Let's make a spell - dev guide - Princess trainer: Jasmine

in #game5 years ago

If you want to help growing the content for the game, peek into the process and see how things are done or just curious about game development in general. this post is for you.

Here's how you can create a new spell, skill, buff or de-buff for Princess trainer - Jasmine.

Note: If it's hard to read in this post you can download the script from the attachment in this post: https://www.patreon.com/posts/28538611


Defining a new spell is easy, it only needs a name and description. Everything else is optional.
1.png

A spell can add to a stat or reduce it by having a positive or negative value.
Here's all of the stats and their effects:
2.png

To make them available for translation put the name and description inside a _() like the example below:
3.png

And that's all there is to it, if you want to try creating your own move or spell? don't hesitate. write one and leave it in the comments, there's a good chance you'll see it in the game.
I'm thinking about adding the spell's creator to the spell descriptions (can be enabled from the settings) it there's enough participants.

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