Computer-Generated Chess Problem 01655

in chess •  9 months ago

What we have here is a KQRNPP vs krbpppp mate in 5 chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is no known limit to the quantity or type of compositions that can be generated.

8/8/4Pp2/5p1b/5QRp/r1N4p/P1k2K2/8 w - - 0 1

White is over a rook's worth in material but the precise win in this position still needs to be found. See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Collectively, these puzzles are intended to cater to players of all levels.

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