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RE: 〔❖v0.54 Piece Blitz❖〕 [Round 5 Voting]

in CEO Champion's Gate6 years ago (edited)

"Must be near ally" would certainly limit the 1-man-win . It has quite a good mobility on tier 3 at least. Also I noticed now that not all tiers convert enemies to tier3 as I think I read originally. That changes things considerably, balance-wise. Displacement-immune also removes the counter-play to push it into free space to die, so I don't think it works very well. I'll think about this new version before voting.

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It can still be pushed or destroyed with magic, the reason I put displacement immune on it, is because most of the teleporting things seem to keep it relatively near units yet give it more movement which I figured was too OP. I made it displacement immune as a sort of nerf to remove nexus and beacon strats with shadow. I also tried to make the abilities more clear using more colors to make it more obvious what each tier does. Overall I still feel like my tier 1 is a bit UP and my tier 4 is a bit OP, but I tried to balance it out a lot more.

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