RIFTSpost - Cyberknights (FATE)

in #rpg6 years ago

Cyber-Knights are chivalrous, wandering warriors, writing wrongs in the post-RIFTs wasteland.

Stunt: Inner Strength
Cyber-Knights can spend FATE to summon a Psi-Sword (+2, Mega-Damage) and/or a Psi-Shield (+2 Armour) out of pure psionic energy.

Inner Strength can be augmented with more stunts later on, which can be used to do the following:

  • Free summon: Swords and shields no longer cost FATE to be summoned.

  • Increased Damage: Increase sword damage by +1, up to a maximum of +5.

  • Increased Protection: Increase shield protection by +1, up to a maximum of +5.

  • Twin Weapons: Two Psi-Swords can be summoned and used together, this costs two FATE points.

  • Stunt: Inner Spirit*
    Cyber-Knights start with three basic psionic powers from the following list: Alter Aura, Empathy, Mind Block, Object Read, Resist Fatigue, See the Invisible, Sense Evil, Sense Magic, Sixth Sense, Speed Reading, Summon Inner Strength, Total Recall. Additional Psi-Powers are each considered a stunt.

Stunt: Cyber-Armour
Cyber-Armour is bonded plating and is innate to the Cyber-Knight. It grants them +1 Armour and an extra point of Physical Stress. Buying a second stunt in this upgrades the Cyber-Armour to Living Armour, upgrading it to +2 and another point of Physical Stress.

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This is fantastic. Just a quick question - can they lose their abilities by commiting evil acts or the like? Does FATE deal with that sort of thing mechanically? I'm not close to my books at the moment, but I seem to recall them being able to "fall" and lose access to their special abilities.

I haven't got my book handy either. I left out information as Palladium are notoriously dickish about online fan content and I wanted to make sure people needed the book.

Hiyyyeee.. did you draw this amazing woman?!?!?

No, it's art from the Palladium tabletop roleplaying game - RIFTS.

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