Unity for Absolute Beginners Lesson 2 - Rotate object with code
In this lesson we create our first script where we get input from the user using Input.GetAxis which is represented by a number between -1 and 1. We then store this number in a variable and rotate the plane using transform.Rotate.
Posted from my blog with SteemPress : http://magicmonktutorials.com/blog/2018/11/06/unity-for-absolute-beginners-lesson-2-rotate-object-with-code/
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Eddie the Magic Monk has 14 years teaching experience as a high school teacher in Australia. He will explain things to you in the simplest way possible to help you understand high school mathematics and computer science.
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