Zombie Adventure - Game 23 - Day 10 (June 23, 2018)
EDIT: Correction made... I totally forgot about the new Molotov rule. I apologize for the huge mistake!!!
I left the 2 killed zombies in on the west side just so there is no more confusion (people wondering which zombies got killed).
It has been requested that I make the game harder, so for this game, instead of 1 zombie spawning at each spawn zone, 2 will spawn instead. Also, when a Molotov is thrown, it will burn for the entire day and the following day, essentially blocking access for the rest of the day and the next day for BOTH zombies and players.
Objective: Recover the hidden treasure from the doorless room.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-23-sign-up-here
Prizes:
Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move. A runner catches up to P2 and P4.
Zombies spawn at spawn sites:
West rolls a 4,3 - walker, walker
North rolls a 6,6 - hulk, hulk
East rolls a 2,4 - nothing, walker
Shoot the Walkers in front of me
@rolltwodice
Player 9 (1st)
Using the rifle, shoot at the walkers to the north.
Action 1: fail
Action 2: kill a walker
Action 3: ??
ups, got distracted by the whole "writing a post on my first collectible" thing, sorry.
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
there, last walker dead.
Just 2 Walkers and 2 Hulk coming into range next turn XS
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 3.
Second die lands...
You rolled a 5.
why are the walkers over to the east still there ?
Wasn't someone supposed to throw a Molotov Cocktail that way ?
Someone? What do you mean 'someone'?
Have we not slaughtered countless zombies and saved multiple towns together by now?
Sorry, "my fellow hero" ;)
I was too lazy to go back to check who was supposed to flame em all XP
That reminds me... why do we keep coming back to this town ?
I mean.. there's no government to pay our salaries... are we just really really attached to these zombie infested streets ? XP
YOU ARE ABSOLUTELY CORRECT! I had the zombies from the car move during their turn, however I totally forgot that we made a new rule about the Molotov burning for a day! YIKE!!! My bad. I didn't even use the new flame icon I made just for such an occurrence. I'll need to update the board. So terribly sorry folks.
The Flames of Destruction Burn Bright Again !
That makes me think, was the Molotov cocktail a one use item or are we equipped to deal firey death as long as we keep our Fire lord alive and well ?
Like the real thing, once it is thrown, it is consumed. (Can be used just once.)
Okay this might be a terrible idea but let's go anyways. Move W one then axe the door to the south @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Okay so now do I have to roll to see if there are zombies inside? If so I'll go room to the west of me, room to the South-West, and room to the South.
@rolltwodice
@rollthedice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 4.
Second die lands...
You rolled a 3.
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
So a walker in each room then. I'm hoping if we need to we can clear out the rooms and retreat for some cover. I'll shoot South into the room below me to try and kill that first walker. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Sweet!
Player 4 (3rd) Nicely done!
Thanks for the help!
Player 11, search van @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Player 11 (2nd)
Action 1: searches the bus and fails; finds @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
A walker.
Being alone with the walker in the square, shooting is allowed, so
Action 2: shoot the walker @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Missed, so....
Action 3: shoot again @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Wouldn't it be funny if the remaining players miraculously turned the game around and slaughtered every zombie and eventually win the game?
It's SLAUGTHER TIME !
Yeah !
It's not like we haven't even completed a single piece of the main mission XP
I'm still hopeful about it.
Ah, @happyme... I might have gotten confused about the rules, but at the top of this page it says that the molotov burns for the day it is thrown and the following day too... I thought the runner wouldn't be able to get through, and the walkers would either not walk into that square or would be killed...?
I loved the game. Becoming addicted 😃
Okay, I'm hoping that with that SW door open we can clear out the zombies and retreat into it if needed!
Player 12 (4th)
Action 1: Move South.
Action 2: Shoot at the runner in the next room. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.