SLC S27 Week6 - Let's🚌Play✈️OpenTTD - 🚂 Trains & Railways 🚉steemCreated with Sketch.

in Be Happy7 days ago (edited)

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Over these five weeks, we’ve learned about all kinds of transport — except the main one, my favorite little trains.

And now, in our sixth lesson, it’s finally time to talk about them — the trains! You’ve probably seen them on the title screen, and some of you, the more curious ones, may have already tried them out. Of course, everyone might think that planes, ships, or maybe cars are the best types of transport. I didn’t really like cars before and almost never used them. But as you can see, on the week5 server, I played only with cars 😄

With trains, it’s going to be a completely new game — you’ll see just how different it is.

So, railway transport — I saved it for the last lesson because it’s a very complex, or rather, broad topic. In this lesson, I’ll give only the basic information about railways — without talking about signals (I’ll leave that for the next season, if I’m lucky enough to continue).

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In the game, there are four types of railways:

  • (1925) regular railway
  • (1965) electrified railway
  • (1999) monorail
  • (2021) magnetic levitation trains — Maglev

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Regular trains can run on both regular tracks and electrified railways.
You can upgrade an existing regular track network to electrified without rebuilding it. The locomotives and wagons can stay the same.
But on electrified railways, there are fast electric trains — much faster than steam or diesel ones.

And the faster you deliver the cargo, the more profit you get.

This time, we’ll only look at the basics of regular railways.

Regular trains in the game appear from 1925 — even before cars! 😄
But in the desert, different types of locomotives are available, and they appear not in 1925, but in 1946.

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For the sixth lesson, I’ll choose a more challenging biome — the desert. Here, the resources and industries are quite unusual.
Though some of you have already completed tasks in this biome before.

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Water and food

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The first special thing about the desert is that, for a town to grow, you need to deliver water and food.
You can find water sources on the map, but the town must have a Water Tower — otherwise, how would you bring water into the town?

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As you can see, the Water Tower comes in two colors 😄

Water

So, the first task is to transport water to the town.
To do that, you need to build a railway station.

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In the station building window, you can choose the station’s direction, length, and number of tracks.
Each tile of length fits two wagons, or one locomotive and one wagon. Some locomotives are double units — they take up one full tile. You can also buy several locomotives for a single train.

Here, I chose a flat world, so there’s no need to buy multiple locomotives for one train. But if a loaded train has to climb uphill, it might not have enough power — that’s when an extra locomotive is added. Since we don’t have mountains yet, that’s not important right now.

I built a station with one track and a length of three tiles (enough for one locomotive and five wagons). This track will be used to transport water.

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Next to it, I’ll build another track — this one will be used to transport food.

Almost in a straight line, I found a water source — that’s where I’ll build the second station.

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Now I’ll lay the railway line, just like I would build a regular road.

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To remove a road (rail tracks), select the road tool and click the bulldozer icon — it works like an on/off switch.
Another way to remove wrongly placed tracks is to hold CTRL while building — in that case, the tracks will be removed instead of built.

Now, place a railway depot next to the track.

Then, I buy a Wills 2-8 locomotive and five water tank wagons.

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In the train window, I click the orange arrow to set up the train’s route — pick up water and deliver it to the town.

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After clicking the yellow arrow, a window opens with the GoTO arrow already selected.image.png
To pick up water, I click on the water station, and to deliver it to the town, I click on the station in the town.image.png

Go

You can start a train (or a car, ship, or plane) in three ways:

  • Click the red X in the top-right corner
  • Click the button showing the train’s speed and destination (right now it says STOP)
  • Click the green circle in the depot (this will start ALL trains currently in the depot, not just one)

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Food

Now, about food.
Food is no longer a raw product that you just pick up and deliver — it’s a secondary product. That means you first need to transport something, and then it gets turned into food.

In this biome (the desert), there is a farm that produces corn or a fruit orchard with fruits. You need to transport one of these (either corn or fruits) to the food factory. If both types are available — even better, because the factory will produce more food.

Then, the food should be transported to the town.

While we decide what and from where to transport, the water train is already earning us profit.

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You can immediately set the station size to 3 by 4 — that is, 3 tracks, each 4 tiles long. But I don’t like stations with a roof, so I build them one by one.

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One track will receive the train with fruits, another track will receive corn, and the third track will send the food products to the town.

