Farbrausch - fr-041: debris. [HD]
Looking for the better videos on the net and aggregating good content where better and good are concepts relative to the beholder as much as celebrity status would be , on the promise of money, making the lure to post what others would want bigger might not always work out for the best yet here we are four years in the making now ?
I remember this one when i had one of my first pc's (intel pc's ... assuming Atari or Commodore is not considered PC although they were, and BEFORE even)
extremely small in kilobytes and probably would scale up to an 8K resolution when rendered on a new machine ... always been a sucker for the #demoscene since i had that 64 ...
Im getting more and more convinved that NOT getting a token for morgan/tyrnannoght is the better idea as this is not Steam but Steem. It invites people to huddle, hold and hoddle while it's a game, not an investment bank, that said nothing is excluded until it is. The gold fever of the original BTC, now dispersed over 1000s of coins but still with BTC as gold itself ... shows plenty, no idea whats going on atm but its probably a global thing again. too tired mentally to check, glad i get my dishes done in a day lately but ... giving up is not my thing either. An impressive piece of work by Farbrausch (maybe the supreme kings next to Fairlight over all time so far? i didnt say that, i dont want someone's ego exploding in my face lol)
"Debris." by Farbrausch, winner of the demo competition at Breakpoint 2007 in Bingen, Germany.
Concept and visuals by fiver2, soundtrack by rp, created using .werkkzeug3 by chaos, fiver2, gizmo and ryg, as well as the V2 synthesizer system by kb
more: http://www.pouet.net/prod.php?which=3...
A few words more: Yes, everything you're seeing comes out of an executable of only 177 kilobytes size. Download it here: http://www.scene.org/file.php?file=/p...
UPDATE: We released source code and data files for everything. So if you want the full inside scoop, look at https://github.com/farbrausch/fr_public :)
The secret behind all this is procedural content generation. in a nutshell, instead of storing a movie as-is we're storing a certain number of mathematical formulas for image and audio manipulation as well as the "recipe" how to apply those small bits of code in a way that what you see comes out. And while it's running your computer's graphics card cares for the actual displaying ot the world, just like in modern 3D games. Formulas+recipe are of course way smaller than the end result, and with a few additional sprinkles of magic compression fairy dust we get down to under 200 kilobytes, which is way less than one single high quality image of this show would take.
This of course means, no, we don't have any magic technology that can compress videos down to that size, but the video has to be authored in the way described above. Manually. With, like, lots of work involved. Making this gem took us all more than two years of hobby part time work after we had five years of experience with this kind of technology.
Still not satisfied? try http://llg.cubic.org/docs/farbrauschD...
▶️ DTube
▶️ YouTube
