AviSynth (SVP) adapter for always 60FPS video - Intel + NVIDIA
AviSynth (SVP) adapter for always 60FPS video - Intel + NVIDIA
In domestic PC system, Intel CPU and NVIDIA VGA occupy the absolute majority of the market.
The indicators for the computer were from the prices shown by Danawa and the experimental prices on various benchmark sites.
I am also using Intel and NVIDIA, but I was seriously considering AMD's fluid motion some time ago.
Because games and high-definition video, both of which are fun to watch, still needed a good-quality computer.
Once the CPU is 8086K, VGA is using the GTX1070TI.
The monitor is using AlphaScan's 144Hz G1 gaming monitor.
So, AMD Fluid Motion is a movie, animation and YouTube video always 60FPS as if the desire to see the smooth flow of water and I think the configuration of dual-VGA Nvidia + AMD hybrid also considered.
However, once interpolation technology is not 100% perfect (even Fluid motion), NVIDIA has applied Super Slow Motion or G-SYNC based on AI + interpolation technology. I decided to try AviSynth (SVP) first because I wanted to try and decide.
I've heard that Demetrius is very nice too, but once I say that I do not really support RTX in the current disclaimer,
After that, I gave up quickly because I thought I would not be able to work properly even if the next generation VGA came out.
In addition, AviSynth (SVP) is especially suitable for coders and source code on the pod player side, and presets are also available on a lot of occasions.
https://hwtips.tistory.com/1352
I have already visited a lot of sites that have been searching in a lot of volumes with Fluid Motion, how to play,
(Please follow the installation instructions above and apply them in the order shown.)
I've been testing videos and animations for a couple of days at home and testing YouTube links with a pod player.
- Movie vs Animation
First of all, I applied the interpolation technique in the movie with my first test so that the high speed chase / gun raids etc. are smooth and clean
There is still a 'speedy disparity in the real world' due to due diligence. (I feel like a documentary!)
Once you see the images of Kingman's famous manner maketh man interpolated with SVP 60FPS, it is understandable.
In the sense that a person moves too soft and awkward at a speed that can not be moved,
In the action scene, the shortcomings of 'human speed', that is, 'comparative speed heterogeneity in the realistic sector' are clearly revealed.
I feel like I forced to increase the frame and back again. (...)
I showed this video to my acquaintance.
'I think the amateur European film director did not edit it and shot it with a long take at 60 fps.
'Like a documentary'
I received an evaluation of 'I am so awkward and I can not see'.
Next is the comparison video.
1 minute and 30 seconds.
At this point, it is very awkward to apply the SVP to the person who actually plays,
Why are 3D graphics for objects like robots and missiles so natural and smooth like water? I have a question.
I looked around to find the right answer.
"A 3D image is simply an image of a higher frame per second than an image,
Except for 3D images, real-life movies solve nature through motion blur "
It was point. I was overlooking the obvious things I could see in games and in all kinds of 3D videos.
I have forgotten that this is the basic of 3D and real life while I was shooting 60FPS / 144FPS game every time ... (... ㅠㅠ)
So the 3D effects applied in the animation / and the
The real-time motion blur technology explained why it was natural to adjust the frame then.
Thus, it is an animated image corrected to 60FPS based on the contents summarized in my head.
Of course, if you put all your curiosity into your animation, it will make a difference between 'awkward part and natural part'.
It is a hair that drifts like crazy because the motion blur is not applied with the movement of the character drawn in 2D (...)
On the other hand, firearms and robots in 3D, as well as light sources and additional effects and backgrounds, show off the naturalness of flowing water.
Obviously, if you only look at expressiveness and naturalness,
AviSynth (SVP) is also a better technique for animation than film.
But through the Lord of the Rings Hobbit series and Avatar series
Because the movie was not necessarily 24FPS but it was screened at 48FPS / 60FPS,
If you want to satisfy high-speed video or new viewing experience, I think applying AviSynth (SVP) is a fun and a way.
Of course, when I tested the 300 of Jack Snyder's director at 60 FPS, I was surprised to discover a strange new world (...)
- So, what kind of application would it be?
https://hwtips.tistory.com/1352
If you read the installation instructions on this site, you are surely embarrassed with many presets.
I also like to look at the video and look at each one (...) What kind of interpolation is right for me? I looked for.
In general, I have repeatedly adjusted the presets and scripts for the computer.
"DX9 codec use / 60FPS / fastest (using GPU)" is the safest.
If your computer has a high specification, "DX11 codec use / 60FPS / fast (GPU use)" is recommended.
If there is no VGA, thread usage is recommended for 4 threads "i5 CPU, 4th generation low thread or higher (UHD4000 or higher)".
When testing with Haswell I5-4690, we use up to Intel graphics and average CPU / GPU growth rates over 25%. (Based on 1280X720P)
I also tried using GPU on all FPS,
I noticed that CPU usage skyrocketed to 90%, depending on the frame.
(Sync is not correct even though 12 threads are applied.)
And some high-speed action (the speed of action beyond the car level)
In the case of a scene where a great camera switch is made (such as the background being rolled out uncannily because I can not see the background like the universe)
I noticed that a correction distortion of 60 FPS occurs.
In this case, I set the FPS standard at 144 FPS / fastest (using GPU), and I was able to feel the improved correction effect.
Of course, you should use a monitor that supports 144Hz.
If you do not have a 144Hz monitor, the maximum is DX9 codec use / 60FPS / fastest (using GPU).
Especially, if the frame is slippery at high speed,
Interpolation may not follow, resulting in a residual distortion image due to compensation.
I do not know if it's text or background. (...)
Of course not to be overlooked here
"The higher the better the better / the better the better the performance" is a good rule of law.
I spent a lot of time writing this article,
AviSynth (SVP) to remember the basic principles of video again (...)
I think it was the time that I studied a lot. ㅠ ㅠ ...
I am so embarrassed that I have forgotten even the basic frame principle of video while writing. (- .-);
There are a lot of deficiencies. I am also sorry that I have not been able to explain the fact that I was taught as a whore.
However, I would like to be able to easily adapt AviSynth (SVP) through my use and become more enjoyable video life.
Especially! It is very fun to watch the interpolated video as a pot player by scraping the video address on YouTube.
Do not forget this point and recommend to use it once.
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3-line summary
Interpolation technology is still in progress and AMD Fluid Motion is technically the best until now.
Applying AviSynth (SVP) to a movie is a bad thing. Animation area is advantageous.
Generally recommended to use DX9 codec / 60 FPS / fastest (using GPU) when using AviSynth (SVP). (Action genre: 144 FPS)