Deception IV: Blood Ties.
I love that quote and never before not even in discussions of Final Fantasy 12 has it been so fitting too much every game has you killing things sometimes these things are even people and it never really seems to matter all that much because you're in the right morally
srcspeaking and any collateral damage is just acceptable losses in the bigger picture right deception for blood ties turns that paradigm on its head sure you're still killing people but now the people you're killing are the ones who
are fighting for good you're infiltrating your castle they're sneaking around with bows and arrows and swords and Lance's they're trying to kill you because you yes you strange taste in lingerie happen to be the
daughter of Satan hell-bent on uniting the 12 keys and resurrecting the king of darkness they're trying to stop you and you're trying to stop them in the most grisly ways possible I'm fairly certain that mere exposure to this disk could
kill Pat Robertson not that I'm advocating for that mind that's just really a thought experiment as the daughter of Satan you're advised by your three counterparts each representing a horrible way to bite the big one
elaborate kills reward thorough planning and execution come fully intended using springboards position intensive traps and cleverness sadistic kills want blood for the blood god Asst using anything that'll leave a mark from swinging axes
to incinerators humiliating kills don't do much damage but aren't exactly tails your local bar will be able to tell the straight face slipping on banana peels stepping on rakes getting smacked by
squeaky mallets concealed in the walls that sort of thing yeah there's plenty of plot to go around it won't be long before you just want to get back into the castle and kill some more kill kill
sorry rather lost control their control is really everything interception you set traps wait for them to charge and you actually have to get your quarry to position themselves correctly before you can introduce them to a world of hurt
fortunately the primary goal is to kill you so you can use their motivation to your advantage by being your own bait just watch out even as the creator of these traps you are not immune and swinging axes still hurt I'd say don't
let that happen but with the close quarters you often find yourself in the hectic pace of the combat and the presence of stage specific traps that you have little to no control over not as easy as you think at the same time
if you want to get the most out of each engagement you're going to need to chain together combos as often as possible so as to increase your separately tracked elaborate sadistic and humiliating experience points and unlock new trap
sadistic experience points I love it while the art and models are well-designed the various acts of violence are emphasised by dramatic cuts slow motion and sound effects your primary
frustration is going to be the camera in an ideal situation there would be an option to just fix the screen and don't completely overhead you this is not an ideal situation so you'll be running around trying to keep track of your
pursuers all while planting and waiting for traps before running yourself into a hazard because you just didn't see it there the soundtracks serviceable but not really memorable though the vocal performance japanese-only mind sounds
decent and well performed just to make you feel bad there's backstory on each and every one of the heroes who you'll be slaughtering over the course of the game giving their dreams and ambitions dreams and ambitions which will be ended
by your hand I can guarantee you'll never look at an arbitrarily trap filled dungeon the same way again now you'll have the vocabulary to critique that did the Doughboy wall kana chorus Cunha Ted by DNA.