Location-based Pokémon — An “Insider’s” View

in #pokemongo10 years ago

Early concept art for Geomon in 2011 

Are you familiar with Pokémon?  It’s a game based on capturing and collecting pets from around the  world. Now, imagine if these animals were mapped onto our actual  surroundings — playing on the beach, you could find a sea dragon;  exploring the arctic tundra, you’d find a snow wolf. My friends and I  are basically re-creating Pokémon… but in real life!”I  pitched this premise thousands of times in 2010 for a Pokémon-inspired,  location-based, iOS game - Geomon. We raised venture capital money,  launched the game, and built out a strong global community discovering  and capturing virtual monsters in our everyday surroundings.It also happens to be the premise for Pokémon Go, a viral game that has taken the world by storm, reaching #1 in both App Stores  in the first 24 hours. My co-founders and I spent years deliberating on  how to bring Pokémon to the real world. We faced hard decisions on how  to balance the players’ immersion in such a reality with the mechanics  and storytelling genius of the original games. Ever since Niantic  announced the development of Pokémon Go, I’ve been curious how they  would tackle some of these same challenges we faced; they also had to  live up to the expectations set by bringing forth a new chapter to one  of the world’s most beloved set of characters. Having spent the past few  days capturing over 100 Pidgeys, a dozen Eevees, and an extra-large  Arcanine, I wanted to share initial reactions, upcoming obstacles, and  how I think the game could evolve from here.  

  1. Location-based  gameplay is awesome, but can grow tedious and repetitive, especially  when your environment doesn’t change a whole lot.
  2. I’m  looking for battling and trading mechanics to evolve significantly.  Game mechanics as a whole are lacking beyond the collection mechanic.
  3. The  game is the embodiment of my childhood (and entrepreneurial) dreams,  but I’d really like to see more depth to the gameplay to prevent this  craze from fizzling out. 

There’s a Rattata in my Burrito

Walking  down the streets of downtown, it’s impossible to miss the newly  empowered Pokémon trainers huddled together, tracking a nearby Slowpoke  or walking with purpose at the nearest enemy Gym. The world’s alight  once more with Pika-craze, and I’m loving every minute of it. It’s an  unmatched mobile game phenomenon, at least partially because Niantic  chose to require users to venture out to points of interest in our real  world. Prior mega-hit mobile games — Temple Run, Draw Something,  etc. — often had users playing from the comforts of their home, cuddled  up on the couch. Pokémon Go is, for players like me, unplayable at home;  there are no nearby points of interest and Pokémon don’t seem to be  interested in stopping by. So lots of playtime is out of the home and  highly visible. This feeds into the social pressure to join in and see  what all the hype is about. 

2000+ people show up for a Pokemon Go walk in Sydney. Photo credit to Twitter user @YugSTAR 

 I applaud  Niantic for having created something that gets gamers up and out. I’ve  observed Trainers stopping to help one another out, pointing fellow  enthusiasts to a rare Pokémon location. On the technical side, I believe  it to be no small feat to gather a database of all the subtle points of  interest around us. There is a sense of wonder when I find myself at  the pair of stone lion statues I passed every day on the way to work and  never before observed.On  the other hand, there are significant ramifications for this major  gameplay decision. Early on in Geomon, we noticed that users spend 90%  of their time at home and work/school. Inland players rarely see water  monsters and many younger players don’t have data plans to play at the  park. Nobody wants to wait 6 months for the snow (and corresponding ice  monsters) to arrive. With Geomon, it was important to our core values to  keep using your environment to determine the monsters that show up.  Water monsters should only show up by bodies of water and in the rain.  Other monsters would show up only at amusement parks or museums. We  chose to “fix” the limited selection issue by introducing trading. This  boosted our engagement significantly, as users began actively reaching  out to one another to trade monsters. 

Balancing Pokémon availability for realism vs. pragmatism is difficult. Photo credit to Reddit user /u/latorn 

 Pokémon Go has a couple of different choices to make, with different  tradeoffs. They could make more monsters generally available, allowing  for ice monsters to show up in the summer. This could disappoint some  players who excitedly visit a state park, only to find the same Spearows  and Caterpies they see at home. They could also introduce trading, but  balancing the ensuing behavioral changes could get very tricky. Some  players may choose to become expert “farmers”, who can turn around and  sell rare monsters to those who prefer to stay at home. The in-game  economy and sense of communal discovery can go haywire. If you still  doubt that players would trade time and effort for financial  compensation, note that entrepreneurs are already offering to drive avid trainers around for $25 an hour. Whatever the decision, the subtlest of Pokémon Go decisions will influence how society acts.  

Snorlax… use Hyperbeam!

