Computer-Generated Chess Problem 01633

in #chess6 years ago

An original KQBNP vs krnp chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI known as computational creativity. There is also no known limit to the quantity or type of compositions that can be automatically generated.

r4B2/1p5K/7N/7k/8/3nQP2/8/8 w - - 0 1

See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

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