Mega Man X - 1993 [SNES]

in #gaming7 years ago (edited)

Today I present this great game called Mega Man X, which premiered in 1993 for Super Nintendo, developed by the well-known Capcom. This would be the first subgaga of Mega Man.

An archeologist named Dr. Cain, discovers in the ruins of an old technological center of robotic research, a large capsule containing a very advanced robot, with a human-level intelligence that was never seen. This robot has been locked up for 100 years. diagnostic program and Cain has found it.

In the next few days, Cain investigates the robot called Mega Man X, and decides to make a duplicate of this robot, a robot that can think, feel, learn and grow exactly like a human being.

This design has been standardized and created in mass, bringing as a consequence, Reploid with the criminal activity of the Mavericks brand. The "Maverick Hunters" will persecute and deactivate the Reploids that represent a danger to humanity.

To lead a group of this type, create a much more advanced robot, believes that this robot is immune to any defect like the Mavericks. This robot called "Sigma" commands military forces for a time until it finally becomes a single Mavericks.

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Enigma | Source

Sigma with the vast majority of the Mavericks begins a massive effort of human extinction, because for them humans are inferior and only avoid the growth and potential of the Reploids.

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Mega Man X | Source

Mega Man X, feeling guilty for helping to design such a dangerous race, decides to take responsibility for what happened because it was a failure caused by its existence. Join forces with your partner Zero to eliminate any price to Sigma.

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Zero | Source

Zero is a robot created by Dr.Wily, similar to X who had a problem. Long after the events of Megaman's previous saga, whose goal was to kill the classic model; It was a destruction machine. But after he was caught, Dr. Cain placed a control chip on him and he never presented problems again, becoming one of the best hunters of Mavericks and the best friend of Mega Man.

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Vile | Source

X finds Vile, a mercenary launched by Sigma, who pilots a mechanized tank called "Ride Armor". X can not beat Vile and is defended by Zero forcing Vile to retreat. Zero helps X and offers encouragement to continue the battle, proceeding to track down and exterminate 8 of Sigma's most powerful Mavericks.

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In Sigma's fortress, Zero is captured by Vile, and another battle begins ending similar to his first battle with X. As Zero can break his bonds, he enchangates over Vile's armor and detonates automatically, destroying his own body and of River Armor Impressed by the sacrifice and courage of Zero, X resumes his strength and ends Vile.


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Zero encourages his partner once more and dies.

Now X, more determined than ever, fights against Sigma and destroys it, escaping after the fortress that explodes and disappears.

Sigma reveals in a temporary message that X only destroyed his body, and that the spirit of Sigma is still alive, that he will gather new bodies, stronger to do his will, and that he will see X soon.

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Mega Man X was finally launched for the SNES around two and a half years after the debut of the system, and the reason for the long wait became evident. This was not just another Mega Man game with better graphics, but a complete reinvention of the franchise.

Anyone who has played Mega Man can feel at home with Mega Man X. The game is very similar in style and execution, as well as in the objectives that are practically the same.

There is an introductory level and then 8 stages with different enemies and scenes are presented. These stages can be chosen in any order and with each defeated enemy is rewarded with a weapon.

Besides the change in the health bar, one of the great changes in the gameplay is that now you can not only grab and jump the walls, you can keep an X-Buster socket on and also find update modules that will give you access to new movements as the Dash and an even more powerful X-buster.


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The images as expected in the 16-bit step, are very well detailed and have all the vibrant scenarios that players expect from the series.

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Vile

A purple robot without a face. Armed in a walking armor. He was released by Sigma in the first instance. It usually appears on the road or in the Sigma fortress, either in part 1 (as in Super NES) or in part 3 (as in PSP).

Storm Eagle

It is detected at the airport. The weakness of this boss is "Chameleon Sting". Once defeated, hit the "Storm Storm" weapon. This boss is based on an eagle.

Flame Mammoth

It is detected in the robot factory. The weakness of this boss is "Storm Storm". Once defeated, reward with the "Wave of Fire" weapon. This boss is based on a mammoth.

Chill Penguin

It is detected in the Arctic iceberg. The weakness of this boss is "Wave of fire." This boss, once defeated, gives the gun "Shotgun Ice". This boss is based on a penguin.

Spark Mandrill

It is detected in the generating plant. The weakness of this boss is "Shotgun Ice". This once defeated boss gives you the "Electric Spark" weapon. This boss is based on a Mandrill.

Launch Octopus

It is detected in the oil plant, in the sea. The weakness of this boss is "Rolling Shield". This boss, once defeated, gives the weapon "Homing Torpedo". This boss is based on an octopus.

Boomerang Kuwanger

It is detected in a tower. The weakness of this boss is "Homing Torpedo". This once defeated boss gives the weapon "Boomerang Cutter". This boss is based on a Flying Stag.

Sting Chameleon

It is detected in a forest. The weakness of this boss is "Boomerang Cutter". This once defeated boss gives him the "Chamaleon Sting" weapon. This boss is based on a chameleon.

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If there is one aspect of the Megaman series that always surprises the players, it is the music and the sound effects package of the game. The headphones are preferred to enjoy the music, the sound of the classical melody and a variety of synthesized audio touches more modern without losing the classic feeling.

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Waooo que nostalgia! como odie a ese puto pinguino jajaja

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