 Battling was a  core mechanic to the original Pokémon games. One could argue it was the  core game mechanic — we spent over 80% of our time battling against wild  monsters and other trainers. The battling was strategically engaging  and arguably quite well-balanced. As a young child, I had many  empowering decisions to make about the elements I wanted to optimize  for, what monsters I’m seeking to round out my team, and what skills to  teach them.There  was also a great deal of discovery. Hidden stats behind individual  Pokémon allowed the most dedicated of trainers to find the strongest in  the wild and train them to their full potential. Other hypotheses were  less valid (pressing B does not actually help with Pokémon capturing), but equally fun to theorize. 

Remarkably simple graphics and options, yet the battle permutations were virtually endless. Good luck, Ditto! 

 Battling so  far in Pokémon Go has been… confusing. Many of my friends have attempted  to challenge a local Gym, give up and go back to just catching the  cutest/coolest Pokémon. The tapping gets tedious; the rewards or  benefits of fighting are unclear and not immediately gratifying; and  there are few decisions one can make to improve your chances at winning.  Moves are locked in with each Pokémon when captured — old monsters  can’t be taught new tricks. Furthermore, what happens to “latecomers” to  the game? How do newly minted level 5s compete at gyms where early  adopters have parked their 1000+ CP Snorlaxes? There’s little incentive  to try and catch up. With the level of effort put in by aficionados, it  may not even be possible.There are many examples of successful mobile games that have implemented satisfying core gameplay loops. Some have argued that Pokémon Go already has brilliant mechanics;  while there are strong, indisputable points surrounding the game’s  virality and early-stage engagement, I do not believe the game has  long-term retention ability as it currently stands. As time goes on,  players will begin filling up their collections and looking for  something to do with their Pokémon. It’s no easy task — with this level  of success, the user base is remarkably diverse. A successful gameplay  mechanic must appeal to highly strategic players as well as a more  casual broad base. Niantic can add more Pokémon from later generations,  but this will only extend the interest in the game for a finite time.  Content addition by the developer is not a scalable longterm strategy. A  good game lays out a broad set of tools and allows for the player base  to find ways to use them. Without adding significant layers of depth to  the game, I fear for Pokémon Go’s longevity.  

Stray thoughts

 Comic Credit to owlturd.com 

 I want to briefly touch on the use of *Augmented Reality*. Articles have been flying left and right  about the role of AR in Pokémon Go’s success. Many have heralded this  as the pinnacle of what the tech industry has long prophesied. It’s a  strong feature the emphasizes the ties between the Pokémon world and our  own. Perhaps more importantly, it is a fantastically successful feature for social media sharing.  But let’s not oversell the relatively simple tech at play here. For  now, this is a digital sticker on your camera… tons of fun! But this is a  fun supporting feature, not the key ingredient to success.I  also wanted to mention the strong business potential. In addition to  already having reached the top grossing spot on the app stores and  raking in a reported $1.6m in daily revenue from in-app purchases, there  are obvious other ways to monetize. Many have leaped on the potential of localized gaming hotspots. Savvy business owners have started offering discounts to those who place lures at their shop,  attracting nearby Pokémon and therefore nearby trainers. Local  businesses will be thrilled to sponsor a Pokestop or Gym (I noticed my  neighborhood Target is conspicuously lacking a Pokestop). If the game  continues to thrive, the path to monetization is a given.Finally, as a PM nitpick, let’s please  fix the tutorial. I excitedly downloaded this app on the first day it  came out. I spent time customizing my in-game avatar and carefully chose  out my name. I caught my first starter! (Squirtle, of course.) And  then… *nothing*. No Pokestops were nearby, and no Pokémon showed up on  my radar. I kept the game open another 15 minutes, then gave up for the  night. The game’s virality proves that plenty of people have persisted  despite this, but it shouldn’t be hard to add several learning steps to  ease a new Trainer into the game.

Ways I hope to see this *evolve*

Pokémon  Go is a revolutionary game. Niantic did a great job capturing the  visceral sense that Pokémon surround us. The weekly grocery run becomes a  lot more exciting when there’s a chance that a Jigglypuff awaits you at  the neighborhood Target. The graphics are great, and the nostalgia is  intense. I’ve never seen another game change society this abruptly.But  I want more. As a society we have spent our time flinging countless  Angry Birds. We have Crushed so many Candies. No mobile game lasts  forever. But without deeper layers to the game, I fear this will pass us  by as another Flappy Bird or Draw Something,  rather than the everlasting alternative world this has the potential to  become. Once trainers have filled their bags and evolved their Gyrados,  I hope to find more to do on the other side. I’d personally love to see  peer-to-peer battling and collaborative breeding. There are so many  areas left to flesh out, so many more places to explore. I can’t wait to  see what comes next. In the meantime, you’ll still find me strolling  through my local park, catching them all. 

#pokemongo #games #mobile

Source: hackernoon.com

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