Computer-Generated Chess Problem 01660

in #chess6 years ago

What we have here is a KRBBNP vs kbpp mate in 3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

2K5/4Bb2/p3P1B1/1k3p2/5R2/1N6/8/8 w - - 0 1

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. As a whole, these problems are intended to cater to players of all skill levels.

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