RE: Double Hari Straight Flush Attack to Tealgrove
First of all you know that each time the game remains the same.
Secondly what changes happen in the game I change the text accordingly.
When each time I have to write about the same thing then what change will occur?
I suggest you to bring a game which changes each moment so that the users do not write the same things again but write about new things each time.
Consider you are reading a book and you have to write the review of the each day's reading.
On the first day, you can talk about the story, the characters, and the ending.
On the second day when you start writing about the same book you will again write the same name of the book, same theme, same author, and same characters. What will change? Just the page number, and the that days reading story.
Can you change the name of the book, author name, characters, and theme of the book wile writing about each time's reading?
But on the other hand if you read a different book you will write different things.
So in the game the things which remains all the time same how someone can change them?
If we want to develop creative content on any topic, there will always be new things to add; for example, showing the difference in damage caused by cards with the same number of stars but different colors.
You can also suggest something, such as, for example, that when an attack is generated, a special card could appear, granting free points or an additional level.
My recommendation is to publish when I can develop new experiences or ideas.
Maybe you didn't notice, I write when a unique attack happens such as Hari Straight or Second Card attack. I also quote the reason why it happens.
Those who play the game knows what is the meaning of the number of stars, actually it is determined by the name already.
So instead of writing stars I wrote the name of the cards.
What you have done is organize images of the game from each round in the corresponding paragraphs, and change the values.
What I recommend is showing the damage of several cards (with the same stars, but different colors) to a monster, showing the difference in impact between them. You can even compare them with other users' damage.
Example:
I drew two one-star cards to attack the light monster. The blue card dealt 30 damage, while the purple card dealt 40 damage. This is because the purple card (darkness) has more power than the others against the light monster.
Good attack...keep going