Project Stray - Functional Home Points!

in #blog8 years ago (edited)

So I now have functional Bonfires... err I mean home points! These act as a method of keeping track of where the player will respawn on death. It will also allow the player to fast travel to locations that have already been discovered. I also show some game play with this functionality in place. And I talk about an idea for how I might implement classes but I am not really sure about that idea right now.


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Something like this, I can probably get a demo of a couple areas in a functional state in a couple months, but only if I work 12 hours a day on average.

only 12 hours... man ;)

Hope to see you succeed :)

Very nice project. I plan on watching your development.

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