Splinterlands Strategy III: More tips
If you know the enemy and yourself, you should not fear the outcome of a hundred battles. (Tzu tzu)

One of the things that I found confusing in the beginning was why the attacks hit each target and the mechanics of the combat.
I remember that the first battles almost placed the units without order and without understanding then why lost one battle after another.
So that you do not happen the same thing I will explain how the mechanics of combat works. As you know, the monsters are placed by rows and according to some conditions that I will explain can attack one row or another. Let's see an example:
Combat mechanics
In this capture you can see the first turn of an example battle where you can see several actions of the combat mechanics. To determine how the turn of attacks will work, two things will be taken into account:
- Monster Initiative: Determine the order in which attacks are executed.
- Objective of the attack: Determine which of the enemies will attack the monster.
The first point is simple to determine, the greater the initiative will be executed first, unless otherwise specified in the combat rules (there is a type of rules that precisely specifies that the least initiative attacks first). In case of a tie, it is decided randomly which will be the first to attack.
The second point is more complex and is one of the incentives in terms of strategy that the game has. There is a general normal depending on the type of attack of the monster, but then there are abilities that can change this "natural" order.
Types of attack
As we discussed in previous tutorials, there are different types of attacks, specifically there are three:
- Melee or melee attack: Only works from the front line in case there are no additional skills.
- Remote attack: Only works remotely, that is, does not work from the first line. In case of not having additional skills, the monster will always attack the enemy's first line.
- Magic attack: Works from any distance, short and long range. As with the remote attack, it will be carried out on the enemy monster of the first line.
Modifiers by skill
Although the default attack choice depends only on the type of attack, there are skills that change this behavior, they are the following:
Sneak: Allows attack with mele attack from any location and always to the last row of the opponent.

Reach: Allows attack with mele attack from the second row. It will attack the enemy's first rank.

Snipe: Change the objective of a remote or magic unit and cause it to attack the first monster with a remote attack or magical and not in first position.

As you can see there are several conditions by which the aim of the attacks can be changed, so that the outcome of the battle changes a lot. The units with snipe are very useful to eliminate the monsters of healing or empowerment of the rival.
Battle Rules
Also from the rules of battle we can change the mechanics of the game since sometimes it may be the case that all remote units win snipe, or that all of mele win sneak.
Therefore it will be important to be aware before starting the game both the stack that the opponent usually uses and the rules of combat we have for that battle in particular.
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Greetings stemians.






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