Stickman Adventure, Part 91: Corridor

in #drawing6 years ago

Our hero exits the armory, and almost immediately he hears a barge approaching just around the corner. He feels unprepared, but there's no time for planning. It's fight or flight time. He could easily get away if he so chooses, but this is also an opportunity to test himself in battle against creatures which have so far had him at a disadvantage.

What would you have our hero do next?


Stay Cozy!

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Spearing that barge could attract some unwanted attention and he still needs to find his stuff, he should just get away for now.

No more fear, only spear

Now is not a time to test his ability at killing or seriously crippling a barge. He should wait until he knows a little bit more about the building he is in, and try to find a place to hide, and then search for where his belongings are. So get away, then fight another day if he needs to.

I think that maybe he needs to wait it out. Maybe the Barge will just walk straight

When the barge will be near the corner Hero should fart really loud to stun him.
And then poke him in the eye with a Pike!

Can he run? Or can he wake up from this nightmare? Because I really don't think there is any other way to escape from this place

In that case our hero should wait for a moment.If the barge won't see our hero then it's good luck but if the barge will notice our hero then he should use his weapon.It's fighting time.

The barge doesn't look so bad after all . Lolzz

Well he has the spare in his hands and the barge is unaware of what's about to befall him. All he needs to do is plunge the spare into its heart and move on to the next barge. Best of luck to our hero.

He needs the allow the barge approach very closely since he's upbeat about his chances when the barge comes very close, he should strike him on the head with huge force.

I guess him fighting with one would trigger the alarm system and probably invite others and I guess he'll be thrown back to stage 1.

I don't know what he'll do, but I really do not recommend fighting

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