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Meanwhile, the train is delivering water to the town, and you can see this in the town’s information. But the info doesn’t update immediately and disappears quickly, because water delivery needs to be regular, not just once a year. (Cars handle this better.)

So, maybe it’s better to deliver water to the station by train, and then use cars to take it from the station to the town.

Similarly, I built a station at the fruit orchard and connected it to the factory with a road.

The corn is very far away, so I won’t transport it for now — that would cost too much for the road and the trains.
It’s better to send a train to deliver fruits for now.

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select depotchoose orientationbuild depot
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buy wagons for fruitsbuy locomotivetrain window #2 appears

Now, I need to set the train’s task: transport fruits from the orchard to the food factory.

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orange arrow for tasksGoTo button already selected

I click on one station and then on the other. No extra instructions are needed — the train will figure out by itself where to load and where to unload.

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I click the red Stopped button at the bottom of the train window, and the train starts its route.

Now, I need to build a road from the food factory to the town to transport the products.

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I had to slightly change the railway entrance near the town.
Now I place a depot and buy a train that will carry the products — if I have enough money.

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It turned out that I built the station one tile past the factory, and the station didn’t accept the fruits, so I added another track.

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After that, water was being delivered to the town, but not the fruits — or sometimes the opposite. We need the resources to flow more evenly.
So it’s better to transport from other places as well, or use cars — slower, but regular.

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On the left, I saw another water source — smaller, but closer.
I was going to add another track in the town, but I decided to build a separate station for the second water train. The main thing is that it reaches the water — meaning it can accept both water and fruits.

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By the way, pressing the DEL key closes all windows except the pinned ones (right-click the window to pin it), and Shift + DEL closes all windows.

Now that water is delivered more often, I see “water: delivered, food: delivered” in the town window more frequently.
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But the town’s population isn’t growing much 😕 — at the start, it was 401.

There was corn on the left, so now I’ll start transporting that too.

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At first, I wanted to do it this way, but then I thought it would be closer — and therefore faster — from the other factory, so I decided to transport from there.

The main thing is to build a station that can accept the products and to calculate the right number of wagons for the grain so that no corn is left on the farm.

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I also added mail and passenger routes to the neighboring town. After that, my town seemed to grow a bit faster.
Next, I’ll add routes to the town above.

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The best features of trains are length — a train can be very long and carry a lot of cargo — and speed. The first steam locomotives are very slow, only 64 km/h; I hardly ever buy them, except sometimes for short trips. Electric trains can go 200–300 km/h, and MagLev can reach 600 km/h — it goes so fast that it’s hard to click on it with the mouse to give orders!

Another great feature is that you can combine different wagons. A train can carry grain, coal, passengers, and everything else at the same time.

And again, transfer

Just like with ships and planes, a station can’t cover the whole town. For this and other reasons, a transfer is necessary. Most often, buses and trucks deliver passengers and mail to the railway station.

I want to emphasize the importance of transfer.
My company already has extra money, and there’s no point keeping it in the balance, plus I’ve already paid off the loan. The town is receiving few products, and I noticed another fruit orchard far away. So, I’ll transfer fruits to the farm near the corn, and from there transport everything together to the food factory.

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But my train is only carrying corn, so I click on it with the mouse and send it to the depot to buy more wagons for fruits.

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When the train arrives at the depot, I can buy additional wagons, but they might be longer than the station. My station is 4 tiles long, so each wagon also needs to be 4 tiles long. That makes 1 + 7 — one locomotive and seven wagons.

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Under the yellow arrow, there’s a white sheet — this shows detailed information about the train. In Total Cargo, I can see how much of each resource the train is carrying and how much it can carry.

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About transport efficiency

What do you think is the most profitable to transport?
In the desert, it’s wood! Passengers have the lowest efficiency. Efficiency also increases if your deliveries are fast.

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⚠️Breakdowns ⚠️

❗❗❗Updated ❗❗❗

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Transport has a reliability rating. If it’s low, the vehicle often breaks down.
There are three ways to improve reliability:
buy a new, more reliable vehicle;
send it to a depot for maintenance;
set a service interval.

  1. Buying a new vehicle is straightforward. By the way, if you quickly sell the old one and buy a new one, it will automatically inherit the old vehicle’s orders.

