Zombie Adventure - Game 27 - Day 11 (Sept. 3, 2018) TREASURE HUNT edition.

in gaming •  3 months ago

Objective: Walk everywhere to find the 4 hidden items that can be used in future games. Regular searches can still be performed to find in-game items as usual. In order to find the special items you only need to enter the room the item is located in.

ZombiBanner3.png

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).

The Rules of this game can be found here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-27-sign-up-here

Prizes:

Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move.

Zombies spawn at spawn sites:
spawn zone 1 rolls 5 - runner
spawn zone 2 rolls 5 - runner
spawn zone 3 rolls 6 - hulk

G27Sep3.jpg

Don't forget, you can promote your own posts on the #happystream !

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!
Sort Order:  

G27Sep3a.jpg

Here is the updated board until the 7th move made (highlighted in my spreadsheet that is linked above).

East, East, North

·

Player 7 (2nd)

I'll smash them doors dead!
East, then chop down the southern door and let's see what's inside!

·

Player 1 (3rd)

Action 1: Move east.
Action 2: Attack the door with the axe. Rollthedice
Action 3: attack the walker at the door using the shotgun. @rollthedice

·
·

woops! @rollthedice for the southern door.

·
·
·

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

·
·
·
·

OK, so inside we find: (starting from the door, anti-clockwise) @rolltwodice and @rollthedice for the first 3 rooms.

·
·
·
·
·

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

·
·
·
·
·

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 2.

Second die lands...
You rolled a 3.

·
·
·
·
·
·

@rolltwodice for the last 2 rooms.

·
·
·
·
·
·
·

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 1.

Second die lands...
You rolled a 5.

·
·

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

·
·
·

5 kills the walker!

I'll move North then East to join the fun!

·

Player 4 (4th)

Action 1: Move N
Action 2: Move E
Action 3:

Player 8 - Shoots east at the hulk @rollthedice

·

@rollthedice must have been taking a nap. Let's see if it gives you anything now.

·
·

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

·
·
·

Try a couple more times: @rolltwodice

·
·
·
·

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 6.

Second die lands...
You rolled a 6.

@happyme - I am so sorry, I've not been able to find the time to visit the Zombie Game and make my posts - I see Player 6 has continued on without me - and I apologize for committing to this round, and not being active - Your game seems great, and I wish I could give it more attention - @aejackson

·

Thanks; I understand that sometimes life gets in the way of fun. I have been making moves on your behalf. Feel free to jump back in whenever you have the time.

·

@aejackson I wouldn't complain if you passed me your axe before you depart from the game :) just saying..

·
·

Player 3
Shotgun at the walker and runner
@rollthedice

·

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

·
·

Hahahhahahhah!!
Take that !

·

player 3 (1st)

Action 1: Use the shotgun to attack the runner and hulk to the east. Rolled 4 to kill the runner and injure the hulk by 1 damage point.

·
·

Didn’t I do a point of damage to that hulk last turn ?

·
·
·

Oh well fire my last 2 actions
@rolltwodice

·
·
·
·

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 2.

Second die lands...
You rolled a 3.

·
·
·

You did a point of damage to a hulk last turn and then P8 finished it off. This is a new hulk that moved closer. The injured hulk would have been in your space now if it had not been killed.

·
·
·
·

Correction: There would have been 2 hulks and a runner in the space had P8 not killed the hulk you injured.

·
·
·
·

Awesome. Thanks for the update.

Chop north door @rollthedice

Posted using Partiko Android

·

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

·

Player 9 (6th)

Action 1: Break the northern door with the axe.

Player 2 :

  • North
    (I'll wait to see what is found in here before I act...)
·

Player 2 (7th)

Action 1: Moves north.

·
·

I'll shoot the walker to the West since Pbock didn't hit.

·
·
·

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

·
·
·
·
·
·
·
·
·

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

·
·
·
·
·
·

player 5 moving north braking down the door to left.
moving in the the room

·

You need an axe to open doors. Please choose actions that are permitted within the rules, thanks. Also, to open a door, you need to roll because it is an attack like any other attack.

If zombies in range shoot em @rolltwodice

Otherwise if no immediate danger move into empty room

Posted using Partiko Android

·

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 1.

Second die lands...
You rolled a 4.

·

First we need to roll to see what zombies we have inside. Let's go clockwise starting at the door and use your rolls, so nothing and walker. Next 2 rooms, @rolltwodice.

·
·

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 2.

Second die lands...
You rolled a 1.

·
·
·

WOW! Nothing and nothing. Last 2 rooms @rolltwodice.

·
·
·
·

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 5.

Second die lands...
You rolled a 1.

·
·
·
·
·

A runner and again, nothing! WOW, someone has a lot of luck lately.

·
·
·
·
·
·

Player 9 (continued)

Action 2: move north.
Action 3: shoot the walker to the west. @rollthedice

·
·
·
·
·
·
·

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

I'll wait to see which door PBock or PBox open with their axes before I move. Then I'll run in guns ablazin'

Player 5 (8th)

Move north and skip the rest.

Player 6 (9th)

skip all

Player 11 (10th)

Use 2 torches to search the bus. @rollthedice

·

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

·
·

Fantastic! A failed search with 2 torches! So what DID we find @rollthedice?

·
·
·

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

·
·
·
·

A walker was found, so with the 2 remaining actions, use the shotgun to blast it to oblivion. @rolltwodice

·
·
·
·
·

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 6.

Second die lands...
You rolled a 1.

·
·
·
·
·
·

Killed it!