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in #gamedesign9 years ago

So I have been busy getting my side scrolling shooter game working. I have the player pretty much sorted out and a decent library of pixel art made to construct levels. The last thing to figure out is how to make him shoot while crouched. He just won't do it. Haha.

The music is not original. It's "Dataline" by Mega Drive. I just have it playing in the game because I have a friend that will be making music for the game and I wanted him to have the right vibe and sound reference for what I am going for.

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That’s awesome. I started work on a game ages ago. Never managed to get finish it due to how many hours it takes to create something decent. It’s great to see someone actually following through.

What platforms will you release it on?

If I ever finish it, it would probably be PC first. And thanks! Yeah, it's a lot of work, even for a simple game like this. The pixel art, the programming, everything takes time and work. I'm just putting in a few hours everyday and making slow progress. Taking it to task in small bites seems to help me stay motivated in working on it.

Yep. Consistency and discipline is key which is what I lacked. I imagine this type of game would work well on mobile as well. Good luck!

I've thought about mobile, but for platformers, I feel like you need tight controls and I personally like having my finger on a controller or keyboard for tight controls. Many mobile games use on screen touch controls and that's just blah for me personally. So not sure if I will go mobile or not. I'll have to see how it progresses.

Damn bro, I have huge respect for you. This may seem easy to do at first, but I know how difficult and complicated to understand it is to make a game, even with Unity. I tried making my first game last summer, but after a month or so, I gave up because it was too time-consuming and there was no one around me that was able to help me with the project.

Great job on your progress so far, don't give up like I did. Do you have any approximate date of when your game will be completed? Can't wait to test out your game! Really enjoyed your post :D

Thanks. It is a lot of work. I think you have to start small. I started making really simple games in unity. Actually my first game was a super simple text adventure just to get the hang of the engine and everything. Before this, I wanted to make a chess game with AI... that was far to complex as Chess is a deep game and making a good AI for it was well beyond my realm of understanding. I think it's just understanding your limits and abilities and working from there so that you make little accomplishments as you go.

Yes, you are probably right... Nonetheless, it still takes great discipline and hard work to achieve what you have ahieved. I aspire to become a game developer, but I just don't have the knowledge to do so yet. Do you advise me to take game developping courses, or are those a waste of money and time? Did you teach yourself to create games?

I'm glad to see you doing things in Unity. With your skills at art you shoudl be able to do some cool things.

Yeah, I'm having fun with it. I wish I could use the Unreal Engine, but C# is a much easier language to master than C++ for me. I'm having less frustration and a lot more fun in Unity than I would in Unreal I think.

If you have any questions about assets let me know. That's where a good portion of my steemit profits have gone so I own a lot of them.

I have ZBrush and Blender so I'm really capable of making a lot of my own assets for now. But like I said above, I plan on some nostalgic 2D style of art for now which is totally within my abilities to make myself right now.

Yeah we use Blender, Zbrush, Substance Painter, Substance Designer, and Daz Studio for a lot of our stuff.

Yet that isn't the only assets. In fact you being an artist that isn't the type of assets I'd recommend to you. :) I provided you some examples of the type of stuff I recommended and it is just things to speed up and quickly enhance whatever assets that you yourself create. :)

Here is an old video of one or my projects that was greenlit and is closest to completion. It actually would have been done a long time ago if I just focused on it. I discovered steemit around the time this was greenlit and that has been a big distraction.

As you can see that project is mostly 2D :).... current version looks a lot better than that and some parts we are switching to 3D.

That video is from 2014. :P

I didn't own hardly anything for Unity then... actually I don't think I owned any Unity assets when I made that.

This post from 7 months ago:
https://steemit.com/gamedev/@dwinblood/game-development-blog-wormhole-ventures-space-scene-ui-movement-terrain-effects-and-more

Shows changes to the space scene and I think looks a lot nicer. That will remain looking pretty much like that. The entire trade sequence is going to change to a 3D Third Person approach.

Unity and Unreal are at parity. I don't know anything really that Unreal does at this point that Unity cannot. Well, that is if you pick up an asset or two. The visual scripting in unreal doesn't exist in Unity out of the box, but I code in non-visual ways by preference anyway so I always forget about that. :)

I would say, from what I understand, Unity is lagging behind in realtime lighting. With Unity, you need to bake it in from what I understand. But I plan on making less complex 2d pixel games myself (because I love the nostalgia and it's more within my abilities and knowledge being primarily a 2D concept artist by trade).

As far as I know it isn't. Though a lot of things that tweak Unity are in the asset store. They are pretty reasonable depending upon what you need.

The Asset Lighting Box 2 which I own is supposedly basically Unreal Lighting. I haven't really gotten to a point yet where I've needed to mess with it.

https://www.assetstore.unity3d.com/en/#!/content/93057

But even though it costs money... it is currently $4.99. That isn't bad. :)

Here are a couple of assets if you get a chance to snag that might help you out with your plans:

https://www.assetstore.unity3d.com/en/#!/content/69765

https://www.assetstore.unity3d.com/en/#!/content/42566

https://www.assetstore.unity3d.com/en/#!/content/97406

https://www.assetstore.unity3d.com/en/#!/content/68570

I generally wait for them to go on sale and get them when they are more affordable.

EDIT: I own all of these except Shadero if you need me to test, look into something.

I do have something I could test lighting box 2 on today if I get some time... if I get a chance I'll let you know. I have a 600m x 600m terrain with a big castle wall along a south border that I built using Pro Builder Advanced and last time I checked one side of that was not done baking the lighting. So that would be a good test case for what lighting box 2 does.

Nice work mate. With the hard work it takes to code and implement things in Unity you are doing well.
I just got a $15 Udemy course for Unity so I can better upgrade my skills for it.

Looking forward to seeing more progress from you soon!

Thanks man. Yeah, Udemy courses are where I first learned C# and Unity. There is some good stuff on there!

Well that much for a $200 worth of course material, may as well while it's cheap! Plus, Unity has more free content to allow more variety to play with while you learn.

Damn bro, I have huge respect for you. This may seem easy to do at first, but I know how difficult and complicated to understand it is to make a game, even with Unity. I tried making my first game last summer, but after a month or so, I gave up because it was too time-consuming and there was no one around me that was able to help me with the project.

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