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RE: 〔❖v0.54 Piece Blitz❖〕 [Round 5: Chain Leap]

in CEO Champion's Gate6 years ago

Perhaps it would be better if I changed the death condition to it must be near a ally piece or increased the cost quite a bit to balance it out at higher tiers, but at the same time it doesn't have a lot of mobility considering that it has to have a piece on one of the four attack squares next to it at all times. Such as if there is a knight forking it and a swordsman attacking it and that's it it would at best only be able to take the swordsman but it would still die from having no piece directly adjacent. Also do you think it would work better if I maybe had the first tier convert enemies to shadow++ instead and decreased the price for later tiers? Perhaps I should also add displacement immune to eliminate that strat you're suggesting of teleporting it into the enemy base. What do you think of these suggestions?

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 6 years ago (edited)

"Must be near ally" would certainly limit the 1-man-win . It has quite a good mobility on tier 3 at least. Also I noticed now that not all tiers convert enemies to tier3 as I think I read originally. That changes things considerably, balance-wise. Displacement-immune also removes the counter-play to push it into free space to die, so I don't think it works very well. I'll think about this new version before voting.

It can still be pushed or destroyed with magic, the reason I put displacement immune on it, is because most of the teleporting things seem to keep it relatively near units yet give it more movement which I figured was too OP. I made it displacement immune as a sort of nerf to remove nexus and beacon strats with shadow. I also tried to make the abilities more clear using more colors to make it more obvious what each tier does. Overall I still feel like my tier 1 is a bit UP and my tier 4 is a bit OP, but I tried to balance it out a lot more.

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