How Donut Faries Die
More particle fun. I think it was about 17 years ago(omg I'm old) when I first got my hands on a piece of 3D software. Maya version 4. It was a different world back then, but even back then I thought particles were cool. I think it's because I enjoy solving problems and working with particles can be like solving a puzzle.
You have to set up these relationships like if this does this, then this happens, and when you set them up in a cool way you can make something visually interesting and cool to look at.
In this one I'm using the Infection modifier I was experimenting with a while back. Basically I have two infection start points. One at the top and one at the bottom. Once a particle is infected
- It's lifespan starts counting down, it then only has 2 seconds to live.
- It starts shrinking
- It gets affected by motion turbulence
Their color is connected to a gradient that they progress through based on the distance they travel in space throughout their life.
And that's how you kill a donut. The End.
Thanks for looking peeps! :D