  2. Just like you send a train from station to station, you can also send it to a depot for maintenance.

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  1. Or you can change the service interval — then the vehicle will automatically look for the nearest depot.

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How often you send it to a depot depends on the tasks and the map.
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To prevent the vehicle from going to a faraway depot, build several depots along its route.

homework

Task 1. (3 points)

Find a town with a Water Tower and a population of up to 500 residents (don’t choose a metropolis, marked as “City”).
Place your headquarters there, and in the terrain menu, use Place sign to write the town’s starting population. Take a screenshot.

Task 2. (4 points)

Build two tracks. You can use one station for both tracks or build two separate stations in different parts of the town.

  • One track for water
  • One track for food

These two are necessary for the town to grow and develop. You can also help the town by slowly building asphalt roads, so the town focuses on building houses, not roads.
After that, you can transport anything you like — additionally, products and water, or wood/diamonds to earn money.

Task 3. (3 points)

Choose one research option:

  1. Try transporting passengers and mail by trucks first — does the town grow?
  2. If you deliver lots of products and water, does the town grow faster?

Task 4. (1 point)

At the end, you will be evaluated on:

  1. How much the town’s population has grown
  2. The value of your company
  3. Your account balance

The results on the server will also affect selection for the top 6.

I will set up the server tomorrow morning.
When doing the tasks, don’t hesitate to ask questions.

✨Rules for Participation

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🚌 Title of your work: SLC S27 Week6 - Let's Play OpenTTD - Trains & Railways

🚌 You can publish your work in any language, in any community, or simply in your own blog. Add the link to your work below as a comment.

🚌 To help me quickly find, review, and evaluate your work, leave the link in the comment under this text, and in your work, use the tag #openttd-w6, your country tag, and your club status tag

🚌 Plagiarism and the use of AI are prohibited.

🚌 Participants must be verified and active users of the platform.

🚌All images used must belong to the author or be free of copyright. (Don’t forget to credit the source.)

🚌 Participants must not use any bot services for voting or engage in vote buying.

🚌 Recommend your 4 friends to participate.

🚌 Submission Period: From Monday (03 Nov 2025), to Sunday (09 Nov 2025).

🚌 Promote on social networks like X.

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Rewards:

✈️ SC01/SC02 will evaluate posts across all participating teaching teams. Upvotes are not guaranteed for all articles.

✈️ Your work will be reviewed, commented on, and evaluated by me. Six best works will be selected. Participants who won last week will have a lower chance of being selected again, while those who did not win previously will have a higher chance if their work is well executed.

Good luck 🍀 on your task!

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What is the difference between different water colours towers? Does a specific colour represents a specific specification of the tower?

 6 days ago 

It’s unknown)), and it seems there’s no difference.

 6 days ago 

Please check the breakdown update in my post before the homework, @joslud @mohammadfaisal.

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@joslud, please, remove the extra sections of the track with the bulldozer, they look messy. As I showed in the drawing, or use CTRL to temporarily use the bulldozer while building.

Yes I read the post completely but let's see when I start doing it. Maybe I will test it locally first before moving to the live server.

 6 days ago 

Yes, testing locally (and learning) is a smart idea, but at the same time you can create a company on the server and buy a few vehicles — like I did: two buses and a mail truck have already paid off my loan, and I don’t even log in to the server.

Meanwhile, you can test something new locally.
I just noticed that vehicles break down, so I had to update my post and added a section about vehicle breakdowns.

I will also submit an application for SLC28 (because there is still a lot to learn about trains and this game), but at the same time I want to organize regular weekly OpenTTD games, for example with a 50 STEEM prize for the winner. I would have made it 100 STEEM, but it would be too expensive for me to pay every week.

Hi, @sergeyk
I'm already adding the finishing touches 😁🤣.

And trains, trucks, and buses are breaking down all the time; I hadn't noticed that. I'll check out the update you posted about it.

I made the most of the day this week; I'll be busy outside of Steemit.

Чи можна виконати це завдання не на сервері? Як завершальну серію ознайомлення із всима видами транспорту?

