I miss, shoot one last time. If I hit, go north

Gobbo makes his best attack.
He laughs like a jerk.

The sneaky git hits for a 3.

@gobbo again for action 3.

Gobbo makes his best attack.
He laughs like a jerk.

The sneaky git hits for a 3.

Player 12 (7th)

Bonus roll @rolld20
Action 1: Use the CZ 550 to shoot the injured hulk to the east.
Action 2: Next shoot the runner 2 spaces east. @rolltwodice
Action 3: And also shoot the walker to the west if the other 2 are dead. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 4.

Second die lands...
You rolled a 1.

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

Player 11 (8th)

skip all

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