How does Steemit link with Micropayment?

in #promo-steem7 years ago (edited)

As the number of steemit users increase every day, have steemit friends ever ask "Will steemit solve the Micropayment problem?"

as time goes by it steemit gives solution easily, if Steem Dollars proves steady, Steem gives a valid solution for troubleshooting Micropayments. the Steemit procedure has sent the address of each point to the current Micropayment projects. no significant problems, even if the price of SBD is not stable. steemit something that does not offer other applications ....

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have you heard Micropayment?

Understanding Micropayment

Micropayment is a financial transaction involving a very small amount of money and usually one that happens online. Paypal defines micropayment as a transaction less than 12 USD. whereas Visa prefers transactions under 20 Australian dollars, and although micropayments originally planned to involve much less money than money, a practical system to allow transactions of less than 1 USD has seen little success. One problem that has prevented their emergence is the need to keep costs low for individual transactions, which is not practical when transacting such small amounts even if the transaction cost is just a few cents.

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History of Micropayments
Micropayments were originally designed as a way to enable online sales of content and imaginable to involve small amounts of money for just a few cents. This transaction will allow people to sell content on the Internet and will be an alternative to advertising revenue.
During the late 1990s, there was a movement to create standard microtransaction, and the World Wide Web (W3C) work on inserting micropayments into HTML would even go as far as to suggest embedding payment-request information in HTTP error codes. W3C has since ceased its operations in this area, and micropayments have not become a widely used method of selling content over the internet.

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Initial research and systems
In the late 1990s, established companies like IBM and Compaq had a microtransaction division, and research on micropayments and micropayment standards was done at Carnegie Mellon and by the World Wide Web Cosortium.
IBM Micro Payments
IBM Micro Payments was established in 1999, and when it became operational it would "enable vendors and merchants to sell content, information, and services over the Internet for as little as a cent".

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Ipin
Initial efforts to make micropayments work, Ipin is a funded 1998 vantura startup fund that provides a service that allows buyers to add additional costs to the existing bill micropayment for Internet services. Debuting in 1999, his ministry has never been widely adopted.

Millicent
Millicent, originally a project of Digital Equipment Corporation, is a micropayment system that supports transactions from as small as 1/10 of a cent to $ 5.00. It grew from the Millicent Protocol to Cheap Electronic Commerce, presented at the 1995 World Wide Web Conference in Boston, but became associated with Compaq after the company that purchased Digital Equipment Corporation. The payment system used symmetric cryptography.

NetBill
The NetBill electronic trading project at Carnegie Mellon university examines the process of system transactions and developed protocols and software to support payments for goods and services over the Internet. It displays a pre-paid account from which micropayment charges can be withdrawn. Started in 1997, NetBill seems to have died out sometime after 2005.

Online game
The term microtransaction is sometimes used to refer to the sale of virtual goods in online games such as World of Warcraft.
Current micropayment system

The current system either allows many micropayments but charges your phone bill one lump sum or uses a funded purse.

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