 6 days ago (edited)

Виконати то можна, навіть поставлю оцінку з коментарями)) може ще й 02 прийде)) але не гарантую що оберу до топ6.
На сервері - моєму до того ж, 1-2 гравці онлайн а то і нуль, то ж гра нічим не відрізняється від одиночної гри, майже. для мене різниця несуттєва - не бачу проблеми ввійти на сервер - який до речі планую крутити на постійній основі з щотижневими переможцями, якось так обдумую плани

Ну колії поки в завданні - одній колії один потяг, решту пояснень залишив на потім - бо залізничні розв'язки то як графи в дискреній математиці😁🥸

На сервері - моєму до того ж, 1-2 гравці онлайн а то і нуль, то ж гра нічим не відрізняється від одиночної гри, майже. для мене різниця несуттєва

Справа в тому, що ви й будете для себе бачить, що все добре. Адже оперуєте лише доступним вам набором інформаці, і цьому ваше щастя, що орієнтуєтесь переважно на неї. І це дозволяє вам нормально спати, жити й так далі, якщо виключити фактори що турбують всіх українців в Україні. А якби від цього залежало ваще життя чи здоров'я, то мабуть би думка була б інша)) ....тільки на перший погляд все це дійство для мене гра в гру... відбуваються речі куди глобальніші, серйозніші, як і наслідки....))

Виконати то можна, навіть поставлю оцінку з коментарями)) може ще й 02 прийде)) але не гарантую що оберу до топ6.

Цілком прийнятно, спробую))

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What is the reason my train is not getting out of the depot even I have set the orders correctly and I have started the train but it is not coming out of the depot.

 5 days ago 

Maybe there's another train somewhere on this track?

Yes I started another train 🚂. But unfortunately it happend a prank with me. I thought I could run two trains on one track but both the trains collide and crashed.

It was very hard time for me because my company was going to die then I suddenly started delivering cargo to first maintain my economy. Now it is growing slowly.

Trains are hard to play they do not work like cars or planes. I can't even use one station for more than one trains because they will hit each other.

 5 days ago 

Under normal conditions, trains won’t collide — there’s a path reservation system (the reserved track is highlighted in black).
However, they can collide if you build while a train is moving.
That’s what signals are for, but I’ve left them for the next lessons.

Ivaniks — my son — is also playing, so I asked him not to build junctions or signals yet, and just try “one track, one train” for now.

Yes I saw there were signals option.

Yes I got it from the chatting but I could not understand chat because of language difference.

I think he was also in last week.

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I am delivering water and food to teh town and the town is growing but it is not showing that food and water are delivered as you shown. Is tehre any problem at my side? If I am doing anything wrong correct me. Thank you

 3 days ago 

I was surprised, but after thinking about it, I understood why - try to research the mmist and find out the reason))

I don't know what happened this time. I have done task 2 but the balance is not increasing in any way. This has never happened before. Please take a look and tell me where the problem is.

 3 days ago (edited)

When you started your company, you took out a loan of 200k — but without buying any equipment that could actually generate profit.
Years went by, the interest kept piling up. Then you took another loan to pay off the old one, but that only made the debt grow even larger because of higher interest rates.

Now, your profit is very small — only about 2000 a year. And if something happens to your transport (like a traffic jam) or production drops, there will be no profit at all — the company will go bankrupt.

1️⃣ I can delete your company so you can start over — you can create a new one, and I’ll remove this one later (or it might disappear automatically after bankruptcy).
Don’t worry — negative experience is still experience, and you can even write about it in your blog.

2️⃣ Or you can try to get out of the crisis on your own — that’s the harder path.
Loans are evil, just like in real life — that’s why in the game I try to pay them off as quickly as possible.

There’s also a third option — you can create a new company and still try to keep this one from going bankrupt.
(It’s totally fine to have two companies — that’s actually a plus!)
You’ll just switch between them from time to time.

After all, when life (or the game) is too easy, we don’t really learn much — we grow and learn faster through failures and challenges.

The main problem is that the game gave you a loan right when you created the company, and since the time you logged in again, the debt has grown because of the accumulating interest.

My company already went bankrupt once, and then I created a new company and it's showing the same problem. I now feel like choosing the first option would be the right one for me. But if I choose the first option, can I use the previous screenshots in my entry post?

 3 days ago 

yes))

I was going to write my post and I saved my screenshots of the game in the steemit.com interface but not in my device locally and now steemit is not working. I have to take screenshots again but the town and everything has already developed and changed. But you can see in the game everything.

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