Rianto Game Review: DOOM #32
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Hello Steemian !! Good evening Steemian wherever you are. May we all always be healthy and always in the protection of God Almighty. Rejoining @teguhrianto, yes in the previous post has a lot of exciting games that I have given and today I will come back with a share of writing about the game that you may have played or not you play that please you play a thing up will be a thought about how we read and how we write today even 32 I wrote a post about the game a month earlier I may write about a book that I have abaca and become a thought for my friends and today I will return to review a game titled Doom. read to the end may be useful.
Doom is a first person shooter game developed by ID Software and released by Bethesda Softworks. This game is a reboot version of the Doom series and the first title was released since Doom 3 in 2004 ago. Doom has been launched globally for the PlayStation 4 console, Xbox One, as well as PC devices on May 13, 2016. The story of Doom begins at a Union Aerospace Corporation (UAC) facility located on planet mars. This game imaged that character as a powerful warrior who was beaten "Doom Slayer", a figure who almost destroyed hell before he was locked up. UAC has a system for connecting energy from hell into a shelter called Argent Energy, to solve the problem of energy crisis on earth.
Challenging enemies, cutting-edge weapons and deadly, and gamers are required to move nimbly is a gameplay pattern of this game. Doom presents a large arsenal and is freely replaced by gamers while in action. That weapon, among other super shotgun and BFG 9000. In addition, melee weapons also exist, such as chainsaws that can cut enemies into two parts easily. Many enemies of the original series are re-presented in this game, such as Revenant, Mancubus, and Cyberdemon, but with a new design more sadistic. The battle system depends on momentum and speed, allowing the character to maneuver like a double jump. In addition, characters can also hide behind obstacles or rest to restore health points.
Glory Kills is a new range attack system, similar to the Brutal Doom PWAD. When the enemy has got a certain damage, the system will give a highlights to him, and allows the characters to launch the execution with melee attacks. The single player will spend a lot of gamers' time, and on the "Ultra-Nightmare" difficulty level, will feature a permanent permadeath or death feature.
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So is this a reboot or sequel series? In the meantime, it is difficult to decide. Because even just carrying the name "DOOM" is no frills number in it, there is the impression that the base of the story is built also rooted in the main character figure - Doom Guy is the same as the series DOOM 1 & 2. You get a reference story that emerged from the series -the old series, the reactions of the devils who have been afraid of him since the beginning of the game, as well as the timeline of the story which, if carefully considered, matches what happened in the first two series. The good news? You can still enjoy it as a separate series and Bethesda himself calls it more into a reboot series.
DOOM still offers a combination of plots between futuristic settings and supernatural powers. In search of better resources, UAC (Union Aerospace Corporation) builds a base on Mars. The solution they found? A source you've never predicted, an energy called "Argent" that they harvest right from hell. But apparently, the technology will not be able to meet the temptations of the demons whose stories have spread from the past. Those who are affected are no longer just "interested" to mine more Argent energy, but also examine the demons who live in hell and confront them. Until they found a chest of cemetery locked up with so many runes on it.
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If there is one sentence that can be used to explain the experience offered by this latest series of DOOM, then without further ado it seems to encapsulate it very well. In contrast to modern FPS games that usually wrap its campaign mode with so many dramatizations here and there, snippets of scenes to explain existing stories, complex plots, and QTE to offer a more cinematic, DOOM-bound no-nonsense sensation like this. Regardless of the quality of the visualization that deserves thumbs up as the current generation release game, it takes a closer gameplay approach to the sensation of a classic FPS game. A melting fusion of classical and modern DOOM in the same room. Without preamble and straightforwardness, DOOM shines in single player mode.
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It is almost impossible for DOOM to stick with its classic FPS flavor in the past without offering anything new in it. An approach that will not be much different from just changing visual appearance like this might be a great nostalgic event for DOOM players in the past, but it will not appeal to gamers who are not familiar with it and are used to dealing with more modern FPS . DOOM facilitates both worlds and melds them into a balanced system. From the side of the straight shooter, he feels classical. But from the map design and various other features offered in it, it has a little extra modern flavor in it.
One of the extraordinary and worthy of thumbs up is the map design that he offers. Instead of moving from one room to another in a predetermined straight line, you will be faced with a large arena of games for each chapter waiting for your exploration. It is indeed linear and one goal you must achieve for the progress of the story, but the design of this folder holds many interesting secrets to discover. There are little things like Collectibles figurine for Doom Guy itself, up to old map secrets at some point that put you in the classic Doom map with new weapon and enemy look. Easter egg also offered Bethesda at Wolfenstein: The New Order a few years ago. But of course, this exploration will also provide an equal reward for your gameplay.
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One of the trends that attract attention in today's competitive multiplayer-based games is the effort to try to revive the classic flavors that had seemed irrelevant and difficult to enjoy. Just look at what Epic Games is trying to do with the new Unreal Tournament series with Unreal Engine 4 and the classic style of gameplay, where reactions and predictions of where to come and exit will be the key to victory. The classic sensation that was offered by this Quake series also tried to be offered by multiplayer DOOM. But unfortunately, like the sensation that appears when tested the multiplayer beta period that was held some time ago, multiplayer DOOM actually be the biggest weakness.
When the single-player ends up so straightforward, tense, and unceremoniously, its multiplayer just fails to offer a similar sensation. Because games like Quake or Unreal Tournament usually offer enough over-powered weapons that make the need for motion reflexes to shoot and dodge into something more crucial. Multiplayer DOOM, despite attempts to pursue the same sensation, ends up being a slower multiplayer game with questionable gun balancing. The weapons that should kill you instantly, like the Rocket Launcher for example, turn out to end up throwing a half-bar damage to the HP bar even if exposed directly. Unequally some weapons, such as Super Shotgun for example, make variations of character build can be fairly minimal.
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What can be concluded from DOOM? From single player mode, it ends up just like what we felt with Wolfenstein: The New Order a few years ago. Departing with a sense of pessimism and no interest, he ended up being one of the truly awesome FPS games. The decision not to preamble and follow the trend of modern FPS games make DOOM glow, especially after he melted the classic taste in it with proportional. There is no need to dramatize, you just need to take up arms and start putting all those bullets into their mouths as effectively as possible in a fast pace of battle making it end up much more stressful than what we had imagined. Extensive maps, rewarding exploration, solid story, environmental design, weapon feel, and metal music that surrounds make DOOM so fascinating.
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Developer : id Software
Publisher : Bethesda Softworks
Director : Marty Stratton
Hugo Martin
Producer : Timothy Bell
Designer : Jason O'Connell
Programmer : Billy Ethan Khan
Artist : Hugo Martin
Writer : Adam Gascoine
Composer : Mick Gordon
Series Doom
Engine : id Tech 6
Platform : Microsoft Windows
PlayStation 4
Xbox One
Nintendo Switch
Release : Microsoft Windows, PlayStation 4, Xbox One
WW: May 13, 2016
Nintendo Switch
WW: November 10, 2017
Genre : First-person shooter
Mode : Single-player, multiplayer
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