Layers of Fear
One of the biggest problems of today's game world is that we no longer encounter real horror games any more. In recent years, the popular cul- ture has been physically transformed into psychology, and the fear industry has tried to protect its place with elements of psychological fear. Especially when big companies lose their "fear" janas, we can not see much fear games. Was it because of this that the horror games did not make money or were not interested in it? Certainly such a thing can not be said.
The horror genre always has a huge fan base everywhere and everywhere. The fact that big companies no longer play games for this janra is a fact that the mass of players is gradually shifting to simplification. Now players are more open-minded, with multi-player modes and long game life. This, in turn, prevents big companies from doing quality horror games. What happened when big companies left the industry completely? Independent producers came out. With the great interest that the Unity engine sees, independent producers are beginning to play horror games one behind the other. Although most of them are the same, there are not many different and sinking productions. Here are the Layers of Fear.

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