Comet Crash , PlayStation 3.
The tower defense genre had a spike in popularity a few years ago these games are definitely still prevalent but it seems public infatuation with them has diminished somewhat comic crash is a
src2009 release that reminds you whether you chandra can produce some quality games and why it was so popular comic crash is a downloadable only title developed and published by pel fast as
previously mentioned it's a tower defense game but unlike many games of genre comic crash has an offensive component simply put opposing sides are trying to infiltrate the enemy's base
with a certain number of units upgradeable turrets and other defenses could be placed along the enemy's route and the game emphasized is the ability to elongate said route by strategically
placing turrets and selective gateways all without completely cutting off the enemy's ability to progress this may be interstellar war or whatever but we have to be fair so I'm hesitant to explain
the context of what's happening on screen because well I don't know what it is camera crash lacks any form of story and even with the decent visuals and sound the game obviously relies on its
gameplay to speak for itself as mentioned previously comet crash sets
itself apart fairly well with its bounds of tower defense as well as offense the player controlled ship while not being able to mainly fire any
weapons of its own can easily fly into enemy territory and place a turret in order to create a path or distract defenses it can also take damage but
complete destruction elicits you back a few seconds as the ship is spawned back at the base pretty quickly then again those few seconds can be kind of
aggravating considering all you can juggle in comic crash producing turrets and other defenses upgrading them in order to handle increasing flow of enemy
units building unit factories of sorts and just dealing with the enemy can get pretty hectic there are quite a few different unit varieties ranging from
basic Scouts and tanks to Special Ops gamers of these well I don't have more impact on enemy units while the former are primarily focused on reaching the
enemy base but as we learn from numerous governments murica defense doesn't come cheap that makes it seem like you have to take out a sketchy loan in order to
play comic crash and unless they're short about $10 that's not the case no comic crash like most tower defense games as a resource system a simplified
one really cash can be obtained from the Comets streaking across the environment and just so happens that your ship can grab them and turrets can
shoot them the mostly manual nature of recovering resources only adds in a layer and comet crash ends up becoming a pretty engaging tower defense game the
nature the usually defensive gameplay the different aspects and tasks necessary to complete the varied levels
and even the aesthetic make up this rock-solid title yes because rocks and comets and minerals and stuff.