The Curious Expedition - Greek Translation Part. 35

in #utopian-io6 years ago (edited)

Current Session

After a small break, today I finished another contribution for The Curious Expedition.

Like with the previous contribution, I continued with the "Main Game" filed. After a while I switched to the "Mod:Apes" files which is a lot more funnier in order to keep myself interested :)

Like always, here are a couple of strings I translated for this session. I handpicked them from the "Mod:Apes" file, hopefully you will get some giggles out of them:

Banana Schnapps

The Humans looked at us in awe. They knew that a figure of great power was standing in front of them.

[I can smell the alcohol from here!|Care to share some of that Bananaschnapps?|Is that a Bananaschnapps bottle?]

[A savage!|How uncivilised!|Why bring it here?|A brute!|Can it speak?]

[How is that thing even alive?|I don't like that thing!|The horror!|What is that?!|Can it talk?|I'm scared!|That thing belongs in a zoo!|How ungodly that thing is!]

And like always, here's a small taste of the music I enjoyed while preparing this contribution. Today, I went for some classic rock. Thankfully youtube had all the nice playlists ready for me:

Yep, classic stuff :)

Repository

Project Details

The Curious Expedition is a rogue-like expedition simulation set in the 19th century. It's the first game by indie developer Maschinen-Mensch. The game is available on Steam, GOG, Humble Store and at the official homepage http://curious-expedition.com. The game has been regularly updated through out the last 2 years. A list of all the updates can be found here. For information on modding the game, go here . [source and more info]

Gameplay

And here's what I believe to be the official trailer:

Why Did I Choose This Project?

Well, to be honest, I chose this project because all the other options were applications with boring names like Freecad and Jabref. I thought it would be fun (edit: less boring) to translate a game instead. And thank god... I was right!

I am sure my team members are very jealous that I get to translate strings like "Let's eat", "Giant tortoise", "I feel happy and sad", and "Oh my god" while they get to translate stuff like "resolving duplicate keys", "Port Design", "Constraining modifier key" and "Corrugated elements"... LOL!

Too bad for them, now they have to live with the choices they have made....MUAHAHAHAHAHAHAHAH

Contribution Specifications

  • Translation Overview: This is a really large project, approximately 80.000 words and obviously it's gonna take me a while to finish. In each part I plan to translate anywhere from 700 to 1200 words. For the most part, the translation is very easy as there are few, if any, technical terms.
  • Languages: The project is being translated from English to Greek.
  • Word Count: According to Crowdin, for Part 35# I translated 893 words, for a total of 35502 translated words. Since most of the strings translated were part of the in-game dialogues there were only a handful (1, maybe 2%) that were left in the original language, e.g. screenshot.

Proof of Authorship

Credits

First I'd like to thank our very helpful and patient LMs, @dimitrisp and @ruth-girl for being awesome.

A shout-out goes of course to the other brilliant members of the Greek team: @katerinaramm, @lordneroo and of course the one and only @trumpman. A special shoutout of course goes to @trumpman2, I would be nothing without his constant support and guidance!

And last but not least, a big thank you goes to DaVinci and Utopian for keeping this project alive, running and developing!


Image credits for the first and second images of this gif: @pab.ink - Third and fourth images from the Public Domain

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