Monster Hunter World BETA - Game Review

in #gaming6 years ago


Source

Coming as a surprise and instantly becoming one of the most anticipated game projects, which gamers can resist the appeal of Monster Hunter's latest series from Capcom - Monster Hunter World. After becoming a franchise that seems to be more frequently exploited for the handheld market, especially the Nintendo 3DS, with its never-disappointing sales figures, Monster Hunter has finally found its form back in the console. No kidding, since the beginning of the introduction, Capcom promises a new thing in this one format. The more powerful console and PC capabilities allow for a lot of different things that should, can bring this series one level higher. And we do not just talk about visuals.


Source

The good news? Gamers who can not wait to try this game directly, especially after Capcom claims for many new features that are too tempting to pass up, greeted with a beta period first. From gameplay design to the super-wide world that will now be sustainable without having to be disconnected by a loading screen, PlayStation 4 gamers have exclusive rights to dive faster, eliminating at least 3 main monster targets with a period of several days. This demo also injects the concept of a similar world and some iconic monsters that seem, will not be difficult you find residing in it. We happened to be one of the gamers who had the opportunity to try it out.


Source

So, what is being offered by the beta of Monster Hunter World this? Why can not we wait to taste it in January 2018? This impression will help you get a clearer picture.

What is Monster Hunter?

Although this franchise already exists long enough, we ourselves would not be surprised if some of you may not be too familiar with the game title that stands under the flag of this one Capcom. Or it could be, some of you end up like us, gamers who had enjoyed the first series in the era of PlayStation 2 first, but stopped after the release dangled in Nintendo console and handheld, which we did not have at that time. We are sure, for many of the gamers outside of them who remain faithful to enjoy each series in Nintendo 3DS, Monster Hunter World is a catalyst series to re-dive into this gigantic monster hunting world. This beta gives you space to understand what you'll get later.


Source

So, what is Monster Hunter? Like the name he's holding, this is a game series that focuses on one thing - hunting monster. With the campaign mode that will be available in the final version later, the main attraction will lie in the quest to hunt so many variants of the monsters with varying degrees of difficulty. Each of these monsters not only comes with different shapes but also the unique characteristics of attack and behavior. The more monsters you subdue, the more material you get, the more chance you have of creating a stronger character through the existing crafting process. Characters are also divided into dozens of main weapons, range or melee, with elements or not, to finish these monsters together.


Source

But of course, the fight is not easy. Along with the increasing levels of difficulty later, let alone addressed by the iconic monstrous design that is ready to make your guts shrink only from the visual side only, the gameplay now also began to require your strategy. Using the right stuff, getting ready for the worst scenarios, and taking advantage of existing weaknesses will be key. You can solve it yourself, or work with three other players - random or party, to ensure each of his subordinates.


Source

Monster Hunter World Beta itself to ensure to represent the final version as what you can enjoy later. This opens up opportunities for exploration to any existing area while proving the loading time is not visible at all here. You'll also be given a quick tutorial on the different types of moves you can take, whether for explorations or combo attacks that can be executed according to the weapons you use. The process of hunting monsters through tracking to find various clues to know their position is also shown here. To be sure, Monster Hunter World BETA gives a strong impression that this is a noob-friendly series, friendly with gamers who do not really know him. There will be less time needed to master control and learn what each class can / can not do, but once you get it, you can simply go in and enjoy it.


Source

From this beta experience alone, despite the fact that it can be enjoyed on a single-player basis, we find a stronger reason to position it as a game that will be more fun if it is played in a cooperative multiplayer format. Working together and organizing strategies together with other team members, let alone together with friends you know from the friend's list or the real world, will make it feel more exciting and fun, of course.


Source

Super Cool Visual!

If there is one thing that makes us fall in love with Monster Hunter World, is the quality of visualization that he using. After struggling with a year full of years where this visual potential should be limited to the ability of handhelds that do not, resulting in a visualization that is not clear, Monster Hunter World as finding its best form in this one release. No need to go too far, even the screen for the process of creating the main character and your companion alone has given the focus of detail that deserves two thumbs up. Although the customization of the display does not feel how significant, the detail and beauty of the character model that welcomes you are ready to make this anticipation stronger.


Source

Once you get into it? You will be immediately faced with a world that feels rich and dynamic at the same time. Dynamic daytime and nighttime changes and the dramatic light effects that enter through the forest gaps while you are hunting make you feel like you are in a beautiful wild environment, but also dangerous at the same time. Exploring to just hunt for materials or to kill your game monster will also not only feel horizontal but also vertical. You will meet high places that also contain "nests" for one of the iconic monsters, along with other areas that have vegetation and different main elements, such as thick mud on one side for example.


Source

But what is interesting about this one world is the interactivity that he using, at least photographing the effects of action and the consequences of what you or the monster do. There are two things that make us amazed when traying in three different monster hunt missions.

First? AI. That is now one of the most effective strategies that can be pursued to make the rivalry among these monsters end up in your favor. These monsters can attack each other and fight when faced with the same space, where the stronger will try to prey on the weaker and the weaker will struggle to survive. Not just through standard attack animation, but reinforced with unique animation effects respectively. We met Rathalos who grabbed hold of Anjana, lifted him slightly into the air, and then tossed it away. We also had time to deal with the animation when accidentally brought Barroth to a pool of mud that was already inhabited by Jyuratados. Dragon-like dragon monsters are not just trying to bite Barroth just like that, but also trying to twist it like a snake. Seeing these fighting monsters does produce its own epic effect.


Source

Second? Of course, the fact that the world you find will have a reaction to your actions. You who stand on a big rock for example and try to throw a range of attacks with "safe" will not forever survive there. The attack of several giant monsters can always flatten the stone and eliminate your comfort zone. One of the most surprising moments we found was seeing Rathalos in panic and destroying one of the rocks near his attack. The attack turned out to make natural dam-based rocks destroyed, creating a flow of raging rivers and then dried up. Cooler? If you make Rathalos fall during this process, this water will also make it drift and fall down.


Source

The rest are details of characters, weapons, and the effects of existing attacks. Clue visuals as to whether or not the attack you are entering into a melee attack are more likely to be based on the damage done on the screen. But for those of you who throw a special attack, melee or not, always be able to see if it ends effectively or not. Focused on attacking the monster's tail? He could break up. Attacking their thick outer skins? He will fall out. Keep trying to kill him with a barrage of attacks? He will walk injured. Successfully injecting toxins into their body? You will be able to see the purple poison appear and try to vomit by the monster. This visual clue does not only help from the side of the game but also produces the sensation that your attack indeed increasingly weakens the monster in front of your eyes this one.


Source

So with a super cool combination of worlds, detailed attacks, dramatic lighting, interactive worlds, and fantastic monsters and armor designs and fantastic character suits, Monster Hunter World is the definitive Monster Hunter experience you've been waiting for.

Coin Marketplace

STEEM 0.30
TRX 0.12
JST 0.032
BTC 64172.03
ETH 3144.93
USDT 1.00
SBD 3.85